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my next Tournament plans

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Diva View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Diva Quote  Post ReplyReply Direct Link To This Post Posted: 16 Oct 2016 at 22:26
Originally posted by BladeOfLife BladeOfLife wrote:

 

#7 " Illyria revitalization project"

Fellow Illyrians. What I’m about to say, I do not take lightly. I am a player who played and loved illyria for 2 years and left. I am back because I was unable to find another game that had all of the wonderful qualities of Illy. This is truly a special game. It is special because of it’s design, but more so because of its community of players. However, many otherwise wonderful players leave our ranks every day. I believe they depart because at some point, Illy becomes boring to them. 

I believe that this need not be so.

The game of illyriad has all the makings of a challenging, deep war game. The community, to it’s credit, has chosen a peaceful path. This is wonderful in the general sense and sets illyriad apart from other games. But it also contributes to our down fall. 

Close your eyes. Imagine the same Illy that you have always known. Welcoming to noobs. Respectful alliances. Peaceful. 

But…with one key difference.

THE OPTION OF Full on (but friendly) competition using all of Illy’s tools - magic, diplomatic attacks, sieges, feints and blockades….

This is the part of illy that we rarely see and when it is used it is often in ugly disputes.

This would be different. Competition.Player vs player, team vs. team or alliance vs. alliance variety. 

I’ve outlined how I think it could work. I would greatly appreciate input from those with far more experience than I. I’m sure others have done this type of competition before. I simply think that as a community, we can make it a more integral part of what occurs in Illy. Ongoing tournaments…perhaps culminating each year with an Illy wide invitational resulting in the crowning of that years “Champion."

 


Wow, interesting insight to Illy game playing... its a BIG War of Walls with a point system.. and set rules. This could work ANYTIME of the year!! Thanks Blade!! 
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Post Options Post Options   Thanks (2) Thanks(2)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 16 Oct 2016 at 22:45
Originally posted by BladeOfLife BladeOfLife wrote:

#7 " Illyria revitalization project"
(suggested entirely opt-in tournament rules snipped for length of quoted reply)

+100 intertubes to you, good sir.

An extra +100 webpipes for also coming up with a ruleset that works for a player-run tournament; the scoring system means that there is little need for us devs to enforce particular rules.

I can see some possible clarifications needed for the given ruleset.  

For example, the penalty for breaching Rule 6 - is that one point total for doing it, or one point per breach, or one point per city pairing?  Rule 7 breaches would similarly need a specified penalty.  Rule 9 (re mercenaries) would be very difficult to police.

But these can all be overcome.

imo ofc, this is the first truly innovative, original and clearly well-thought-out suggestion for a truly different kind of tournament that I've seen.

Kudos,  Clap

Best,

SC
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Benedetti Quote  Post ReplyReply Direct Link To This Post Posted: 16 Oct 2016 at 23:06
Originally posted by BladeOfLife BladeOfLife wrote:

a lot, incl:

A player may not move a city from “SAFE” or “OUT” to “ACTIVE" under any circumstance once the competition begins

WOW!
It looks like a very interesting setup. The only thing that worries me is enforcing the rules and restrictons. As in: there is no way to enforce it. It'll mostly be honor system or penalties if caught. Those penalties are ofc just an interesting addition once you start considering them as just a price to pay *if* you get caught :D. Better make sure the penalties really hurt.

About the quoted rule: why not? Once the point has been recognized and counted, and the wall rebuilt, is there a reason not to bring that city back into play? The tournament is point based, not "last men standing".

Also, to prevent 2 groups of helping each other (reducing walls themselves/not defending sieges, etc) should the loser lose a point as well as the winner gain a point?

Btw, if group A is attacking a city of group B, I assume it is OK for group C to then attack that siege? Either to prevent A from getting a point or to siege B themselves? Hmmm, that will lead to people waiting until a wall is near 0 and then attacking the siege and finishing the city off themselves? I need more time to think about this


Edited by Benedetti - 16 Oct 2016 at 23:07
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Post Options Post Options   Thanks (0) Thanks(0)   Quote BladeOfLife Quote  Post ReplyReply Direct Link To This Post Posted: 17 Oct 2016 at 00:53
Thank you SC. I appreciate the comments. 

