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Topic ClosedMovability of Gold => res properties

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Albatross View Drop Down
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Direct Link To This Post Topic: Movability of Gold => res properties
    Posted: 07 Jul 2011 at 13:25
There's an inconsistency on the portability of gold, between what caravans may carry on trade or supply, and what units can carry when raiding/thieving. Thinking about how to solve this leads to two suggestions for game enhancement:
  1. Units' capacity for gold needs to be tuned,
  2. A generic model: resource type properties, units' ability to carry res, buildings' ability to store res.
I propose that gold has a weight and/or bulk in universal units, and that is applied to a unit's capacity. (Actually that's a good model for all items and units).

Then you'd allow units to carry more gold in their bags/pockets when they raid/thieve, and (as presently) caravans would have a finite proportional limit.

If you (as a player) want to make it more difficult for people to thieve, then I suggest a tech/research/build scenario that allows players to make gold bars and keep them in their Vault.
  • Gold should be a primary resource (until you develop a way of mining it), and the bars would be secondary.
  • Vaults, Warehouses, and Storehouses would be limited by total volume, not units per type.
  • etc...
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Brids17 View Drop Down
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Direct Link To This Post Posted: 07 Jul 2011 at 17:01
Before the marketplace got updated and it was more of a barter system, it was mentioned that something similar to this idea would be implemented. It wasn't very well received though, as this would severely limit how much one could trade over the market. For example, a few weeks ago I traded 20,000 cows for 40M gold. If gold had a weight, I'd have had to break that trade up multiple times. And if cows had a weight themselves it could mean getting rid of 20k cows could take several days.
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Ander View Drop Down
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Direct Link To This Post Posted: 07 Jul 2011 at 17:06
no weight for gold! that would make trade a pain and take us back to the stone age.

if at all gold is going to be weighted, i would suggest micro grams as the unit.
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Createure View Drop Down
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Direct Link To This Post Posted: 07 Jul 2011 at 17:07
I'm pretty sure the devs mentioned that they were generally AGAINST quantising resources by weight/vol etc. for various reasons that I can't remember now.
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Direct Link To This Post Posted: 07 Jul 2011 at 17:07
I agree that the vault needs to be more useful than just protecting a handful of stuff in very new account though.
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Direct Link To This Post Posted: 07 Jul 2011 at 17:53
Worth revisiting after Trade v2, methinks :o)

@Createure: I'm sure the current method is there for simplicity. Extra UI would be needed for the inevitable shuffling that people would want to do with their Vault/Warehouse/Storehouse storage if they were managed as a total capacity rather than as capacities per primary resource.

@Brids17: cows could be driven (droven?) and not need carrier transport. I can't see cattle wagons moving more than 40 at once.

@Ander: it's just the weight of a coin, which could be arbitrarily small. Alternatively, the gold unit is currency rather than pieces.
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