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Topic ClosedRare Herb/Mineral Refresh Time

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tallica View Drop Down
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Direct Link To This Post Posted: 02 Nov 2012 at 18:25
Originally posted by Callous Callous wrote:

But what about herbs/grapes that were exhausted, are they coming back? Anybody filed a petition on this yet?

When a herb (or other plant) square is depleted, it respawns elsewhere on the map. I wouldn't count on getting back those lost plots, but be on the lookout for new ones, as I'm sure several players exhausted their plant squares.
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Direct Link To This Post Posted: 02 Nov 2012 at 18:30
Regeneration is back to normal now. We won't be putting any herbs or grapes back that were depleted, sorry. They'll respawn in a new location as normal.

Luna
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Direct Link To This Post Posted: 02 Nov 2012 at 18:52
Ack, this is very disappointing.  I lost 7 rare herb spots including one large grape patch.  It is bad enough fending off people who send 50+ herbalists trying to raze your herb locations, but to lose them due to a bug is sad.  I have two towns that were entirely placed due to rare resource locations that are now no longer there and I will have to reconfigure them or move now.  Sigh...

Edited by Elmindra - 02 Nov 2012 at 19:02
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Direct Link To This Post Posted: 02 Nov 2012 at 19:34
Originally posted by GM Luna GM Luna wrote:

Regeneration is back to normal now. We won't be putting any herbs or grapes back that were depleted, sorry. They'll respawn in a new location as normal.

Luna

So my cotters are one day out harvesting grapes in the lovely spot I specifically placed my city next to, and which I've built my city around harvesting, started building an economy around, and which the grapes have been, as you say, normally replenishing, then one day oops sorry your grapes are gone, they've gone somewhere else all per the normal design. There's nothing normal about that. Normal got screwed up, the devs should be willing to at least consider fixing it.
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Direct Link To This Post Posted: 02 Nov 2012 at 20:28
Originally posted by Cranky Cranky wrote:


So my cotters are one day out harvesting grapes in the lovely spot I specifically placed my city next to, and which I've built my city around harvesting, started building an economy around, and which the grapes have been, as you say, normally replenishing, then one day oops sorry your grapes are gone, they've gone somewhere else all per the normal design. There's nothing normal about that. Normal got screwed up, the devs should be willing to at least consider fixing it.


I agree completely.  I've got several useless herbalist guilds not to mention the weeks of now worthless research, and anyone who specialised their crafting based on having an abundance of herbs is screwed.  I lost 8 normal herb patches so I guess its back to the drawing board...
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Direct Link To This Post Posted: 02 Nov 2012 at 20:33
The great Illyriad blight of 2012, never forget
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Direct Link To This Post Posted: 02 Nov 2012 at 20:49
Originally posted by GM Luna GM Luna wrote:

Regeneration is back to normal now. We won't be putting any herbs or grapes back that were depleted, sorry. They'll respawn in a new location as normal.

Luna

Why not?
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Direct Link To This Post Posted: 02 Nov 2012 at 23:57
Originally posted by Raatalagk Raatalagk wrote:

Originally posted by GM Luna GM Luna wrote:

Regeneration is back to normal now. We won't be putting any herbs or grapes back that were depleted, sorry. They'll respawn in a new location as normal.

Luna

Why not?


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Direct Link To This Post Posted: 03 Nov 2012 at 00:50
I agree if i'm very careful in not over harvesting I expect to be rewarded by  my patches staying there.  Specifically when I design my city around it.  Whats next upkeep stops working or basics stop being produced and we lose cities and soldiers and just tough luck?  

Its bad enough that the game mechanics have to be figured out yourself or read up on somewhere outside the game.  But for the game mechanics you figured out and worked around to just up and randomly change is something that shouldn't happen.  Otherwise who's to say something bigger won't break?
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Direct Link To This Post Posted: 03 Nov 2012 at 02:19
I think of these sorts of glitches like a Tornado or Godzilla random event in Illy.  The challenge then becomes to adapt to altered landscape.
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