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Questions about Age of Ascent

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Le Roux View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Le Roux Quote  Post ReplyReply Direct Link To This Post Posted: 08 Mar 2014 at 16:50
Hate to admit it, but advertising the promise of a new toy to the fans of the old toy, when the old toy has been slowly falling apart for lack of attention from the maker, is liable to generate some ... well negativity... 

Ed. --  Let me alter that a bit..  perhaps hostility?  Think we will see an increase on the number of alliances at war with the Band of Devs....    and a steeper decline in prestige purchasing . . .


Edited by Le Roux - 08 Mar 2014 at 18:07
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Post Options Post Options   Thanks (2) Thanks(2)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 08 Mar 2014 at 18:23
Originally posted by Le Roux Le Roux wrote:

Hate to admit it, but advertising the promise of a new toy to the fans of the old toy, when the old toy has been slowly falling apart for lack of attention from the maker, is liable to generate some ... well negativity... 

Ed. --  Let me alter that a bit..  perhaps hostility?  Think we will see an increase on the number of alliances at war with the Band of Devs....    and a steeper decline in prestige purchasing . . .

I really do get what you're saying here.  

The illy architecture is very unusual, and the codebase equally so - largely my fault - and for certain (broadly game agnostic) subsystems it makes a hell of a lot more sense to rewrite from scratch (without my kakky-fingered coding that no one understands, including me) than trying to patch.

And that includes new (promised) dev areas as well.  I think I understand the challenges of implementing pathfinding (and hence naval things for illy) and I've even made a pretty good stab at it.  But it's buggy as hell atm, and I'd be much more confident if we could hire someone who was an acknowledged expert in this area to write it from scratch.

There are some truths here about illy's current codebase and current scalability that really need to be addressed - just as much as the promises of shiny new stuff (in either game).

I hope that makes sense as a direction, and if it generates ill will in the short- to medium- term, I do understand why.

SC
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Shadar Logoth Quote  Post ReplyReply Direct Link To This Post Posted: 08 Mar 2014 at 19:31
Dear SC, 

I think I can say, as one of the Illy community, that I appreciate this answer a lot more than what we have (or have not been) receiving for some time. 

We all love this game. We hate it to at times, but that is indeed the community who makes us do it. If you can only get the technical thing going again. We'll love it as we did before. In the end. Illy is ours. But I thank you for giving it to us ;o) 

Shad
Edited for sneaking in an excuse to Kumomoto. (last thread was closed before I could apologise). Name calling and stuff I did was bad form. My apologies. 


Edited by Shadar Logoth - 08 Mar 2014 at 22:21
More Orc, less talking!

All that is said is my own opinion. I am not a leader nor voice for Invictus. I will always abide by Invictus's rules.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Luna Quote  Post ReplyReply Direct Link To This Post Posted: 08 Mar 2014 at 20:11
If you missed the live broadcast today, video of the Q&A is available below.


GM Luna
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 08 Mar 2014 at 20:49
I notice that the AoA alpha record is listed for EST and PST.  The U.S. is switching to daylight time tomorrow, March 9.  So are the times listed standard time or daylight time?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Luna Quote  Post ReplyReply Direct Link To This Post Posted: 08 Mar 2014 at 20:52
Whatever 1900GMT works out to be in your timezone. 

Luna


Edited by GM Luna - 08 Mar 2014 at 20:52
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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Post Options Post Options   Thanks (0) Thanks(0)   Quote pilling Quote  Post ReplyReply Direct Link To This Post Posted: 08 Mar 2014 at 21:58
A leap of faith the new will make the old work better faster and be more effective thats your premise  

questions 
1/will the space opera be bigger or rely on the the current user population 
2/you want all of us in on it because we like the style of play
3/is that true 
4/ will you spend the right amount of time on those who will not enjoy the new endeavor or just move on to the more profitable enterprise and I don't apportion blame I understand your ambition 
5/will we be left with a gutted Illy as at the moment due to the lack of tournament and new content an inevitable war is going on that has resulted in a change in the nature this game is being played 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Daefis Quote  Post ReplyReply Direct Link To This Post Posted: 08 Mar 2014 at 23:42
Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by Le Roux Le Roux wrote:

Hate to admit it, but advertising the promise of a new toy to the fans of the old toy, when the old toy has been slowly falling apart for lack of attention from the maker, is liable to generate some ... well negativity... 

