Newb Diaries |
Post Reply |
Page 123> |
| Author | |
Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(2)
Quote Reply Topic: Newb DiariesPosted: 12 May 2014 at 19:18 |
|
Since my previous terraforming account has served her purpose and gone to terraforming heaven, I've created a new terraformer. I am curious to learn ... what is it really like to be a newb in Illyriad today? And in particular, is it possible to start and hang in there without getting outside help?
So I'm going to try to refrain from talking in global chat. (I may have to turn the whole thing off.) And I'm going to see what Illy life is like for a newb who knows how the game is played but is starting without outside help. And I'll chronicle my adventures here. I'm sure most people will find this tedious (in that case, don't read it) -- a few might enjoy it. And very new players starting after me might find some of my insights useful. Or at least they'll have something to do while they're waiting for their resources to build. Day 1 10:53 p.m. I have started on the tutorial. My storehouse is maxed out at 500 of each resource type. I know I am supposed to build a library, but that means that while I am building I will miss out on any resource accumulation in that period. Sure, it's probably 1 or 2 resources at the most, but I'm a newb and I need everything I can get! So the first thing I do is build a storehouse. Thank goodness a level 1 storehouse now holds 1000 units of everything! The second thing I do is decrease my tax rate to 1%. This increases my resource production by an average of 2 units of each resource per hour. Exciting times! The third thing I do is upgrade my library. The storehouse has already finished, so at the same time I set the library build, I set one lumberyard to upgrade to level 1. That won't be how the tutorial tells me to do it, but I'm a poor newb, and that upgrade will allow me to upgrade an extra one or two wood per hour for the time I spend researching haggling ... ok, so probably .0001 pieces of wood, but it's the thought that counts, right? My library has finished building. I set a clay pit to build. I also start the Haggling research. If I am supposed to research this first, why is it nearly at the bottom of the "Available to Research" column? It should be at the top where it's easy to find. I'm just sayin'. My lumberyard has finished building and Haggling is still being researched, so I set a Quarry to build. While stuff is building and researching, I check out the mail welcoming me to the kingdom of Illyriad. Why are they pressuring me to join an alliance already? I'm a newb, for goodness sake! I don't know which alliances are good! I'm barely allowed to talk in global chat, even if I wanted to. That reminds me, better turn global chat off so I won't be tempted. Haggling research is completed and my level 1 Quarry still is not done. Nevertheless, I start an Iron Mine rather than a marketplace. The tutorial is prompting me to open my castle, and I know the next step will be to change the name of my city, at which point Siggie is going to send me 500 more of each resource -- including food. That will put me over my storehouse limit for food, and I will lose 2 whole food! I think I'm going to upgrade the storehouse to level 2 before I do that. But only because I'm obsessive. OK, iron mine finished, level 2 storehouse queued and marketplace queued. I still have approximately 230 of each resource left, plus 502 food. I'm feeling pretty good about this. When my level 2 storehouse finishes, I will proceed to the next portion of the tutorial. Storehouse finished, with 1200 storage capacity under my belt, I rename my city. King Sigurd of Illyria is sending me two presents; one will arrive in less than a minute while the other one takes about 14 hours. Apparently Sigurd didn't get the memo about caravans going to new players travelling at double speed, because that is the same amount of time it took the last time I did the tutorial. Sigurd also gave me 2 horses and 500 gold; time to build some caravans. I'll only be directed to build one, but I might as well start both of them cooking. I have 2 more horses coming in from 14 hours away; it would make more sense to give me all 4 horses (or 5 even!) right away so I can build additional caravans to harvest with without waiting 14 hours, but I am not going to look a gift horse (or horses) in the mouth. In the meantime, I've upgraded my lumberjack to level 2 and started an upgrade to a level 2 clay pit. Now it's time to learn about trade. This part of the tutorial could do with some information about the difference between city-to-city and hub trades. It would make the tutorial longer, but it would give newbs something to do while their resources were building. Maybe King Sigurd could even keep a supply of something for sale at a trade hub at a newb-only price, if that were not too hard to code. Would be a good introduction to trade for new players. I am lucky with my city placement this time; I'm only 27 away from my nearest trade hub. Unfortunately that hub is NOT Centrum, and I notice no one is