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Direct Link To This Post Topic: New Server or Server Expansion
    Posted: 08 Nov 2011 at 04:22
Illy is growing -- past 100k accounts and with more people in chat than ever.  The devs have told us that a new server will happen someday.  I'm starting this thread to talk about what we want the new server to look like.

For example:

--Should the new server be a completely new world?  Should it start separate and eventually have ways to travel between them?

--Should players be allowed to have accounts on each server?

--Should new players automatically be directed to the new server? Have a choice of which one?  Only be allowed to join the original server after achieving some goals?

--How can the existing playerbase help the new players on the second server?  What constraints or problems need to be addressed if the population of the server or the combined population of two servers increases dramatically?

Let's dream and imagine!
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Direct Link To This Post Posted: 08 Nov 2011 at 04:24
I liked the multiple continent idea. Wouldn't want to be too far from the friend's I've made if it came down to a split...
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Direct Link To This Post Posted: 08 Nov 2011 at 04:27
As long as we're all playing the same instance of the same game, I'm good.  Keep the community as one.  If it splits us up into separate "realms" or whatever the vernacular is, I'll likely move on.  I like this game, in a large part, because it's one big sandbox.  If the Europeans and the Americans and the Mexicans and the South Africans and the Martians are all playing in their own separate instance, the game loses much of its appeal to me.

My two cents.
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Direct Link To This Post Posted: 08 Nov 2011 at 04:31
I'd say keep it so you can have one account and you don't have to choose one or the other (server).  I would not want to have it where I could only play one world or be limited to one server.  I want access to all worlds and everything to do with Illy with one account.

I have no idea if this is possible.  I know nothing about computers, servers, or anything technical.  My opinion is one that just wants to play all of it.  So please excuse me if this sounds like I do not know what I am talking about because I know what I want I just do not know if it is possible.
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Direct Link To This Post Posted: 08 Nov 2011 at 04:40
Yes, keeping the 1 large sandbox aspect is important. Continents sounds like the way forward. Here's how i'd go about it:

1:Introduce seafaring.
2:sea journeys would require docks at both the start and end of the journey.
3:open the new server as a new continent. When you first sign up, you go to the new continent unless you are using a ref from a player on the old continent.
4:due to the need for some infrastructure on the new continent before travel can happen between the 2, the new server is relatively untouched by the old server's politics and markets. The old players won't be able to use the new server like some kind of colonial landgrab. The new players can learn to swim a little without gift-aids, it'd be interesting to see how a separate world develops on the same rules but under new management.
5: once travel has opened up, the new continent is well established in it's own right, has it's own alliances and markets and can stand up to any attempts at military provocation or colonialism from the old server. It might even be able to offer economic opportunities if the land is generated with some imbalances.
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Direct Link To This Post Posted: 08 Nov 2011 at 04:48
i know nothing about gaming technology.  would the reason for the new server be to reduce stress on the existing one due to the deserved popularity of the game? and if so, would having them be connected or the "same instance" defeat the purpose of a second server?  

with that asked, i like the idea of a new world, so anyone can start fresh or anew.  i also like the idea of the new server being a world that existing players graduate to, if they choose.  they can build some ninas, pintas, and santa marias and sail off to a new world.  
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Direct Link To This Post Posted: 08 Nov 2011 at 04:57
I think having a new servers becoming different continents is a good idea.  Give each continent something unique and let players choose where they want to settle across continents.  If everyone started off in the current server where everyone is so they can get help understanding and then let them move/migrate to new continents with the moving spell or exodus.  Of course, that requires boats and pathfinding to be able to cross water to new continents...
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Direct Link To This Post Posted: 08 Nov 2011 at 05:58
I think you all have drifted away from "new server" and into "bigger map".  They are really two completely different things.  I think the developers should be able to launch a new server without having to make a whole new map and new lore, and I would be fine with an expansion of the game map but it really is terrific as is.  
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Direct Link To This Post Posted: 08 Nov 2011 at 06:24
the problem with a new server running an identical map is that it would be a completely separate world - and not even an interesting one at that. One of the things people like about illy the 'one big world' element, and it should be preserved.

If implemented properly a separate server could indeed be on separate hardware whilst still allowing communications and travel between the 2.
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Direct Link To This Post Posted: 08 Nov 2011 at 07:36
Yes, that's the point.  A separate server would not be for older players to expand to, it would be for new players to start out on.  It would be exactly as interesting as the original.  
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