Play Now Login Create Account
illyriad
   New Posts New Posts RSS Feed - Movement speed
   FAQ FAQ   Forum Search    Register Register   Login Login

Topic ClosedMovement speed

 Post Reply Post Reply
Author
xilla View Drop Down
New Poster
New Poster
Avatar

Joined: 24 Apr 2010
Status: Offline
Points: 36
Direct Link To This Post Topic: Movement speed
    Posted: 18 May 2010 at 23:32
Can't find the answer to this anywhere. How is the speed stat proportional to the squares travelled? I.e a speed of 8 would mean how many squares per hour? Also is there a list of diplomatic units' speeds anywhere?
Back to Top
HonoredMule View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
Direct Link To This Post Posted: 19 May 2010 at 11:35
Speed of 8 means 8 squares per hour.
Back to Top
xilla View Drop Down
New Poster
New Poster
Avatar

Joined: 24 Apr 2010
Status: Offline
Points: 36
Direct Link To This Post Posted: 19 May 2010 at 13:27
See, I thought it did, but i thought that was too easy heh. Another dumb question, just for sake of clarity, movement speed is calculated across the line of travel (i.e hypotenuse) right?
Back to Top
HonoredMule View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
Direct Link To This Post Posted: 19 May 2010 at 20:03
Also correct.  To further generalize, travel time in seconds = length of hypotenuse * speed / 3600.
And speed = speed of slowest unit * (1.0 + modifiers--like a commander's .05 per level of "Military Logistics")

The game itself has a tick rate of one second, so if you can determine whether subsecond timing rounds up, down, or off, you can calculate arrival time to the precise moment.  If server responsiveness is well under 1 second to complete an http request, you can even time multiple events to land at precisely the same time...not that there's much point, though.  I'm pretty sure separate attacks landing at the precise same moment will still resolve individually, for example.
Back to Top
 Post Reply Post Reply
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.