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Createure
Postmaster General
Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
Posted: 27 Dec 2011 at 15:37 |
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PvP combat in Illyriad at a high level is currently extremely destructive - while an account can take months to craft, total annihilation of a player's account is possibility in just a few days.
- Why did you chose to make Illyriad in this way while many games have mechanisms to protect their player's accounts from this kind of death.
- Do you think it adds realism ingame player social interaction?
- Do you believe it enriches the player experience in Illyriad in general?
- What combat based improvements can we expect in Illy for 2012 (PvP and PvM)?
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Nokigon
Postmaster General
Player Council - Historian
Joined: 07 Nov 2010 Status: Offline Points: 1452 |
Posted: 27 Dec 2011 at 16:16 |
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Do you have plans beyond the current population cap of ten cities?
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shadow
Wordsmith
Joined: 24 Jan 2011 Location: USA Status: Offline Points: 126 |
Posted: 27 Dec 2011 at 19:35 |
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Since tournaments now incorporate times of day (night time/ day time), can we expect to see light changes on our world map and city views in the future? For example, when it's night, will our maps appear to be darker?
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 27 Dec 2011 at 20:18 |
my map appears darker when I tilt my laptop. Voila! Night!
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geofrey
Postmaster General
Joined: 31 May 2011 Status: Offline Points: 1013 |
Posted: 27 Dec 2011 at 20:44 |
How concerned are you with the profitability of Illyriad?
Are you trying to establish a great game, with solid mechanics, and then worry about profitability? Or is profitability on the front of every choice made by the development team?
The current "end-game" is basically the Cold war. We have multiple large alliances allied with other large alliances, with everyone at a standstill out of fear of the opposing alliance attacking. Any plans to "spice it up", or is the player created wars (similar to 1 large war earlier this year) the desired effect?
Real Estate is the name of the game, but there's isn't much one can do once we claim land. How will you address the ineffective manner of claiming land?
Edited by geofrey - 27 Dec 2011 at 20:45
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 27 Dec 2011 at 22:54 |
Brids17 wrote:
Rill wrote:
Do muskrats have a future in Illy? |
I second this question.
Edit: btw if they actually answer this someone has to tell me the answer
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Sadly, I did not hear the answer to this question.
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GM Luna
New Poster
Community Manager
Joined: 22 Oct 2011 Location: Illyriad Status: Offline Points: 2042 |
Posted: 28 Dec 2011 at 00:52 |
Thanks for all of your great questions everyone. A link to the full video is now at the top of this thread if you missed the chance to watch live. Lots of very good info in it too!
Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 28 Dec 2011 at 01:00 |
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Thank you beau and GM Stormcrow, and thanks Luna for posting the link! Great interview!
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Faldrin
Forum Warrior
Joined: 03 Sep 2010 Status: Offline Points: 239 |
Posted: 28 Dec 2011 at 15:03 |
Yes indeed a great interview worth listen to but !!!!
Chancery of Estate does not make sovereignty A LOT cheaper it does make the sovereignty a bit cheaper.
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Auraya
Postmaster
Joined: 17 Nov 2011 Status: Offline Points: 523 |
Posted: 28 Dec 2011 at 15:32 |
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Very insightful! Interesting what will happen with the outer areas when Trade v2 comes..
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