Play Now Login Create Account
illyriad
   New Posts New Posts RSS Feed - Mark of fear.
   FAQ FAQ   Forum Search    Register Register   Login Login

Topic ClosedMark of fear.

 Post Reply Post Reply Page  123 4>
Author
col0005 View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 20 Apr 2010
Location: Australia
Status: Offline
Points: 238
Direct Link To This Post Topic: Mark of fear.
    Posted: 30 Sep 2010 at 12:22

Hey I was just wondering if anyone actually found the fear runes useful, the ward of insanity in particular seem useless as it only has 50 more charges than with a re-cast 4 hrs sooner, yet the player can seend all 300 units right back at you.

So I was thinking that this spell could be a lot more useful if rather than dissapating like the other spells if the ward of insanity was a permanent ward that sent say 100 units back home, not even close to as good as the ward of destruction yet would block small attacks indefinitely so very useful against many opponents.
Back to Top
bartimeus View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 09 Jul 2010
Location: Right behind U
Status: Offline
Points: 222
Direct Link To This Post Posted: 30 Sep 2010 at 12:49
You are rigth in saying the fear rune are currently useless. but your solution seams to make it to potent in my oppinion. unless the dev give us some way to crack the spell (mage unit?).

Edited by bartimeus - 30 Sep 2010 at 12:49
Bartimeus, your very best friend.
Back to Top
Zangi View Drop Down
Forum Warrior
Forum Warrior


Joined: 15 Jul 2010
Status: Offline
Points: 295
Direct Link To This Post Posted: 30 Sep 2010 at 13:18
So, you are saying, this fear ward would have infinite charges and not dissipate when overwhelmed?
No to that.

It would be more useful and balanced if...  for example, it has 50 charges left and the attacker/thief sends 100 units.
50 of those units run back home, while the other 50 keep on their mission.  (And get themselves killed.)
Back to Top
col0005 View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 20 Apr 2010
Location: Australia
Status: Offline
Points: 238
Direct Link To This Post Posted: 30 Sep 2010 at 13:26
maybe.... what about if it was a new fear spell that required level 18 mage tower and only worked against military units, remember it would then only be useful against a co-ordinated military assault. And by that stage a loss of 100 troops (which just get sent home) Shouldn't affect a battle to too great an extent. Also the cost of the spell is the one off ability to instantly slay 250 troops rather than send say 1000 troops home against 10 opponents.
Back to Top
Dervious Jhyris View Drop Down
New Poster
New Poster
Avatar

Joined: 25 Jun 2010
Status: Offline
Points: 19
Direct Link To This Post Posted: 30 Sep 2010 at 15:13
I think it shouldn't have charges at all... simply a "break" point. If it's overwhelmed, its destroyed (while still sending those units back!), but otherwise it lasts forever.
Back to Top
bartimeus View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 09 Jul 2010
Location: Right behind U
Status: Offline
Points: 222
Direct Link To This Post Posted: 30 Sep 2010 at 15:19
I'm totaly for your Idea Dervious
Bartimeus, your very best friend.
Back to Top
Zangi View Drop Down
Forum Warrior
Forum Warrior


Joined: 15 Jul 2010
Status: Offline
Points: 295
Direct Link To This Post Posted: 30 Sep 2010 at 15:27
Originally posted by Dervious Jhyris Dervious Jhyris wrote:

I think it shouldn't have charges at all... simply a "break" point. If it's overwhelmed, its destroyed (while still sending those units back!), but otherwise it lasts forever.

I'm good with that.
Back to Top
GM Stormcrow View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
Direct Link To This Post Posted: 30 Sep 2010 at 15:34
Originally posted by Dervious Jhyris Dervious Jhyris wrote:

I think it shouldn't have charges at all... simply a "break" point. If it's overwhelmed, its destroyed (while still sending those units back!), but otherwise it lasts forever.


Is this not what it already has, with the exception of "allowing the units to carry on" vs "sending them back"?

Or are you saying it should send back X units who were "feared" but allow Y to carry on, thus breaking the attackers force...?

Best,

SC


EDIT: re-read it... Oh, you're saying it should never reduce charges unless it breaks. Interesting.


Edited by GM Stormcrow - 30 Sep 2010 at 15:35
Back to Top
Strategos View Drop Down
Postmaster General
Postmaster General
Avatar
Operations

Joined: 12 Apr 2010
Status: Offline
Points: 214
Direct Link To This Post Posted: 30 Sep 2010 at 15:39
It's an interesting idea, the first thought that comes to mind is that this might be fair, given the rune doesn't kill any units.

My second thought however is, wouldn't this make it very difficult for a group of smaller players to band up against one larger player?
Postatem obscuri lateris nescitis
Back to Top
Shrapnel View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 01 Jun 2010
Status: Offline
Points: 180
Direct Link To This Post Posted: 30 Sep 2010 at 15:53
Originally posted by Strategos Strategos wrote:

It's an interesting idea, the first thought that comes to mind is that this might be fair, given the rune doesn't kill any units.

My second thought however is, wouldn't this make it very difficult for a group of smaller players to band up against one larger player?
What if the breaking point is based on how many units attack within a certain time period?  For example, say a rune has 100 "charges" before it breaks and army A attacks with 50 troops, 5 minutes later army B attacks with 40 trroops, then another 5 minutes later army C attacks with 50 troops.  The rune then breaks because more than 100 "charges" were used within 10 minutes, but say army C didn't attack until 10 hours later, then the rune doesn't break.  Maybe the fear runes will still have charges, but the charges regenerate over time?
Back to Top
 Post Reply Post Reply Page  123 4>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.