Play Now Login Create Account
illyriad
   New Posts New Posts RSS Feed - Opinionated and Uninformed
   FAQ FAQ   Forum Search    Register Register   Login Login

Topic ClosedOpinionated and Uninformed

 Post Reply Post Reply Page  <1 2345>
Author
 Rating: Topic Rating: 1 Votes, Average 5.00   Topic Search Topic Search   Topic Options Topic Options
Sisren View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 03 Feb 2012
Location: PA, USA
Status: Offline
Points: 446
Direct Link To This Post Posted: 17 Feb 2013 at 02:59
Originally posted by Rill Rill wrote:

...  Essentially, we as players, individually and in groups, define how Illy is "supposed" to be played -- thus creating numerous interpretations of the game and ways of interacting with it.
...

Mostly in groups.  The individual interpretation holds little to no effect on the net.

You can be an individual here, just like everyone else.
Back to Top
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Direct Link To This Post Posted: 17 Feb 2013 at 03:19
I know this viewpoint frequently draws objections, but I believe newbs should build armies immediately. The combat system has moderate complexity, and hunting animals is quite entertaining. It also opens up all sorts of harvesting and equipment possibilities. Between hunting and trading, my early Illy experience was quite enjoyable. The usual advice of focusing on building up resource production may seem practical to bigger players, but it's also super boring.

I taught the latest CAVE rookie how to make his first million in a week. His pop is 450, with a new settlement. Making that first bit of coin is very rewarding, and it allows a lot of flexibility in your options once you can purchase all the items and resources that interest you. It's a lot more engaging than leveling your clay pit for the ninth time in a row. I think people forget that sometimes.
Back to Top
Kumomoto View Drop Down
Postmaster General
Postmaster General


Joined: 19 Oct 2009
Status: Offline
Points: 2224
Direct Link To This Post Posted: 17 Feb 2013 at 04:26
I actually completely agree with your post, Rill. Although rather than being given a box of Sand, I'd say newbies are sort of dropped off on a beach... ;)

But I think there is probably room for more new player focused quests, etc (an area I am woefully ignorant in).
Back to Top
Deranzin View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 Oct 2011
Status: Offline
Points: 845
Direct Link To This Post Posted: 17 Feb 2013 at 09:09
Originally posted by WeeAshley WeeAshley wrote:

No offence taken.  My brilliant Texas Holdem idea was pretty decisively shot down.  Mainly because I agree that there are lots of other priorities.  I think it could work way down the road - when I'm in the ground and my children inherit my accounts.

If something like this is ever implemented I think the key is using existing in game resources to bet.  Because you're right, I can't play on those free sites with everyone shoving all in every round.

Well, the idea of a res casino is not bad (it might have had some legal problems though), but there remains the problem of its actual complexity ... it is not as if the illy DEVs could suddenly come up with an illypokerstars tour, though it could have been a nice promo in the real pokerstars.eu ( join the game and win a free ticket to a 5 euro tourney for registrants  Wink ).

It is a fact that the boredom is the mother of most inventions (does anyone think that the fellow that invented the car, enjoyed walking ? Tongue ) and the cause of finding things to improve, but we should keep our suggestions relevant to the game itself and fairly easy to implement if we are ever to see them done. 

For example the new quests system is going to arrive soon, along with the Broken Lands and this will give a boost for the new players. 

Another idea I just though of could be "EXPLORATION/DIGGING"

Have you ever played Zelda Link's awakening .?. I think most gamers have and in that game you had a shovel at one point where you could dig-dig-dig everywhere ... most of the times you found nothing, but rest assured there were people that dug EVERYWHERE and they unearthed a couple of good secrets. 

So, why not here as well .?. 

You send your caravan for a day or more if you like and it creates a dig site ... the longer the caravan stays the higher the chance of returning with something of worth or unearthing a rare mineral/herb patch which was previously not there. ;) 

This idea is : 
  • Easy to implement
  • New players can participate in it
  • You can find cool stuff and it is like a local mystery to be solved
  • It is easy to tweak and add many things on it like digging/exploring to embetter the bonuses of a sov square 
  • Digging could cause negative results too, so there will be a risk and a sense of adventure too !
My, this is actually good ... I might create a new topic for it ...  Big smile

EDIT : 
I did a new topic for it : http://forum.illyriad.co.uk/exciting-and-easy-to-implement-idea_topic4783.html


Edited by Deranzin - 17 Feb 2013 at 09:48
Back to Top
abstractdream View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
Direct Link To This Post Posted: 17 Feb 2013 at 11:50
Originally posted by Brandmeister Brandmeister wrote:

I know this viewpoint frequently draws objections, but I believe newbs should build armies immediately. The combat system has moderate complexity, and hunting animals is quite entertaining. It also opens up all sorts of harvesting and equipment possibilities. Between hunting and trading, my early Illy experience was quite enjoyable. The usual advice of focusing on building up resource production may seem practical to bigger players, but it's also super boring.