buying basic resources in my local hub, although thank goodness there are some sellers. Nobody's buying hides, herbs or basic minerals either, so gathering with a cotter and selling at a local hub is not going to be a viable way of making gold. I will have to go into global chat to sell my wares. Still, it's better than the time my newb city was located 94 squares away from the hub; 4 hours there and 4 hours back is a LONG time when all you want is 200 wood! While I was typing this, my buildings have finished and my queue was empty! Better get building ... level 2 quarry and level 2 iron mine here I come. I think after this I will start my level 2 library. I'm deliberately ignoring the tutorial, which is telling me to upgrade one of each resource field. The only one I haven't done is a level 1 farm, and I'm still positive on food. My goal is to be slightly negative on food before I go to bed, so I can use up the excess. Thank goodness my level 2 storehouse holds 1200 of each resource; at least my food storage is not maxed. Level 2 resource fields consume one unit of food per hour, just like level 1 fields, so I'll have to upgrade to level 3 before they start consuming more food. The same is true for the library; level 2 library consumes the same amount of food per hour as a level 1 library. This is a good reason to upgrade one of each resource, library and storehouse to level 2 before upgrading additional resource fields; it's just a bit more efficient in terms of food consumption. I will have one of each resource to level 2 and a level 2 library and storehouse all in the same 9 population that one normally has at the conclusion of the tutorial. My two caravans have finished building. The only thing to harvest anywhere near me is gold; I send one caravan to each nearby pile. At least if I don't get bumped I can use the gold to buy additional resources. Perhaps I should upgrade my paddock; that way I can replace my caravans if someone kills them. Normally I hesitate to do this because of the food drain, but I have plenty of food. I will do that after my level 3 lumber jack finishes, then upgrade a farm and finish the tutorial. My goodness! I've forgotten about research. Time to decide what to research first. Usually what I do is choose early researches that take a long time compared to the research points they consume. That way I have time to build up research points. Plus the short ones can be knocked out when they are needed. I have 184 research points to play with, and I gain 6 more every hour with a level 2 library. I start with Timekeeping for 20 research points; although it only lasts 5 minutes, it unlocks some cheap researches that take a long time, like Bureaucracy. For my second research I select Brewing which also costs 20 research points but takes an hour. My farmyard has completed, so I can continue with the tutorial. Now it's telling me about alliances again. Enough with the pressure already! If anything, it should be warning me not to accept the first alliance invite someone sends me. OK, skip through alliance stuff, now I'm learning about prestige. OK, I get one free prestige a day. It really should link me to where I can collect it. And I'm a bit bummed that I wasted 2 hours before claiming my first prestige. Finished the tutorial. The part about playing multiple servers is a little misleading -- no wonder newbs ask so often about where the other servers are! The tutorial implies that they exist. I'm not sure I like the "possible paths in Illyriad" post all that much. It sort of implies that building a consulate, mage tower, barracks, etc. are separate paths, and probably every city needs all of those things. Plus, it tells me AGAIN that I should join an alliance. It also gives bad advice about building a wall for defense. Honestly I think it would have been more useful to just direct me from the tutorial to the Help section of the forum, with all the various posts on how combat works, how magic works, etc. Maybe after all of those posts are read it makes sense to read the "possible paths" post. Or maybe it should be eliminated entirely. OK, I've started the upgrades of quarry and iron mine to level 3 now. Time to choose another research. I think I'll choose Craftsmanship, 3 hours for just 50 research points. Agriculture is the other option, but it doesn't do anything anyway, just opens the way to research milling. The Agriculture research description is so misleading! I'm not sure why it even exists -- probably initially it was intended to be a prerequisite to building a common ground and paddock (based on the description), but instead it's just a waste of 4 hours and 75 research points. Almost forgot to make an extra horse now that my paddock is finished. It's a way to use up a little more food. I'm not maxed yet, but I will be when King Sigurd's second gift arrives in about 13 hours, even though I'm running slightly negative on food. It's not worth upgrading the storehouse again just to hold the food though. Upgrading to a level 3 library; looks like I won't have enough resources to upgrade my lumberyard to level 4 