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Thirion View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Thirion Quote  Post ReplyReply Direct Link To This Post Posted: 07 Feb 2021 at 12:58
Originally posted by eowan the short eowan the short wrote:

Other players would have the same tools at their disposal, and I imagine with the decreased value each individual account would have, localised skirmishes or even full blown wars could arise. Intense, close range battles over the areas of tourney squares.
And again, you like it. I to some extend like it. But as i said, in my experience most of the Illyriad playerbase does not like it.

Originally posted by eowan the short eowan the short wrote:

You yourself make the point that managing many accounts would be cumbersome. Could a new player rival the theoretical power of a long standing many account player? No, but they would also never be able to rival the theoretical power of a long standing player in the current system without out-spending said player in prestige. Time is a very important factor in determining power in Illyriad. All other things being equal, I'd always bet on the older account due to the increased stockpiles of equipment they could have.


New players get a chance where there is inefficiency and complacency. Due to the higher level of activity that would be demanded by having multiple accounts, these chances would become more numerous under an unlimited account system.

Then, due to the increased military potential of having multiple accounts, a player could potentially perform a powerful surprise attack, catching the complacent player off guard. Tenarilling in 10-20 towns for multiple simultaneous sieges, while also using several anonymous accounts that were settled in key areas would probably be a good way of pulling off such a surprise attack.

You do not seem to get the problem. At the moment after 2 years of "almost perfect" gameplay you are at the maximum power. Thus with "almost perfect" gameplay you can get to the same level as other players in 2-3 years. After 2 years of "almost perfect" gameplay you are at a point were you cannot increase your power by too much. You cannot get more cities. Yes, you can get more gear, but at some point thats not helping too much anyway (you do not need 10m+ terrain gear). Thus at the moment there is a hard cap on the advantage old players can get.

With an unlimited account number that cap is gone. In 5 years i could have 1000+ cities. In 10 years i could have 10+k cities. Thus in 10 years i could have an advantage of 12 years compared to new players. And it would be impossible to catch up - as i could still (exponentially) grow.
And yes, that is an extreme and theoretical case, the core point is still valid though for a realistic case.

With 1000/10k cities - do i really care if a new players surprises me with 10 cities and maybe capture/razes 10 cities?

Originally posted by eowan the short eowan the short wrote:


Of the accounts who have more than 30 towns, how many are pvp accounts? Tourneys don't count as there's a very low risk of losing towns there.
I'm willing to bet it's none.
RUM's got a couple, but I wouldn't really say they're a pvp alliance or have pvp players. They're a tourney alliance.

A fear of rebuilding is at least part of the reason for the lack of large pvp accounts. 

Another part is that pvp players who set out to be pvp focused probably don't have the city builder mindset. They don't want to have to spend 2-3 years building up, provided that they don't lose towns too often, so that they can then maybe be a strong military player until they lose towns in pvp and have to rebuild again. Oh, and when they're building up, their towns are going to be extremely vulnerable due to high food consumption and low military sov.

Terrain and resource distributions also likely play a part in it. The most powerful military accounts are often situated in high-military but low-food sov areas like deserts. They certainly wouldn't want to be near water as water tiles are useless for military sov, but they do have great growth potential.
What does that have to do with the point i was trying to make?

I was trying to argue that the fear of losing a town is mostly irrational. Big players do prefer building and not PVP. PVP players prefer PVP and not building, thus they do not have many cities. In my opinion thats the reason why we have the current disparity. That does not mean though, that something else would be (a lot) better.
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Alfred View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Alfred Quote  Post ReplyReply Direct Link To This Post Posted: 07 Feb 2021 at 17:55
https://www.youtube.com/watch?v=SbDcOjDP4C8 ;
South Park - World Of WarCraft Killing Boar's )

That old clip sums up I feel 8)

As long as illy is retaining enough new users, best not listen to numpties like me anyway :P

I personally do not like people being fed by massive accounts , the city amount increase patch, The amount of naff crafting items. The quests that offer rewards suited to the early days of illy, discoveries that offer little. Nor the staleness of current affairs the game, illy feels more of politics Simulator than an RTS involving multiple worthwhile aspects. 
One that requires you to play/invest for at best months...to start playing. 

I find this a shame, as the game could have so-much more to offer, Game updates would also help.

I failed, because I played the game, rather than meta farming.... before selling my soul to some old grudge match for some decent PVP action. .

I would recommend EVE online, otherwise known as spreadsheets in space for such mind numbing m3ta grinding if thats your thing. You can flog off our ISK for real money as well.