I taught the latest CAVE rookie how to make his first million in a week. His pop is 450, with a new settlement. Making that first bit of coin is very rewarding, and it allows a lot of flexibility in your options once you can purchase all the items and resources that interest you. It's a lot more engaging than leveling your clay pit for the ninth time in a row. I think people forget that sometimes.


I built armies as soon as I could. If I had taken the general GC advice to wait, I may not be playing today as the bordom of building is just a total snore fest for me. Killing a few animals was fun but I can see how it may even be the "right" thing to do now that there are Cotters and Hides.
Bonfyr Verboo
Back to Top
Ossian View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 12 Oct 2010
Status: Offline
Points: 456
Direct Link To This Post Posted: 17 Feb 2013 at 13:13
Wee Ashley's thread has brought some fresh impetus into the game.  It has, at the very least caused other players to think about how to improve upon it.
Back to Top
WeeAshley View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 06 Feb 2013
Status: Offline
Points: 173
Direct Link To This Post Posted: 17 Feb 2013 at 20:57
Originally posted by Rill Rill wrote:

On the one hand, increasing player retention is a good thing.  On the other hand, one of the charms of Illy, at least for me, has been the degree to which the developers create a world and then leave it to us to create a culture (or cultures) within it.
When I read this a little bell went off in my head. Of course! In defending other games I have made this statement myself.  Going forward I am going to reorient my thinking so that any suggestions are more oriented towards giving us tools to make the game something.  Thanks for reminding me about the importance of this Rill.

Originally posted by Brandmeister Brandmeister wrote:

I believe newbs should build armies immediately.
So as I mentioning that clicking "build next level of resource" over and over again and how it could be better - what are the chances that some Dev is banging his head against the desk saying, "You don't have to do it that way!" Of course, you are right Brandmeister. There are more interesting ways to do it.

Usually the more interesting ways are a hell of a lot less efficent.  If you've been succesful with a fun and interesting technique I would love to read your guide on it.  "An Alternative way to start and have fun, by Brandmeister" ... If I do make an alt eventually I would definately try it out.

Originally posted by Ossian Ossian wrote:

Wee Ashley's thread has brought some fresh impetus into the game.  It has, at the very least caused other players to think about how to improve upon it.
Hey thanks Ossian. I suppose much like the Infinite Monkey Theorem, anyone posting enough will eventually be a catalyst for something good.  I'm glad you found this topic to provide that!
Back to Top
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Direct Link To This Post Posted: 18 Feb 2013 at 04:47
Efficient at what, exactly? Population is almost completely irrelevant, except for the purpose of taxes (only for large armies in big cities) and for dispatching settlers. My build queue was never empty. Nor was I ever dependent on others for resource donations, past the first few newb care-a-vans. I built for gathering and trading, not raw resource production (although I certainly leveled my plots as well). Then I traded for gold, and loaded my caravans with resources purchased from trade hubs. Same result, different approach. If you want to go wild leveling your Common Ground, your population will grow faster than mine did, but I found breeding cows a lot less interesting than trading, hunting and exploring.

When people use terms like 'efficient', I'm curious to know the end goal. Mine was to enjoy trading and to become the biggest brewer in Illyria. Population... meh. A focus on population assumes you want to be a huge player fielding huge armies in tournaments and war. If that goal inspires new players, great, but I think Illy offers different flavors to different sorts of players.
Back to Top
WeeAshley View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 06 Feb 2013
Status: Offline
Points: 173
Direct Link To This Post Posted: 18 Feb 2013 at 14:31
Originally posted by Brandmeister Brandmeister wrote:

Efficient at what, exactly?

Off the top of my head I would say, "progressing in the game towards the end-game content."  Granted there is lots of different end game content in Illyriad, so progressing towards any of it.

[Time it takes you to progress to end game]>[Fastest Time it takes to progress to end game];then x = inefficient; else x = efficient;
Everyone can get there eventually.  A lowly newb can decide that, for a challenge, he never wants to read an online guide, he doesn't want to join a guild, and he doesn't want any resources from begging or offers in GC.  He will eventually progress to end game content, but it will take him a hell of a lot longer.

So with this in mind...

From what I have read most people say the most efficient way is to build tons of resources.  You say an equally efficient way is to build an army.  So tell me(us?) more about this build!  I have been considering starting an alt account - so please post the details so I can try it out.  C'mon, spill the beans already!


Edited by WeeAshley - 18 Feb 2013 at 14:46
Back to Top
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Direct Link To This Post Posted: 18 Feb 2013 at 20:10
Originally posted by WeeAshley WeeAshley wrote:

A lowly newb can decide that, for a challenge, he never wants to read an online guide, he doesn't want to join a guild, and he doesn't want any resources from begging or offers in GC.  He will eventually progress to end game content, but it will take him a hell of a lot longer.

Rubbish.

Let's come back to this discussion in two months, and see if you're still willing to make any of these assertions with such confidence.

My initial method was to produce, gather, and hunt. I sold the items and used the gold to purchase basic resources. It helps to have good caravan capacity to haul back the raw materials from trade hubs. You complained of boredom, and I offered this approach as more interactive and time-consuming. YMMV.
Back to Top
 Post Reply Post Reply Page  <1 2345>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.