though. So my fun is almost over for the night. Not too bad, I got in about an hour of playtime before the resources ran out. And it's time for bed anyway. Hmmm ... I could upgrade the marketplace to level 2 before going to bed, or upgrade the common ground and start some cows. However, the research to increase caravan carrying capacity isn't unlocked until marketplace level 3, and it requires 300 research points. I have 98 research points now, and my level 3 library produces 8 research points per hour. So I wouldn't be able to afford that research before tomorrow (or even the next day) anyway. I think I'll upgrade another one of each resource to level 1. I'm at -5 food now and this will put me at -9 food, which is a pretty comfortable level at this stage of the game. After all, if I run out of food, nothing bad happens until I hit 100 population. On the other hand, I usually find that I run out of wood and clay before I run out of iron and stone in the early days of building a new account. Perhaps I'll upgrade one each of wood and clay to level 2 and leave the iron and stone for tomorrow. I'm short 5 wood to upgrade my second clay pit to level 2. I'm going to stay up a few more minutes to get it started. Only a few minutes until my research finishes ... this is why no one sleeps the first night after they start playing Illy! I spend 75 points on the Bureaucracy research. At the end of day 1, my resource production per hour is 27 wood, 28 clay, 22 iron and 22 stone. I'm -7 per hour on food, with 940 stored and 500 on the way from King Sigurd. I produce 8 research points per hour and have 20 population.
|
|
![]() |
|
Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(0)
Quote Reply Posted: 12 May 2014 at 19:42 |
|
Day 2 10:00 a.m.
Last night as I was going to bed I was thinking about cows. There's a lot of gold in cows. But I need to know if I have a market. I checked the local trade hub, and someone is indeed buying cows. So my first build of the day is common ground. This will put me at -12 food, but I still have that food incoming from Siggie, and no disastrous consequences for running out of food at my size anyway. My second build is upgrade of the library to level 4. While I can buy resources to build from the market, buying books is a LOT more expensive. So it's more efficient to create my own research points in the library. Wow, how did I get 7 horses? I don't remember making that many! Well, once again, not going to look a gift horse in the mouth. Time to build 3 more caravans. My common ground is finished, so I build 1 cow. There is still only gold available to harvest on the map, and someone is harvesting at both nodes. Chances are I need it more than they do, so I will take the chance of bumping them. If they are fellow newbs, their caravans will finish harvesting and go home before my caravans even get there. I have 99 research points available. I research Negotiation and Arcana for 20 points each. I will need these eventually anyway. Still resisting researching Agriculture since it's so pointless. I have enough resources to upgrade a quarry to level 1, leaving me with 12 wood, 8 clay, 41 iron and 68 stone. I also have 848 gold, so I could buy some additional resources at the market once the caravans I started building are finished. I think I will just wait for the gift from King Sigurd, which is now 3 hours away. Another caravan has finished building and I found some wood I can harvest. Someone else is already there; if it's a fellow newb I will send an apology for bumping and a gift from Rill. I spot a stack of stone as well, and some iron. The iron is 66 squares away though, so 3 hours there and 3 hours back – probably not economic given my limited number of caravans. My final caravan is now finished; I find another stack of wood to harvest. So all 5 of my caravans are out on harvesting missions; I feel productive and proud. I need 2 more clay before I can build anything else; I'm trying to decide between a level 1 iron mine and a level 1 farm. Probably I will do the iron mine, even though it means I will be -16 in food. I still have a good bit of food on the way from King Sigurd; I can build farms later. 11:30 a.m. I decided on the iron mine, and now I have produced enough resources to start on a level 1 farm as well. I checked on my common ground, and I've gotten a bonus cow! I only ordered 1, and now I have 1 in production and 1 in my inventory. This is cool, as I can trade that cow for enough resources to upgrade a level 4 resource field or something equally exciting. Thank you system gods for your bounty! I started the Bartending research and now have enough research points to start Militia as well. I have now finished the first research in each branch of the research tree (except for Crafting and Sovereignty). Not too bad for still being in my first 24 hours! My hourly production is now 1 gold, 30 wood, 28 clay, 25 iron, 25 stone, -14 food and 12 research points. I have 29 population and nothing left to build with. King Sigurd's caravan arrives in one and a half hours, so this is a good time to take a break. 1:27 p.m.
