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Peaceful Illy Group (PIG)

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Kumomoto View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Kumomoto Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2014 at 05:20
If people can't see the vindictiveness of an individual who feels the need to kick the guy who lost the war and then tried the noble effort and failed, then I really don't know what to say...
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2014 at 05:22
Kumo, I assure you, you are not important enough in my life for me to hate you.  

If there is any animosity between us that got in the way of the PIG proceedings, then perhaps they will fare better without us.  Sometimes it is better to know when to get out of the way.




Edited by Rill - 02 Oct 2014 at 05:23
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Kumomoto Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2014 at 05:30
Originally posted by Rill Rill wrote:

Kumo, I assure you, you are not important enough in my life for me to hate you.  

If there is any animosity between us that got in the way of the PIG proceedings, then perhaps they will fare better without us.  Sometimes it is better to know when to get out of the way.




Sometimes it is better to know, especially when you espouse the best interests of the server on a daily basis, to do what is best for the server, instead of your own desires.

Your prose defies your statement.

You have played an aggrieved party so long that you have forgotten (if you ever knew) how to be a gracious winner.

What were the names of the ladies who sat at the bottom of the guillotine and wove souvenirs out of the deceased members' hair in the French Revolution, cackling the entire time?


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Capricorne Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2014 at 08:20
Thank you it failed!!!
I've tried and tried to see the point in formalizing some course of action that are actually already done in game. I mean, in both side of the war we've let player ran off the war if they wanted to. So what's the point? Ad work to alliance leaders???? 

If anyone feel that the war goes too far for him, he just can mail the leaders of the alliance attacking and most of the time, the att will stop. The olny one who where wipped off the map still wanted to fight... So they were fighted ;)

I fail to see what's wrong with it.


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2014 at 18:46
Originally posted by Capricorne Capricorne wrote:

If anyone feel that the war goes too far for him, he just can mail the leaders of the alliance attacking and most of the time, the att will stop. The olny one who where wipped off the map still wanted to fight... So they were fighted ;)
since i have conscientiously avoided finding out who was behind it, i can say with malice toward none that this plan did not work for Beecks or any number of players who were in warring alliances and for one reason or another were not online at the start of the war and whose accounts were systematically destroyed by their wartime rivals even after deflagging, because "they might come back". it also did not work for the handful of combatants who contacted me during the war and shared (risking reprisal) the astonishing conditions required of them to be let out of the war. i suspect there are survivors of the Consone war that might have appreciated a defined way to exit the war without required city-razings beyond those they had already lost.

victors always feel their terms are fair. it is axiomatic. you can make anyone "want to fight" if you make the alternative sufficiently unpalatable.



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Post Options Post Options   Thanks (0) Thanks(0)   Quote Gragnog Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2014 at 19:21
+1000. Someone who speaks the truth.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Capricorne Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2014 at 19:40
Originally posted by Angrim Angrim wrote:

Originally posted by Capricorne Capricorne wrote:

If anyone feel that the war goes too far for him, he just can mail the leaders of the alliance attacking and most of the time, the att will stop. The olny one who where wipped off the map still wanted to fight... So they were fighted ;)
since i have conscientiously avoided finding out who was behind it, i can say with malice toward none that this plan did not work for Beecks or any number of players who were in warring alliances and for one reason or another were not online at the start of the war and whose accounts were systematically destroyed by their wartime rivals even after deflagging, because "they might come back". it also did not work for the handful of combatants who contacted me during the war and shared (risking reprisal) the astonishing conditions required of them to be let out of the war. i suspect there are survivors of the Consone war that might have appreciated a defined way to exit the war without required city-razings beyond those they had already lost.

victors always feel their terms are fair. it is axiomatic. you can make anyone "want to fight" if you make the alternative sufficiently unpalatable.




