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Direct Link To This Post Topic: Possibility this is a pay to win?
    Posted: 27 Nov 2012 at 20:33
I noticed since my alliance has a siege occurring, that the person under siege is using prestige to boost whatever population is lost in an attack, back up.

This seems to me like a pay to win?, whoever has the most cash at the end of the day can buy the most prestige to instantly complete enough buildings and regain enough population that the city cant be destroyed?

Was this designed, I'm asking because I've seen a lot of comments that this isnt a "pay to win", but if it isn't then this seems like a flaw,

Edit:

Silly me, the devs never actually said from what I've skimmed through that this isn't a pay to win game, just that they are self-defeating. 


Edited by ES2 - 27 Nov 2012 at 21:17
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Direct Link To This Post Posted: 27 Nov 2012 at 21:28
I haven't done any sieges yet, so I have no idea what it takes. But I have a question, wouldn't their resources dry up faster than they can use prestige to rebuild? If they produce 10k+ an hour would they still, eventually, not be able to keep up with the destruction?
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Direct Link To This Post Posted: 27 Nov 2012 at 21:30
Originally posted by Epidemic Epidemic wrote:

I haven't done any sieges yet, so I have no idea what it takes. But I have a question, wouldn't their resources dry up faster than they can use prestige to rebuild? If they produce 10k+ an hour would they still, eventually, not be able to keep up with the destruction?
Same opinion here. Shouldn't blockades and more siege = less town?
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Direct Link To This Post Posted: 27 Nov 2012 at 21:32
Perhaps its just a strategy issue.  There are a lot of ways to prevent this, I'll provide a couple of the obvious ones:

Set up blockades to prevent resources getting through.

Time attacks and thieves to carry away resources so that the sieged person has nothing to build with.

Painfully obvious, I know, but effective.
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Direct Link To This Post Posted: 27 Nov 2012 at 21:39
Don't forget raids, commander sniping and resource stealing all in one
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Direct Link To This Post Posted: 27 Nov 2012 at 22:01
I feel like instant-build is probably what brings in the most cash for prestige.  And while it is limited by available resources (like above posters point out), are there any other prestige uses that are so powerful that they force people to plan strategies around them?
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Direct Link To This Post Posted: 27 Nov 2012 at 22:19
Originally posted by ES2 ES2 wrote:

the person under siege is using prestige to boost whatever population is lost in an attack
As others said, the limiting factor are resources.   Of course you can use prestige to boost attack and defense for one or more military and all diplomatic unit types, to boost the production of some critical resources, to speed up vans from and to a town under siege, and above all for instant building.  

In an arranged siege I tested the tavern + brewery + lots of cottages strategy to create fresh population (adding an architect's office to the mix instead of instant building.)  It does not really work for bigger towns, and for small towns it only works until the defender goes to bed.  If nobody breaks the siege and there are no troops to sally forth the defenders are doomed, the hourly bombardments kill whatever the defenders can rebuild while they have enough resources. 
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Direct Link To This Post Posted: 27 Nov 2012 at 22:41
Not pay to win, but pay to prolong losing?   LOL
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Direct Link To This Post Posted: 27 Nov 2012 at 22:53
Most people complain about how besieging is too quick and easy so I guess it's about time we had a thread about making it quicker and easier.
"This is a bad idea and we shouldn't do it." - endorsement by HM

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Direct Link To This Post Posted: 27 Nov 2012 at 23:44
Originally posted by KillerPoodle KillerPoodle wrote:

Most people complain about how besieging is too quick and easy so I guess it's about time we had a thread about making it quicker and easier.

LOL Yes, the complaints are now 180 degrees from before.   LOL

Has Sally Forth been used in the war at all?

Or is that strategem obsolete?
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