I think you are correct that we would need to refine and specify penalties. My thinking is that if you incorporate penalties for rules violations into the game, then discovering violations become part of the game....

My specific thoughts were to award a point for each violation. In other words if a city marked as 'OUT' had a caravan 'caught' by a blockading force, that would be one point. If the same thing occurred at another city that would also be a point. These would be heavy penalties so hopefully people wouldn't cheat...or at least they would cheat very carefully :)

I'll have to think about the mercennary rule. I was thinking that that one would be relatively obvious due to battle reports and the like...but it might be that we need heavier penalties for that particular rule, particularly if it becomes obvious that there are ways to employ mercenaries with little risk of being caught. 

Again, this is why we need people with varied experiences and more experience than I have to weigh in.

Blade 


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Post Options Post Options   Thanks (0) Thanks(0)   Quote BladeOfLife Quote  Post ReplyReply Direct Link To This Post Posted: 17 Oct 2016 at 01:02
Originally posted by Benedetti Benedetti wrote:


About the quoted rule: why not? Once the point has been recognized and counted, and the wall rebuilt, is there a reason not to bring that city back into play? The tournament is point based, not "last men standing".


Interesting idea...I hadn't considered "OUT" cities returning to the fray. Seems like that could be permitted, perhaps once walls were rebuilt to a certain level? 

Alternatively, if the point is collected (and siege called off) once city walls hit zero, the owner of the city could have the option of moving the city to "OUT" or keeping it in the game with the caveat that the other team might have an easy go of sieging the city again and getting an easy point by leveling a wall from a low level to zero.

So, perhaps moving the city to "OUT" is optional once the walls are at zero....

Blade

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 17 Oct 2016 at 01:14
Cities declared "OUT" couldn't trade by city to city trade mechanisms then? Because that would result in their caravans potentially being caught, if someone who was "in" bought the goods.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote BladeOfLife Quote  Post ReplyReply Direct Link To This Post Posted: 17 Oct 2016 at 01:24
Originally posted by Rill Rill wrote:

Cities declared "OUT" couldn't trade by city to city trade mechanisms then? Because that would result in their caravans potentially being caught, if someone who was "in" bought the goods.

Hmmm...my intention was to permit cities involved in the tourney to use the faction markets and city to city trade. I can see a scenario where it might not be immediately obvious whether a shipment was the result of city to city trade or just a shipment of resources. This might be where the referee would have to ask for additional information (i.e. the trade report that you receive as an IGM). My thinking is the burden of proof should be on the parties making the trade. They would have to provide documentation of the sale to the referee and if it was a legitimate sale (i.e. not for clearly below market prices) it would be permissible. 

The over riding principle should be that rules violations only 'happen' if there is proof - IGM, screen shots, etc - that the ref can rule on. In this case, if there is proof of shipment, the trading parties would need to prove that it was a legitimate trade to avoid a penalty. 

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Post Options Post Options   Thanks (0) Thanks(0)   Quote BladeOfLife Quote  Post ReplyReply Direct Link To This Post Posted: 17 Oct 2016 at 01:33
Maybe we can move further discussion here:


So we don't disrupt the original intent of this thread. 

Blade
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 17 Oct 2016 at 01:35
I havent read your whole post yet BladeOfLife but it seems like it will be server wide war of the walls. this kind of tournament has been brought up many times and it sounds like it would be very fun. but i have no idea how the tournament page would be set up for this type of tournament. and what kinds  of stats we will have at the end if any. IF you have any idea how the page would be set up then i will really think about doing a tournament like this. Another problem would be NAP and confeds but that can be easily fixed. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 17 Oct 2016 at 01:35
In this thread is fine by me  BladeOfLife . in fact this was what i was hopping for
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