The goods have arrived from King Sigurd, and my caravans have returned from harvesting gold. I sent them right back out again to harvest more gold. Still waiting on the wood and stone though.
My first upgrade with my new supplies is a level 5 library. Gotta get that research point income up. Second upgrade is to a level 4 lumberjack. I hope to upgrade one of each resource to level 4 today. I may need to use some of my gold to buy resources to accomplish that. Thanks to King Sigurd and harvesting, I have 1,751 gold so far.
Another caravan has returned, and I've dispatched it to gather some more wood. My level 5 library and level 4 lumberjack combined will take 43 minutes to complete, so it's time to do some chores. First I'm going to make another cow though, just to see if I get lucky and it multiplies itself into 2 cows.
4:35 p.m.
It worked! My order for 1 cow doubled, and now I am the proud owner of 4 cows! (2 from the first order and 2 from the second). However, I am very short on clay and iron, since these are resources that I have not been able to find nearby to harvest. I have 1 available caravan that is not harvesting; I think I will use it to sell my 4 cows. The resource nodes will reset in less than half an hour (at 0:00 server time); if I don't find clay and/or iron to harvest at that time, I will buy some on the market.
I have been able to upgrade two farmyards to level 2, so I am only -13 for food. I have enough research points to research Cotters or Spearmaker or Agriculture, but none of those really excite me. I might hold out to accumulate 120 and research Safeguard.
I sold 4 cows for 600 gold each; that will more than double the amount of gold I have so far, and will be enough to buy plenty of resources. Just for the heck of it, I'm making another cow. I have filed a petition on the free cow issue though. I thought the developers had fixed that bug.
Sending out caravans for another round of harvesting wood and stone. That's pretty much all I can do right now.
8 p.m.
Sadly, no bonus cow on the last round. Still, my gold has arrived from the 4 cows I sold. I also bought 200 iron and 200 clay from the trade hub. That is enough to upgrade my clay pit to level 5. I'm harvesting more gold, stone and wood and have sent my caravans back to the hub for more iron and clay. Hopefully I will be able to upgrade an iron mine to level 5 today as well. I also started the Safeguard research, wiping me out of research points.
10:45 p.m.
Well, I have upgraded an iron mine and a clay pit to level 5. Not enough resources to do my lumberyard and quarry to level 5 though. And I'm -16 food per hour. So I think I'll just upgrade a farmyard to level 2 and level 3, which should bring my food to -6 per hour. I'm hoping that in 15 minutes when resources refresh there will be something better around me to harvest, since I've exhausted the local sources.
I found some food to harvest 60 squares away. Hope it's still there when my caravan gets there. Normally I wouldn't send so far away, but I'll be asleep anyway, so no time wasted. I'm squeezing in upgrades to level 2 quarry and iron mine.
My resource production at the end of my first 24 hours or so in Illyriad is 1 gold, 37 wood, 47 clay, 43 iron, 33 stone, -16 food and 17 research points per hour. Once my farm builds complete, I should be at around -6 food per hour, with 898 stored. I have 3,786 gold and 66 research points.
I checked my common ground and I have 10 cows again, in spite of having sold 5 and made only 1 more. This is a little creepy. But that won't stop me from making another cow!
Edited by Rill - 13 May 2014 at 21:23 |
|
![]() |
|
Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(0)
Quote Reply Posted: 13 May 2014 at 16:02 |
|
Day 3 7:30 a.m.
Not a good night for harvesting for me. Some of my caravans were interrupted, others were disappointed. The caravan I sent for food returned with barely more than 100.
What is worse, the basic resource nodes seem NOT to have renewed once again. My neighbors and I have pretty thoroughly harvested out the area near me. There is still some stone and gold within around 1 hour, and some clay a bit more than 2 hours away, but everything else is 4-5 hours distant. At that range, it is more economic for me to sell cows and buy basic resources at my local hub.
I check my cow production and ... MAGIC!!! I have 10 cows! How did that happen? I'm SURE that I was only supposed to have 4 or possibly 5 cows. I promise, I am not doing this on purpose. I even filed a petition! I check my notifications to make sure that no one snuck cows into my city in the middle of the night. Nope, only cow-related trade is me selling 4 cows yesterday. I am very excited that I have once again been blessed by the cow gods. I'm going to sell 5 cows and keep 5 for luck. Plus, of course, I order another cow to be produced.
