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Huxley
New Poster
Joined: 01 Oct 2011 Location: Bradford Status: Offline Points: 4 |
Posted: 07 Oct 2011 at 19:52 |
Trading players/alliances could use mercenaries to guard caravans. This would be a good addition for your own troops as well, but for those who do not wish to use resources building armies the caravan guard would be a good alternative.
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In the land of the blind the man with one eye is king.
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 07 Oct 2011 at 20:18 |
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Please use the General Questions topic area for questions about how to play Illy. This poll is not appropriate for this topic area and should either be in Suggestions or The Caravanserai. But it asks NO question about how to currently play Illy which is the purpose of this topic section.
Edited by The_Dude - 07 Oct 2011 at 21:18
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Manannan
Postmaster
Joined: 22 Mar 2011 Location: Mystical Mists Status: Offline Points: 576 |
Posted: 07 Oct 2011 at 21:11 |
This poll is pretty pointless as you can vote multiple times and manipulate the result to be whatever you want.
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Doesn't look good... doesn't look bad either!
"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude
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tallica
Forum Warrior
Joined: 27 Jun 2011 Location: Seattle, WA Status: Offline Points: 378 |
Posted: 07 Oct 2011 at 21:27 |
Manannan wrote:
This poll is pretty pointless as you can vote multiple times and manipulate the result to be whatever you want.  |
I was just trying to get a sense of what everyone was thinking, i don't like that people can vote for the same item more than once, but i do want people to vote for more than one item, since in this case there is more than one choice that people would like to choose. I'm also looking more at what people are saying than what the votes are.
Soon enough I'll have a new post with much more detail on how it will all work, hypothetically.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 07 Oct 2011 at 21:37 |
I like the idea of being able to hire DEFENSIVE diplos scouts, spies, sabs, assassins, etc. What an awesome bonus for new players if their alliance could hire such things for them! Be a great way to protect smaller players in times of war.
Cost for "mercenary" defensive diplos would be higher than for the ones you build. And maybe they have limited contracts?
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Sheogorath
Wordsmith
Joined: 26 Aug 2010 Location: Shivering Isles Status: Offline Points: 103 |
Posted: 08 Oct 2011 at 00:02 |
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I see only one problem, unless the battle, or diplo report clearly stated who hired the mercenaries, It would be a way for people to attack new or low population players without anyone finding out who sent them, other than that I love the idea
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=Colonialism At Its Finest=
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 08 Oct 2011 at 03:57 |
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good point Sheo -- contracts should be posted -- or possible military contracts should be posted and diplos not?
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Sheogorath
Wordsmith
Joined: 26 Aug 2010 Location: Shivering Isles Status: Offline Points: 103 |
Posted: 08 Oct 2011 at 15:46 |
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True, I guess it would eliminate the point of espionage if it was posted who hired them. Other than that Mercenaries would liven the game up considerably: Bigger battles, Faster mobilization for players/alliances during times of war, and an extra reason to spend gold ;), etc.
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=Colonialism At Its Finest=
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dendarkus
New Poster
Joined: 19 Sep 2011 Status: Offline Points: 11 |
Posted: 08 Oct 2011 at 20:05 |
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I think mercenaries would mostly be useful for defense. Then the time/distance issue would be less critical.
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011 Status: Offline Points: 723 |
Posted: 08 Oct 2011 at 20:46 |
dendarkus wrote:
I think mercenaries would mostly be useful for defense. Then the time/distance issue would be less critical. |
i think the opposite way.
mercs are disposable living bullets.
to send on suicide missions against impossible odds.
its all about how many i can afford to hire.
then if a merc wants cash in function of an hourly upkeep, i would want to use him to maximum effect.
now, it depends if hired troops have their own commanders or if i have to use mine.
using mine would kinda suck to send on suicide missions....
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