But as I said, if illy is doing well, then my petty concerns matter not :P
Warning: may contain traces of sanity
( Current username Lord DeFault Ni old; King Alfred wCrow)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Thirion Quote  Post ReplyReply Direct Link To This Post Posted: 08 Feb 2021 at 07:58
Originally posted by Alfred Alfred wrote:

As long as illy is retaining enough new users, best not listen to numpties like me anyway :P

I personally do not like people being fed by massive accounts , the city amount increase patch, The amount of naff crafting items. The quests that offer rewards suited to the early days of illy, discoveries that offer little. Nor the staleness of current affairs the game, illy feels more of politics Simulator than an RTS involving multiple worthwhile aspects. 
One that requires you to play/invest for at best months...to start playing. 

I find this a shame, as the game could have so-much more to offer, Game updates would also help.

I failed, because I played the game, rather than meta farming.... before selling my soul to some old grudge match for some decent PVP action. .

I would recommend EVE online, otherwise known as spreadsheets in space for such mind numbing m3ta grinding if thats your thing. You can flog off our ISK for real money as well.

But as I said, if illy is doing well, then my petty concerns matter not :P

Illyriad is not a PVP game. It has a ton to offer, but not good PVP. And with the current military balance i do not think that its going to change.

This game is amazing for crafters, builders, tournament and "sandbox" players. With that it has its own identity. If you want to play an easy PVP RTS brower game chose one of the 100 other games that already exist. I have not found a browser game that has the depth of Illyriad. Why change that?

And no, you do not need to "meta farm" in this game. Find one of the areas you like (that is non-PVP) and you can play/participate from the beginning.

Originally posted by Alfred Alfred wrote:

https://www.youtube.com/watch?v=SbDcOjDP4C8 ;( South Park - World Of WarCraft Killing Boar's )

That old clip sums up I feel 8)


That is not what happened though. To me it seems like you thought that after a year you could fight a whole PVP alliance that is playing/fighting for years alone (which should be never possible in a good game?). Do not be aggressive against any of the few PVP alliances and you can do whatever you want.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Solanar Quote  Post ReplyReply Direct Link To This Post Posted: 09 Feb 2021 at 03:57
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Of the accounts who have more than 30 towns, how many are pvp accounts? Tourneys don't count as there's a very low risk of losing towns there.
I'm willing to bet it's none.


Ranalos is a 30 town pvp account. I just got the 30th town in December and am currently pushing for the tourney, but I'm in the process of tearing down and realigning the interior of the towns to match my long term pvp mindset. 

Also, I didn't realize there were so few 30 city accounts. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Duran Quote  Post ReplyReply Direct Link To This Post Posted: 09 Feb 2021 at 06:10
Going back to what Eowan mentioned about the possibility of multiple accounts, I mean it’s already not enforced, despite petitioning. So I mean if the player base could get a solid confirmation of it, the devs would likely pocket more money from players who want to be competitive faster. Just my two cents. Not to derive from the topic which we’ve already derived from. 

I think a new server would fit this game immensely. Especially if there’s a way to do so with keeping the current one in its state. 
"Si Vis Pacem, Para Bellum"
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Solanar Quote  Post ReplyReply Direct Link To This Post Posted: 09 Feb 2021 at 17:48
@Duran, I guess that lays out the problem pretty clearly. An unenforced rule means that cheaters have an advantage with no consequences. Getting rid of the rule creates different issues (endless gold farm accounts will probably be the most obvious, more than the armies mentioned by E.) but it levels the playing field for players who are, and have been, following the rules this whole time. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hiei Quote  Post ReplyReply Direct Link To This Post Posted: 11 Feb 2021 at 17:24
New Server please.


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hiei Quote  Post ReplyReply Direct Link To This Post Posted: 11 Feb 2021 at 17:45
Perhaps a player ran server would be better. I nominate tensmoor!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 11 Feb 2021 at 22:04
Nomination refused Tongue
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeliciousJosh Quote  Post ReplyReply Direct Link To This Post Posted: 13 Feb 2021 at 10:17
Once AoA launches, there will be a big influx of players going from Illyriad over to AoA to see how it is. We can play both games at the same time no problem, but maybe fighting wars in both games might get a bit tedious so at some point have to choose activity levels/priorities. 
Nevertheless, the point I'm getting to here, is that with AoA release, we may see a spike in new players coming to the game. With AoA having a global chat much like Illyriad, we can talk to players there. We can in theory advertise for Illyriad in that global chat, and since both games made by Illyriad Games LTD, no one will mind :))

So with these new players, we can get them over to Illyriad (maybe) and once that happens, a new server possibility will be even greater, since all those new players are gonna think "dude, this server has been open for 10+ years, who da fuk wanna play here now?" and then devs will be like "omg, this dude is right, if we want Illyriad to survive, we gotta make da new server dudes".. 
and then we will get new server.

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