If I can't find food to harvest, I might have to start building some farms to support my cow habit. First priority is my library though -- I need the research points. With the resources I've accumulated overnight, I upgrade the library to level 6. Mindful of food, I upgrade a farmyard to level 3, which should bring my food deficit under -5 per hour. I'm down to my last 7 iron, so I use one of my idle caravans to buy 200 iron from the market.
I'd like to see if I can get production of basic resources (except food) up to at least 50 an hour today. I'll need a level 5 lumberyard and level 5 quarry. Once one of my caravans gets back, I will probably need to buy some more iron.
I'd really like to upgrade my marketplace to do research to increase caravan carrying capacity and number of caravans. But with my current research point production I would have a hard time affording that research in any case. Hopefully the level 6 library will help. I have found in the past that somewhere between level 8 and level 10 a library starts producing enough research points to be able to research constantly. I am going to try to upgrade my library once a day from now on until it gets to that level. Already a good start since I'm still in my first 48 hours and my library is building to level 6 now.
I accumulated 218 research points overnight, so I research Demolition for 150 research points. I have almost enough left to research Agriculture, Spearmaking or Cotters for 75 research points. Normally I might choose cotters, but there are no buy orders for basic herbs, minerals or hides in my local hubs. I might be better off just selling cows. Perhaps I'll wait to accumulate 100 research points and research Guilds, which will open the way to Faction Markets and the ability to have safe storage in hubs. The demolition research takes 6 hours, so I will have plenty of points accumulated by the time it finishes.
8:16 a.m.
It seems even being vewwy, vewwy quiet is not enough to escape the generosity of the Illyriad community. The player whose buy orders I have been accepting for cows just sent me 12000 of each resource. Sadly, my level 2 storehouse only holds 1200 of each, but I will certainly have plenty of resources to build with today! I am just glad my library build is finished. I immediately start a level 6 lumberyard. And thank you -- you know who you are!
1:17 p.m.
Darn it, interrupted in clay harvesting. And the resource nodes STILL haven't refreshed. It's been almost 2 days! I still have some stone and gold to harvest not too far away. And sending another caravan after clay. Should be able to upgrade a clay pit to level 6 in another hour or so; that will push production above 50 an hour for all my resources.
3:12 p.m.
Oops, sent a caravan on a 3-hour trip to someone else's sovereignty. Hope my note of apology is well-received. All resources except food are now at +52 or more per hour. Upgrading farmyard to level 4, which should cover a few more res upgrades before I go negative again.
Upgrading marketplace to level 2; if I can eke out an upgrade to level 3 tomorrow, I should have enough research points saved up to increase caravan capacity to 300. It is sort of backwards that the researches to increase NUMBER of caravans cost fewer research points than the ones to increase caravan capacity, especially since the caravan capacity researches are unlocked at lower levels of the market. I think it would work better if Bartering cost 300 research points and Improved Loading cost 150. In any case, I will have enough research points for Improved Loading tomorrow, and that will substantially improve my ability to buy resources from the market; with any luck I will be able to upgrade my marketplace to level 5 in the next few days and research Bartering as well.
10:28 p.m.
I was able to research Improved Loading today. I thought about starting the marketplace upgrades to level 5 tonight, but decided to upgrade more resources instead -- that way the resources will be accumulating overnight.
At the end of two full days in Illy (48 hours) I have 52 population. My hourly production is 2 gold, 71 wood, 65 clay, 78 iron, 62 stone, 0 food and 23 research points. I have 7,192 gold and 3 research points. In addition I have 14 cows (and one more building). A couple times today I've gotten an extra "magic" cow that I didn't order. Still can't figure out the exact circumstances under which that occurs.
My goal for tomorrow is to upgrade marketplace to level 5 and research Bartering, then make 5 more caravans. With my additional carrying capacity I should be able to sell more cows on the market and buy more resources. I will be going from 5 caravans that carry 200 res each (1000 total) to 10 caravans that carry 300 res each (3000 total), so tripling my trade capacity.
I would like to upgrade one of each resource to level 7 by the end of day tomorrow, but that will be tough to do.
