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WeeAshley View Drop Down
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Direct Link To This Post Posted: 18 Feb 2013 at 21:50
Originally posted by Brandmeister Brandmeister wrote:

Originally posted by WeeAshley WeeAshley wrote:

A lowly newb can decide that, for a challenge, he never wants to read an online guide, he doesn't want to join a guild, and he doesn't want any resources from begging or offers in GC.  He will eventually progress to end game content, but it will take him a hell of a lot longer.

Rubbish.

Which part is rubbish?  I'm not arrogant enought to need to learn by experiencing it; I can take the consensus of those who are more experienced then me :)  Simply because I say something doesn't mean I won't change my mind completely based solely on testimony of people like those in this thread....

So...

Are you saying that a newb can keep completely to himself, join no guild, get no resources from GC or anywhere else, read nothing about the games on the forum, and still progress as quickly as those that take advantage of these things?

Because that's what I said, and you called it rubbish?  Or am I misunderstanding?


Edited by WeeAshley - 18 Feb 2013 at 21:51
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Sliveen View Drop Down
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Direct Link To This Post Posted: 19 Feb 2013 at 04:57
Wouldn't really work in gc. We already have Nekkid Thursday
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Direct Link To This Post Posted: 19 Feb 2013 at 17:06
Originally posted by WeeAshley WeeAshley wrote:


"progressing in the game towards the end-game content." 


What is your definition of "end-game content"?

"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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WeeAshley View Drop Down
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Direct Link To This Post Posted: 19 Feb 2013 at 18:13
Originally posted by KillerPoodle KillerPoodle wrote:

Originally posted by WeeAshley WeeAshley wrote:


"progressing in the game towards the end-game content." 


What is your definition of "end-game content"?


End game for me right now is a nebulous cloudy area where I am less of a newb and contribute more to the overall world.

I would imagine that it could be any number of things:
1) Having a military strength that makes you a valuable asset in your alliance.
2) Having the markets cornered and buying from you just how you want to. Making gobs of gold.
3) Being one of the go-to guys when someone in the alliance needs any of x y or z.
4) ... and so on really... 

Like any sandbox game my guess is that the end game here is community created.


Edited by WeeAshley - 19 Feb 2013 at 18:13
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Granlik View Drop Down
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Direct Link To This Post Posted: 19 Feb 2013 at 20:34
Aggggh!

Luna, please help us..........
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Mayflower View Drop Down
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Direct Link To This Post Posted: 20 Feb 2013 at 13:38
Originally posted by Brandmeister Brandmeister wrote:


I taught the latest CAVE rookie how to make his first million in a week. His pop is 450, with a new settlement. Making that first bit of coin is very rewarding, and it allows a lot of flexibility in your options once you can purchase all the items and resources that interest you. It's a lot more engaging than leveling your clay pit for the ninth time in a row. I think people forget that sometimes.


Making a million from scratch at 450 pop in one week? Can you teach me how to make a trillion then? :P
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