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arnesson View Drop Down
Greenhorn
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Direct Link To This Post Topic: Production Queues
    Posted: 11 Sep 2012 at 21:08
My build queues in my cities for saddles, livestock, armour, weapons, etc, all have extra entries as of around 2 hours ago.  Luna posted in GC that th eproblem was fixed.  But it is not so far as I am concerned.  My gold income has been reduced sunbstantially as a result, as has my allocation of resources.  I cancelled a few of the smaller (1 or 2) quantities, but the larger ones represent too large a loss.

I wish those extra lines of production removed and the resources returned please.
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Trelling View Drop Down
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Direct Link To This Post Posted: 11 Sep 2012 at 21:13
i too am having this problem .. u can check my city of Arretium out ... currently i have 239 nimble horsies left to build at 5days and 1 normal horse now queued to build at 11days ... thats 6 days for 1 horse ...

definately not fixed ...

please investigate and initiate remedial action ...

Trellling
In a world where data is coin of the realm, and
transmissions are guarded by no better sentinels
than man-made codes and corruptible devices,
there is no such thing as a secret.
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Direct Link To This Post Posted: 11 Sep 2012 at 21:51
The extra items in your queue are the ones that you lost previously due to the bug. They've returned to your queue and show up as extra lines. 

The time issue is something we are looking in to.

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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Direct Link To This Post Posted: 11 Sep 2012 at 21:55
I thought the bug with production queues was associated with Google Wallet users.  I am not a Google Wallet user.  I notice a mix-mash of new orders in some of my queues.   And the build times are insanely long for the strange add-ons.
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Direct Link To This Post Posted: 11 Sep 2012 at 21:57
I don't believe Google Wallet and the production queue bug were related in any way.

Luna
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arnesson View Drop Down
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Direct Link To This Post Posted: 11 Sep 2012 at 22:08
Luna, your answer leaves me even more confused!  I did not have all those extra production items in my queues, and my gold income has been greatly reduced as a result of these additions to my queues.  In one city, I came dangerously close to being negative gold/hour!

Is it within your power, or some other GM, to reverse those added lines and return the resources and income to where they should be???
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Direct Link To This Post Posted: 11 Sep 2012 at 22:10
You previously may have had items in your queue that were lost to the bug. You may not have even noticed. They are now returned to your queue, so you are seeing what seems like extra items in your list.

If you need any more specific attention or think the things should not actually be there, make sure you put the info in a petition. Or cancel them?

Luna
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Direct Link To This Post Posted: 11 Sep 2012 at 22:13
The extra entries are from previous builds you had queued and which had finished, but where not all items had been produced; due to various bugs. We have now fixed these bugs and put the items back on your queues.

This has not cost you any extra resources, you paid the costs previously in the past. You are completely free to cancel these builds.
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Direct Link To This Post Posted: 11 Sep 2012 at 22:20
Originally posted by arnesson arnesson wrote:

Luna, your answer leaves me even more confused!  I did not have all those extra production items in my queues, and my gold income has been greatly reduced as a result of these additions to my queues.  In one city, I came dangerously close to being negative gold/hour!

Is it within your power, or some other GM, to reverse those added lines and return the resources and income to where they should be???
Item builds do not cost any gold upkeep. This is more likely due to units you have produced or something similar.

Please check your taxation page for details.
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arnesson View Drop Down
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Direct Link To This Post Posted: 11 Sep 2012 at 22:46
Thundercat, producing Livestock costs 5 gold per unit.    My cities have added 330,112,45,138,303 ADDITIONAL production to what I had established prior to the bug.  I revied resource production when I log in every day.  So I know what I had scheduled.  My Saddle-maker, is the same, as is the Blacksmith in most towns.

Your point about "restoring lost production".  I can see replacing 1 or 2 being lost, but dozens? or hundreds?  That makes no sense at all to me.
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