Edited by Rill - 14 May 2014 at 06:34 |
|
![]() |
|
Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(0)
Quote Reply Posted: 14 May 2014 at 19:07 |
|
Day 4 10 a.m.
It was great to log on today and see more than 1k of each resource waiting for me in my storehouse, thanks to some diligent overnight harvesting and a caravan dispatched to the marketplace to purchase wood last night. It is so nice being able to buy 300 at a time instead of just 200.
I did level 4 and 5 upgrades to my marketplace and begin researching Bartering. Soon I will be able to build 5 more caravans! Then I can do even more trade and harvesting. I dispatch caravans to harvest clay, iron, food and gold.
On the magic cow front, I now have 16 cows. I don't think I gained any extra overnight. I sell 10 cows on the market. Dang, tax on 10 cows is 223 gold. I'm just a newb! It's highway robbery! I keep telling you, King Sigurd is no good.
I have enough resources left to build a Quarry to level 6 and a clay pit to level 4. Maybe when I have more caravans I will use them to buy wood and stone, since there is none around me to harvest.
I set another cow to build, and just for the heck of it, a horse. Building additional caravans will use up almost all the horses in my inventory.
|
|
![]() |
|
Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(0)
Quote Reply Posted: 15 May 2014 at 17:03 |
|
Day 5 8:49 a.m.
Well, blame a record heat wave for my lack of enthusiasm about updating this chronicle. I even lost some of my enthusiasm for Illy! But that's one of the things I like about this game -- even as a newb, if you take a day or two off the game, no great harm done.
I managed to get some more resource upgrades in yesterday. My hourly production is now 2 gold, 107 wood, 78 clay, 107 iron, 106 stone and 1 food per hour. I have found a lot of clay and food around me to harvest, as well as some iron and gold around 60 squares away.
Since I have abundant clay at the moment and I ALWAYS seem to be short on wood (no jokes please), I upgrade a lumberyard to level 7. I have enough resources still stored to upgrade a clay pit to level 5. That should bring production of all my resources above 100 per hour; I will have one of each type of resource upgraded to level 7 except for food and clay.
I benefited from a couple more "magic cows" yesterday so in spite of having sold 10 of 16 cows yesterday and only having built 4, I now have 17 cows. Once my caravans get back from harvesting, I will sell 10 more cows. I now have 14,368 gold, so with the additional gold I will have plenty to buy saddles and build my settler.
I don't have enough research points to study Pioneering though. I think another library upgrade is in order; research point accumulation is still woefully slow. I will need more wood for that, and right now I'm shortest on wood and clay. I have clay harvesting but will need to order up 300 wood from the market. By the time it makes its 2-hour round trip, I should have enough of the other resources harvested or accumulated to build a level 7 library.
I researched Foraging yesterday and might build a cottage or two later today. There are a number of hides sitting around for me to harvest; in my experience though, as soon as I build a cotter the hides dry up. There are good supplies of basic herbs and basic minerals around though.
|
|
![]() |
|
Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(0)
Quote Reply Posted: 16 May 2014 at 18:55 |
|
Day 6 10:49 a.m.
Well, I woke up this morning to an overflowing storehouse. And this in spite of the fact that I upgraded both storehouse and library yesterday! Apparently my resource building campaign has begun paying off.
My hourly production is 2 gold, 133 wood, 108 clay, 107 iron, 118 stone, 1 food and 32 research points per hour. I have 27,446 gold and 739 research points. I've decided to save for 750 research points to research saddlemaking so I can make my own saddles for a settler. Saddles cost 1800 gold on the market, and I only get 600 gold each for my cows, so it makes more sense for me to make my own saddles.
I set a level 7 clay pit and a level 6 farmyard to build. Since I now have one of each resource to level 7 and apparently adequate resource production, I think I will begin upgrading some of the rest of my resource plots today. I may also try to build a brewery, with saddlemaker to come tomorrow.
The cow fairy has visited me again, and in spite of the fact that I sold all but 2 cows yesterday and only made about 4, I now have 18 cows. I'm going to sell another 10 of them and keep the rest for saddles. I also have 15 horses, so plenty to make my settler and even additional caravans if I need them.
|
|
![]() |
|
Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(0)
Quote Reply Posted: 17 May 2014 at 19:41 |
|
Day 7, 11:25 a.m.
