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Peace Offer Rejected

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Le Roux View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Le Roux Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2014 at 17:05
Originally posted by Sisren Sisren wrote:

....  Now I can introduce you to a lasting idea... silence.
 
Sisren introducing the idea of silence?  Now pigs truly must have wings !  ..  and maybe broken lands is right around the corner . . .
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2014 at 20:15
i understand that Shade has offered peace to certain players, and that it has been rejected. i do not know the terms or the circumstances, but the particulars seem inappropriate to discuss in forum anyway. i must asssume that KillerPoodle means by "atrocities" some offence against the H? rules of engagement, but it seems well-established from prior conversations and prior wars that a player who declines to surrender remains in the conflict.

in an attempt to turn this thread into a fruitful discussion...what should be the fate of an opponent who refuses surrender even after his/her army is destroyed?


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Auraya Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2014 at 20:46
Armies can be rebuilt, towns can be rebuilt.. I'm not sure the 'fate' is really a fruitful discussion at all. Either the player is completely destroyed or the aggressor decides he/she has bigger fish to fry and moves on to a juicier target. Even a player reduced to 0 pop can rebuild again, given time. 

I think it is probably wise to note the result of the last war though. If people believe themselves hit too hard, they will bear a grudge and hostilities will no doubt resume once they have rebuilt again. 

There is a lot of talk about peace but I am yet to see people who truly want it in good faith. There is no trust between the two sides and everyone seems to have lost all sense of proportion. 

The truth is, some people are having their pixels smushed, some people are doing the smushing but in the end, no matter how many pixels you lose, the game is not about what you have at the end of the journey (for Illyriad has no end) but about the fun you had during the journey itself. 

My top tips for surviving the war? Don't despair if you have lost cities or armies, respect those who have proven themselves to be great warriors regardless of which side they are on and above all, please try to have fun. I would quite happily remain at war permanently and lose everything in the process, providing certain people had an attitude adjustment and quit with the hate. 


Edited by Auraya - 03 Jan 2014 at 20:47
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Post Options Post Options   Thanks (0) Thanks(0)   Quote geofrey Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2014 at 20:46
Originally posted by Angrim Angrim wrote:

i understand that Shade has offered peace to certain players, and that it has been rejected. i do not know the terms or the circumstances, but the particulars seem inappropriate to discuss in forum anyway. i must asssume that KillerPoodle means by "atrocities" some offence against the H? rules of engagement, but it seems well-established from prior conversations and prior wars that a player who declines to surrender remains in the conflict.

in an attempt to turn this thread into a fruitful discussion...what should be the fate of an opponent who refuses surrender even after his/her army is destroyed?



quarantined. Like North Korea. Maybe even perma-blockaded. 

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2014 at 21:33
Originally posted by Angrim Angrim wrote:

in an attempt to turn this thread into a fruitful discussion...what should be the fate of an opponent who refuses surrender even after his/her army is destroyed?

Destruction.

Seriously, it's a video game, there are no real-life consequences to in-game actions*. If someone refuses surrender, then clean them off the map. They are telling you they would rather have their cities wiped than give you the satisfaction of breaking their spirit before you break their little digital cities. To me that seems like a completely valid choice in a video game.

* The two exceptions being where: 1. the person is mentally unbalanced or unhealthy, or 2. where a player is engaged in lying to other players above the game (notably in chat), because that is spiritually unhealthy.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Legoman Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2014 at 22:05
* The two exceptions being where: 1. the person is mentally unbalanced or unhealthy, or 2. where a player is engaged in lying to other players above the game (notably in chat), because that is spiritually unhealthy.[/QUOTE]
 
Who could that be? Wink
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2014 at 22:29
Lego, I'm not sure what you mean. Judging by the discussion on the "spying" thread, I think there are unfortunately a LOT of people who think that kind of behavior is acceptable. I would say that it's nowhere near as toxic as people getting unbalanced and then screeching incoherently at each other in GC, with or without the influence of heavy drinking.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2014 at 22:39
Originally posted by Angrim Angrim wrote:

i understand that Shade has offered peace to certain players, and that it has been rejected.



That was my point. No actual peace offer was been made merely a bunch of questions asked - as per usual from The Duke. 

I replied that if he was serious about not wanting to destroy those accounts then he could demonstrate it by his actions since I do not trust his words. 

He chose to continue to destroy them and try to pass the blame onto me.

"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Epidemic Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2014 at 23:05
I don't understand how you can claim its just a game, get over it and have fun, and then claim spying is a bad thing.

The way the game is played is mostly based on the way the player base choose to play it.

If we were on a real war game with an end game then i'd say 'no rules and anything goes' is the only way to play. Spying, backstabbing, ruthlessness, hatemail is all part of the game and can be fun.

Since this is a unique game that style of gameplay would ruin the player base and slowly, but surely, end the game. It takes a long time for slow games to die a slow death.

'How does the player base want to play the game?' is the question we should be asking.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 03 Jan 2014 at 23:52
Originally posted by Epidemic Epidemic wrote:

I don't understand how you can claim its just a game, get over it and have fun, and then claim spying is a bad thing.

I can answer that from my own perspective. I view Illyriad as a beer and peanuts soccer league. A little trash talking between teams is natural. You will have some huggy-huggy players, a few people who are a little over competitive for a casual league, and a majority of people who just enjoy socializing with their team and staying in shape.

It would be very strange in such a context to convince one of your friends to join another team in your league for the sole purpose of gathering intelligence on them. That would just be weird. You're going to practice with them, play with them, socialize with them for weeks or months, for the rather perverse purpose of sabotaging their soccer team? It would be distasteful in a professional context, but for a beer and peanuts league? You would require some serious personal issues to do that.

Alliance and global chat are the socializing part of the experience. Yes, they happen in the context of a game, but the interactions you have there are between real people, not through the proxy of digital bits. It's easy to de-humanize people through the Internet, but that doesn't make it acceptable. Lying can provide an advantage in many real life games, even when the lying happens around the game. That doesn't make lying and misrepresentation "part of the game", it just means that people are willing to engage in unsportsmanlike conduct to gain an advantage in a game, which itself is a rather sad commentary on the importance placed in winning over people.
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