Hora wrote:
Would be interesting, but utopic if more than, let's say, two alliances are involved...
This has been often proposed, sometimes tried, but small alliances don't want to listen, and big alliances don't need to... where war is cheap it always goes down to size of armies... sadly so.
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Pleased to know that Tamarin is indeed utopia where the weather is always mild, the wine flows freely, the men act honorably and the women are always sexy
and most active alliances work together under the The Lancetia treaty or a local agreement with the parties of that treaty (which is for mutual defense and trade only).
imho these confederations made to protect the little guy are silly. Smaller alliances need to understand that confederations are as much a
liability as they are anything else. If you agree to aid another group militarily you can expect to find yourself in exactly the same situation as the non-alligned alliance movement
[which just confuzzles this Dwarf... this whole the non-aligned alliance confederation thing... How can u be non aligned and neutral when you are in a large confederation (of smaller alliances?).] To keep neutrality, a smaller group must avoid unnecessary liabilities and obligations. Take an ally or two and that's it - make it a big ally if you're worried about big groups unnecessarily battling you (which shouldn't be a worry if your small group is smart and has a strong active military).. but most important is to make it local and make your obligations defensive in nature so that you aren't drawn into any wars they get into...
finally, even with one or two confeds Hora is right.. size of armies does matter! But player numbers matter less (as Darmon points out). five or six good active members in one locality is a force to be reckoned with and it is respected locally (where it counts). Diplomacy first but keep your axe sharp as I say. - M.
Edited by Meagh - 30 Oct 2013 at 03:08