Ed. --  Let me alter that a bit..  perhaps hostility?  Think we will see an increase on the number of alliances at war with the Band of Devs....    and a steeper decline in prestige purchasing . . .

I really do get what you're saying here.  

The illy architecture is very unusual, and the codebase equally so - largely my fault - and for certain (broadly game agnostic) subsystems it makes a hell of a lot more sense to rewrite from scratch (without my kakky-fingered coding that no one understands, including me) than trying to patch.

And that includes new (promised) dev areas as well.  I think I understand the challenges of implementing pathfinding (and hence naval things for illy) and I've even made a pretty good stab at it.  But it's buggy as hell atm, and I'd be much more confident if we could hire someone who was an acknowledged expert in this area to write it from scratch.

There are some truths here about illy's current codebase and current scalability that really need to be addressed - just as much as the promises of shiny new stuff (in either game).

I hope that makes sense as a direction, and if it generates ill will in the short- to medium- term, I do understand why.

SC

We simply want to know if any of the last few years worth of good intentions are actually really in the pipeline or are we just being strung along with false promises whilst you develop a new game? AoA doesn't personally hold much interest for me, but Illy is something i did actually hope has a future.... or not (you know the answer at least be straight with us)


Edited by Daefis - 08 Mar 2014 at 23:54
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Post Options Post Options   Thanks (1) Thanks(1)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 09 Mar 2014 at 00:57
Originally posted by Daefis Daefis wrote:

We simply want to know if any of the last few years worth of good intentions are actually really in the pipeline or are we just being strung along with false promises whilst you develop a new game? AoA doesn't personally hold much interest for me, but Illy is something i did actually hope has a future.... or not (you know the answer at least be straight with us)

Yes, these things are in the pipeline.  

The amount of work that's gone into creating the map, topography and biomes of the Broken Lands last year - and the factions within BL, with their behaviours and backstories - represent a huge investment (certainly in our small indie game dev terms) of time, effort and money.  That's not being thrown away.

I'm quite good at building prototype demonstration systems - and part of the problem has been that these prototype systems have generally found their way into the production code environment.  And that's not good in a broad sense for a system as complex as Illy's. Code should be more robust than the code I write, because I'm not really a proper coder, and it should be properly regression tested against the codebase before it goes live.

I don't want people to think that the sky is falling, because it isn't.  The illy codebase is no better or worse than it was last month, or three months ago (with the exception of last week's NULL bug, which - in all fairness to us - was not our fault, and which we're still trying to get patched by the db vendor).

Illy absolutely has a future.   There's a reason Age of Ascent is being released by a game studio called "Illyriad Games": we're extremely proud of illy and we want it to thrive and grow.  And illy's development future becomes ever brighter, more consistent and more robust with whatever we develop for AoA.

Best,

SC
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Daefis Quote  Post ReplyReply Direct Link To This Post Posted: 09 Mar 2014 at 01:14
Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by Daefis Daefis wrote:

We simply want to know if any of the last few years worth of good intentions are actually really in the pipeline or are we just being strung along with false promises whilst you develop a new game? AoA doesn't personally hold much interest for me, but Illy is something i did actually hope has a future.... or not (you know the answer at least be straight with us)

Yes, these things are in the pipeline.  

The amount of work that's gone into creating the map, topography and biomes of the Broken Lands last year - and the factions within BL, with their behaviours and backstories - represent a huge investment (certainly in our small indie game dev terms) of time, effort and money.  That's not being thrown away.

I'm quite good at building prototype demonstration systems - and part of the problem has been that these prototype systems have generally found their way into the production code environment.  And that's not good in a broad sense for a system as complex as Illy's. Code should be more robust than the code I write, because I'm not really a proper coder, and it should be properly regression tested against the codebase before it goes live.

I don't want people to think that the sky is falling, because it isn't.  The illy codebase is no better or worse than it was last month, or three months ago (with the exception of last week's NULL bug, which - in all fairness to us - was not our fault, and which we're still trying to get patched by the db vendor).

Illy absolutely has a future.   There's a reason Age of Ascent is being released by a game studio called "Illyriad Games": we're extremely proud of illy and we want it to thrive and grow.  And illy's development future becomes ever brighter, more consistent and more robust with whatever we develop for AoA.

Best,

SC

Thanks for the response but I think you're alienating a huge number of current and by default future AoA players by not addressing the current problems in Illy. Simple question... When is broken lands happening? or many of the previously just around the corner upgrades.
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