Wow, even with storehouse upgrades, my storage is maxed out this morning! I guess I better keep upgrading that thing. Since my new player protection is about to expire, it is also time to build a vault today. I will not need a mage tower or runes, since I will not have any resources worth stealing; anything I have will be adequately protected by a level 3 vault, with the exception of my gold stores. So if you can find my alt ... she will have about 35k gold available tomorrow. Unless I send it off to a trade hub or something.
I have 772 research points and need 428 more to begin the Pioneering research. First order of business is upgrading my library to level 8. Second I upgrade my storehouse to level 6.
Third order of business is cow production. I sold 20 of 22 cows yesterday and made 3. Thanks to cow magic, I now have 9 cows. I put another one into production.
My current resource production is 3 gold, 160 wood, 165 clay, 151 iron, 153 stone, 4 food and 32 research points per hour. I have 41,619 gold. (Aren't cows wonderful?)
I check outside my city for harvesting opportunities. It's just as well that I'm producing enough resources for my own needs, because the resources once again haven't refreshed in close to 2 days. There is still a stack of gold that I was harvesting yesterday; I send some caravans to finish it off. I find some iron and send a harvester, then realize I just dispatched my caravan on a 3-hour journey. Hopefully some of the iron will still be there when it arrives. No one is harvesting it yet.
Later on today I might start buildings some cotters, since I have the foraging research completed. There are some potential harvest spots around me, mostly herbs but the occasional hide.
There are also some unguarded rare herbs in my neighborhood that no one seems to harvest. That suggests to me that they are not particularly high-value, but perhaps in a couple days I'll build a consulate and a scout and send something to check it out.
|
|
![]() |
|
Merlinus
Greenhorn Joined: 15 Feb 2014 Location: Tennessee USA Status: Offline Points: 81 |
Post Options
Thanks(0)
Quote Reply Posted: 18 May 2014 at 08:55 |
|
Does your alt have any idea of a preferred type of specialization yet, Rill? I haven't seen any particular leaning toward buildings yet, but I am watching faithfully. :)
|
|
|
In Peace we reign. In War we RULE!
Long live the Royal House of Merlinus! |
|
![]() |
|
Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(0)
Quote Reply Posted: 18 May 2014 at 13:00 |
|
My alt's first city will be sieged once the second city is built. The second city will then be Tenaril'd for someone in my alliance to capture a terraformed square. Any specialization of the second city will be at the behest of the city's future owner.
Good question though! usually I wouldn't specialize a city this early in its growth. I go for the core functions first: library, storehouse/warehouse, mage tower, marketplace, consulate and barracks, plus any production buildings needed to support a basic military. In this case I already have a saddlemaker and brewery, so I can make t1 cavalry once I have a barracks high enough; I'm also doing the research now for the foundry so that I can then research smithing in case I want to build infantry.
|
|
![]() |
|
Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(0)
Quote Reply Posted: 18 May 2014 at 19:01 |
|
Day 8, 10:46 a.m.
Today is the big day, the day my rainbow disappears. (If you are wondering why it is happening on Day 8, it is because I am counting days in the is diary as calendar days; I started in the late evening of Day 1, so my rainbow goes away late tonight.)
My saddlemaker and brewery are cooking up saddles and beers to make my settler; the Pioneering research has finished, so I should be able to start the settler this evening.
In anticipation of my rainbow vanishing, I begin to build a vault. I'll build it to level 3, which will give me plenty of protection for basic resources. So far I don't have any advanced resources to speak of, other than the saddles and beer I'm making for my settler. I'm pretty comfortable in not having a rune up yet, although I'll probably want to get one up sometime next week, if only for the pleasure of zapping anything that crosses my threshold.
My resource production is 4 gold, 206 wood, 183 clay, 177 iron, 185 stone, 9 food and 45 research points. I have enough resource production to upgrade pretty much continuously now; I'm focusing on getting the rest of my resource plots up to level 7.
|
|
![]() |
|
Post Reply |
Page 123> |
|
Tweet
|
| Forum Jump | Forum Permissions
You
cannot post new topics in this forum
You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |