Questions about Age of Ascent |
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abstractdream
Postmaster General Joined: 02 Oct 2011 Location: Oarnamly Status: Offline Points: 1857 |
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Quote Reply Posted: 09 Mar 2014 at 03:46 |
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First I want to say I am interested in a space based game with the same sort of play style as Illy, absolutely. I'm in.
Next, I want to address the complaints about new Illy content vs. bug fixes. Bugs are, at best annoying and when they crop up have often hindered enjoyable game play. There have been many instances in which a bug has made the difference in a battle and I believe have turned a war more than once. New content will inevitably bring new bugs. This game (Illy) is great right now and will sustain itself for a long time to come without the benefit of new content. As for tournaments, they are all fine and dandy but seriously, only large alliances (in alliance tournies) or large players (in player tournies) have any shot at showing, much less placing or winning. I believe most players don't partisipate at all. Many of those that do only do so because their alliance leaders urge them too. Tournaments are only missed by a vocal minority of long term players who dislike war. I get that but I don't think it should be a major concern nor a priority. The promise of TBL was a mistake, and given the continuous Dev stance of "Soon", it seems like it should have been a no-brainer... "sometime in 2013" probably looked like it was doable but... well, as they say about 20/20 and so forth. Personally, I am happy with Illy as it stands but I am glad to hear that AoA development will speed up development in Illy. I have been anticipating Pathfinding and Battle Magik among other promised content. I do hope AoA will help with that. Finally, alliance limits should not be messed with. In my opinion, Rill pointed out the major issue, that being a communication system. Robust chat and mail are a must right now. It is just nearly impossible, time wise to juggle an alliance's membership with the system as it stands. My alliance peaked at around 50. I can't imagine the difficulty I would have keeping communication going with 100 members. 600? Just, no. If an alliance cares to grow beyond the limits, there are external tools that can be (and are) used to do that. In game, I just don't see the point. Confederations do that already. Edited by abstractdream - 09 Mar 2014 at 03:50 |
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Ander
Postmaster General Joined: 24 Apr 2011 Status: Offline Points: 1269 |
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Quote Reply Posted: 09 Mar 2014 at 06:44 |
Hi SC,
It makes a big difference in tournaments.
If the biggest alliance consists of 600 players and the second biggest consists of less than 150 players, there will be no challenge at all.
Even if the second biggest alliance consists of 500 players, it leaves little for others to compete.
With the alliance cap removed, players will move en masse into larger alliances for tournaments.
Alliances with that kind of numbers will also make the small alliances such as ours (with just 31 players) completely insignificant in terms of strength.
Having several alliances makes a more colourful political environment than one or two with just hundreds of players.
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Nokigon
Postmaster General Player Council - Historian Joined: 07 Nov 2010 Status: Offline Points: 1452 |
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Quote Reply Posted: 09 Mar 2014 at 08:29 |
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On the alliance front, 100 players is a good limit. If we have alliances with 600 people, it will lead to even big numbers of permasats.
As for bugs or content....
BUGS. For a start, we need counterclaiming sov back. For another, the flaws in the sov system needs to be ironed out. The Devs know what's wrong better than I do, but I am in complete favour of fixing the bugs before the new content is released.
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Marquesta
Wordsmith Joined: 31 Jul 2011 Location: Nevada, USA Status: Offline Points: 180 |
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Quote Reply Posted: 09 Mar 2014 at 08:39 |
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I personally cannot imagine running ITG with 600 newbies. The thought actually makes me a bit ill! For my part 60 or 70 new players at once (not counting our more permanent members) is plenty. We sometimes have a hard time keeping up with resource requests as it is. I know this isn't something a lot of the alliances deal with, but even then, I agree with Rill, I think you'd get a lot of leardership burnouts.
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~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them... |
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Coltaine Blackwing
Greenhorn Joined: 28 Jul 2012 Status: Offline Points: 74 |
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Quote Reply Posted: 09 Mar 2014 at 08:43 |
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Are there even enough active players left in the game for alliance size to be an issue?
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Cuchullain
New Poster Joined: 19 Apr 2012 Status: Offline Points: 7 |
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Quote Reply Posted: 09 Mar 2014 at 08:51 |
I concur 100%
We have lots of new members and players from games which have wound up recently and while they may have seen the HoC beating, (THANKS GYRONN!!!) they have not had anything apart from alliance led tourneys to keep them interested. Come on GM Stomcrow, can we kick start a tourney soon? Even if only a revised repeat of a previous one! (Oh, and given the number of Illy questions and gripes on this thread which is meant to be about AoA, should we have a thread specifically for Illy Q&A's) Cuch |
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Le Roux
Wordsmith Joined: 30 May 2012 Status: Offline Points: 151 |
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Quote Reply Posted: 09 Mar 2014 at 17:24 |
Having had a hand in running both Crow and nCrow at the same time (both 95+members then) I can say with absolute certainty, that with the current toolset (ie woeful mail and chat systems) it is already cumbersome beyond belief. The simple lack of being able to do things like basic cc: in mailing, or split off into subchannels in chat, make things awkward beyond reason.
It drives current alliances into using 3rd party software like Skype, and chatzy in order to struggle through.
Larger alliances could well be possible, if the infrastructure was there . . . but not under the current 1980's BBS technology....
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Caconafyx
Greenhorn Joined: 04 Jul 2012 Location: Stamford, UK Status: Offline Points: 87 |
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Quote Reply Posted: 10 Mar 2014 at 00:14 |
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I think alliances need to be honest and admit that if they can get 50 active players in the alliance at roughly the same time (i.e. logging on within the same 7 day period) they are doing well.
Restricting the alliance size rather than increasing it would be better as it would discourage alliances from holding on to inactive or abandoned accounts thus freeing up space within Elgea.
Listening to accounts of other alliances, reducing the alliance size may also help reduce some of the apparent barriers between leadership and players and make leaders more answerable for their actions. As in business... the bigger the organisation, the harder it is to communicate.
Reducing numbers would also discourage players from having their alts in the same alliance as their main account. Whilst this would not prevent situations where you have alliance 1.1 and alliance 1.2, it might just encourage players to branch out maybe not into "enemy" alliances but at least have proper neutral alliances where players from both sides can mingle.
Plus, more alliances means more sources of conflict.
Plus we have seen over the last couple of years that 1. no one takes on the Crows because of their huge pop'n and that 2. to take on Harmless? we only needed 60%+ of the server which is just daft. Increasing alliance sizes is just going to exasperate the problem and I can think of no quicker way of turning us in to Evony than larger alliances. Smaller alliances will just be eaten up until we have two continental sized alliances.
(sorry for dropping the E-word, but I do feel that strongly on the matter)
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Brids17
Postmaster General Joined: 30 Jul 2010 Location: Canada Status: Offline Points: 1483 |
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Quote Reply Posted: 10 Mar 2014 at 02:26 |
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So...any chance they answered if there will be muskrats? I don't really have the time to watch an hour long Q&A video. >.<
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Quote Reply Posted: 10 Mar 2014 at 03:21 |
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No mention of muskrats. So not worthwhile, Brids.
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