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waylander69
Forum Warrior Joined: 07 Mar 2010 Location: spain Status: Offline Points: 316 |
Topic: New towns and resourcesPosted: 05 Apr 2010 at 21:45 |
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So far in my map i have had 4 new towns pitch up and 2 old ones as well as mine, yet there is only 1 set of resources in the map..i look in other maps and see 1 or 2 towns and 4 or 5 sets of resources...in what way are they set out ?
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 05 Apr 2010 at 22:20 |
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Hi Waylander,
If you mean the Gatherable / Harvestable resources, then these only appear on: a) NPC resource squares (ie Dolmens, Ancient Forest, Abandoned Mines etc), and b) Are distributed randomly, based on the population cluster of the playerbase If you're near the centre of map, competition for these resources is quite fierce - so they don't hang around for long. If you're further out from the centre then the competition is less, but the distribution is less as well. Largely because we've only recently begun kicking unused accounts from the server, it's possible that there is a resource gap between new account creation and old "population clusters". This will rebalance as the old vs new player balance reaches equilibrium again! In short, it's random - and as the new incoming players reaches a balance (expected over the next couple of days) with the expired account - the random distribution selection will become more equitably random in it's selection of squares to seed... if that makes any sense...? Best wishes, GM Stormcrow |
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waylander69
Forum Warrior Joined: 07 Mar 2010 Location: spain Status: Offline Points: 316 |
Posted: 05 Apr 2010 at 22:27 |
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Thanks for the speedy reply and yes makes sense....
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The_Dude
Postmaster General Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 06 Apr 2010 at 03:20 |
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Is there a guide to Research?
For example: Agriculture - No units or buildings are unlocked by this research.
Does Agriculture offer any direct benefits? Or is it no more than a prerequisite to other research?
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Wuzzel
Postmaster Joined: 26 Feb 2010 Status: Offline Points: 605 |
Posted: 06 Apr 2010 at 10:45 |
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Agriculture is only a prereq for Milling.
Most things should explain for itself. |
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The_Dude
Postmaster General Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 06 Apr 2010 at 18:34 |
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Wuzzel:
Here's the info available on Milling Tech:
"A vital skill for the growth of your city, learning how to construct mills, produce flour - and therefore allow your citizens to make their own bread."
How can I find out the cost of a Mill, the Production Cost of Flour, and the benefits of Bread?
As it stands now, I must first research both Agri and Mill before I can learn the cost of a Mill. And then I have to build a Mill to learn the cost of Bread. And after I have made bread, then I can learn what benefit it brings.
That's an awfull lot of unknowns that require a lot of research points, etc just to learn that I didn't need to make bread until later in the game.
There should be a guide that sets all this out somewhere. But "self-explanatory" this is not.
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The_Dude
Postmaster General Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 06 Apr 2010 at 18:46 |
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Here's another Tech hole I have fallen into...
I built a consulate per the new player's guide. Costing me 6 Food per Hr. But useless until I research Scouting. But Scouting is useless until I build a Paddock AND build a Horse.
And another Tech Hole:
I need troops to defend my city. So I build a Barracks. Cost more food per hr. But useless until I research Spearmaking and Spearmanship and Tanning and then Build Spears and Build Common Grounds and Build Cow and then Make Armour.
I can go on and on and on.
But I cannot find anything that shows me all the prerequisites required so I am making build and research decisions based on my intuition which is useless.
Where is the Player's Guide that will tell me all the prerequisites in advance. Trial and Error just makes a player noobie bait for the earlier adopters.
I started this game about 72 hrs ago and I am starting to feel like a rube at the carnival playing 3 Card Monty. Other than building farms, mines, etc. I have accomplished nothing. Researching Tanning is very costly so I am still 25 hours away from enough research points to start that project. And then I have no idea how much Armour is going to cost me but I am sure I will learn I still need another prereq.
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Wuzzel
Postmaster Joined: 26 Feb 2010 Status: Offline Points: 605 |
Posted: 06 Apr 2010 at 18:50 |
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Here is some information about the Mill.
http://forum.illyriad.co.uk/2-buildings_topic39.html And yes there are some holes as you said. If you have questions regarding the game, i can help you out if you want. http://webchat.quakenet.org Channel: Illyriad |
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waylander69
Forum Warrior Joined: 07 Mar 2010 Location: spain Status: Offline Points: 316 |
Posted: 06 Apr 2010 at 19:32 |
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i think i understand what he is asking....he is after a build cost for each lev of building.
i.e storehouse lev1 needs however much wood, stone iron and clay, at lev 2 it needs more and so on.
i think he is after a list so he can read down to see what he needs for each building and at what lev and the same with the food, stone, clay and wood productions at each level...
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Tubana
New Poster Joined: 25 Mar 2010 Location: U.S. Status: Offline Points: 27 |
Posted: 06 Apr 2010 at 22:20 |
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Personally, I think it is better if it is not all spelled out - after all in real life you aren't always sure as to how things will work out. Plus I think the game is more fun if you discover all the nuances as it goes on. Plus there are the forums and alliances that can be used to gather info. Not really into the make it easy for me thing.
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