Hey Angrim! I'm sure there's no malice behind it. No need to say. We all see this by our own point of view for sure ;)

That said; ouch! Now we still have to worry about "what if the one I att isn't online"? Really? I'm sure you know the time a siege take to land. Here's an hint: dayyyyyyyyyyyyyyyys :) So in one isn't online when the war starts, ye have days to log in. If not, when it land all the alliance have a system alert about it in ac. At this point, I think the leader have to take action to protect his members. Active or not. 
During the war, my alt was in the leadership of an alliance with some inactive members who may returns. 3 were attacked. I chose to defend 2 and kick the 3rd cause I knew that's what he would want. For the 2 others, we defended them (whithout a lot of success I admit). 1 of those return with 2 cities less, the other was almost destroyed but I chose to kept him in the alliance as an human shield. The last one hasn't returned, the 2 other yes and they aggree with my choices. I mean that at any point, leaders have option to protect their members or not. Kicking them out is an option.

Anyway, I thought the point was that we wanted to find a way to not hurnting too much players (I still don't really understand the concept during war time). So If a player do not log during a time long enough to see a war emerging, expanding to other alliances and see siege landing on his cities the question is, is he a player???????????? And if not, why should I care? We all complaint about inactive cities lying around the map and permasat acc. So what's the problem? 

Ok I know, it's a bit tricky but it's somehow how I feel it.

For the exit terms, based of those that I saw it seemed pretty light. But again, I may be missinformed or having my jugement altered by the fact that I was on the "winning" side...


Friendly,
Cap.


Edited by Capricorne - 02 Oct 2014 at 19:41
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Post Options Post Options   Thanks (0) Thanks(0)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2014 at 20:00
Originally posted by Rill Rill wrote:


For the record, the proposal developed by the group was very similar to the actual policy implemented during the war, which allowed people who were sick of war to make peace and exit the war, whether for personal or game reasons.


Originally posted by Capricorne Capricorne wrote:

Thank you it failed!!!
I've tried and tried to see the point in formalizing some course of action that are actually already done in game. I mean, in both side of the war we've let player ran off the war if they wanted to. So what's the point? Ad work to alliance leaders???? 

If anyone feel that the war goes too far for him, he just can mail the leaders of the alliance attacking and most of the time, the att will stop. The olny one who where wipped off the map still wanted to fight... So they were fighted ;)

I fail to see what's wrong with it.


Some sample peace terms from those folk who were "allowed to make peace and exit the war"
  • 1billion+ gold  (for a single player).
  • Dismantle all sov.
  • No more than 5K troops per city.
  • Move cities that were within 50 squares of opponents.
  • Threats of resumption of hostilities for participating in a tourney.
I see no evidence of Rill's "similar policy" in those terms and it also shows the ridiculousness of the "Just surrender and everything will be fine" argument advanced by the folk like Capricorn (of which there were many in PIG) who seemingly have no interest in changing the new standard for warfare and look forward to wiping people out again.

"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2014 at 20:14
The vast majority of players who exited the war did so under the simple term of leaving.  No other conditions were placed.  Entire alliances left the war under those conditions, for example Trivium and Dwarven Lords.  Individual players did so as well.

I advocated at the time and continue to advocate for just letting folks leave a war when they are done fighting.  In some cases during the war when payment was requested (by my side) I put up the gold myself to allow players to exit.

KP, if you think that imposing harsh terms to exit a war is not a good practice, I agree with you.  Both Harmless? and my side in the past war have done so in the past.  Hopefully we can move beyond that in the future.

War is a part of Illy.  It's not a part that everyone enjoys.  I have two hopes: 1) that those who prefer to avoid war will be able to do so and 2) those who wish to participate in war will have a way to exit with dignity.

Perhaps PIG was not able to accomplish these goals, but just as the League of Nations was not successful in preventing future wars but perhaps laid the groundwork for later international cooperation, PIG will have laid the ground work or at least set a precedent.

It does seem that we've seen in this thread leaders of major alliances expressing support for the idea that people should be able to exit a war without onerous terms being exacted upon them, other than a commitment not to re-enter the conflict.  Even if this is not formally codified, hopefully it will be something that people will consider in the future.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2014 at 20:15
Cap, there were numerous examples of kicked accounts being hunted to annihilation. An absent player cannot surrender. Many warring alliances use online tools to identify and target accounts where the population hasn't changed, because they know that less active accounts are easier to attack. We have repeatedly heard the justification that "Kicking accounts is not enough, it is the player's responsibility to contact our alliance and personally surrender to us," but that's a slimy statement when the aggressors are specifically targeting inactives. They already know the player cannot surrender if they are away, which is why the surrender terms specifically exclude kicked accounts.
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