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Topic ClosedMajor Release 14SEP10 - World Topography

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some random guy View Drop Down
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Direct Link To This Post Posted: 16 Sep 2010 at 00:55
sorry about the Â'S
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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Direct Link To This Post Posted: 17 Sep 2010 at 11:25
Most exciting. Thanks for bringing it all forward.

On a very unimportant note of pedantry, Wooded Quarry.

Looking at these squares, I note that they tend to favour stone resources, at the expense of wood resource.

Going on the name alone, I would expect these squares to indeed favour stone, but not at the expense of wood resource, food resource maybe?

Laccy


Edited by Laccy - 17 Sep 2010 at 11:26
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Direct Link To This Post Posted: 29 Mar 2011 at 20:32
Originally posted by GM Stormcrow GM Stormcrow wrote:

Please note that we're extending the "one free relocation per city" to every town that is currently on the map.

Again, this won't be in place until biomes and Factions are live, and will be a one-off ability for existing players (as of today) only. All other players will have to undergo "the pain" of relocation (tbc). 

There will be restrictions on where you can settle (proximity-based mostly) and we'll give full details on this programme shortly.
 
 
So, if the cost of a move is going to be related to the size of a city is it best for me to not found any more cities and stop growing in anticipation of a move?
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Direct Link To This Post Posted: 29 Mar 2011 at 21:18
Originally posted by photojoe photojoe wrote:

 
So, if the cost of a move is going to be related to the size of a city is it best for me to not found any more cities and stop growing in anticipation of a move?

Hi photojoe,

You may have missed the datestamp on the post above; but this free move for all cities ended a while back (it was largely for the topography and biome changes).

Every player can still move their capital (first) city once, using the Relocation option from the castle screen.

Regards,

SC


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Direct Link To This Post Posted: 21 Apr 2012 at 04:57
Dev's - I have been looking for a new/updated list for the following information you have in this post (below).  Does such a list exist?  Could such a list be generated?  I simply wish to know what 7 food sovs are available to players.  I have compiled a list of 9 different tiles that offer 7 food, but I am not sure if I have missed some or not.  Is there any hope of an updated list for the highest (7) resource plots or any chance that this list is somewhere else out there and I have missed seeing it?

(^_^)  pwease...  pwetty pwetty pwease...  *shoo Elmer Fudd - this is my form post!*
Originally posted by GM Stormcrow GM Stormcrow wrote:


NEW RESOURCE DISTRIBUTIONS
Whilst we were making this change we've also taken the oppor tunity to apply some resource variation to the existing, unsettled regular squares on the map.

Here is a summary of the new types of resource distribution available on the world map:

WOOD-RICH TERRAIN
Thick Forest 7 5 3 5 5
Dense Forest 7 5 5 3 5
Forested Hilltop 6 4 5 5 5
Wooded Land 6 5 4 5 5
Wooded Glade 6 5 5 4 5
Light Woods 7 3 5 5 5

CLAY-RICH TERRAIN

Rich Clay Seam 5 7 3 5 5
Abundant Clay 5 7 5 3 5
Exposed Clay 4 6 5 5 5
Clay Seam 3 7 5 5 5
Turned Clay 5 6 4 5 5
Heavy Clay Seam 5 6 5 4 5

IRON-RICH TERRAIN

Craggy Peaks 3 5 7 5 5
Bleak Mountains 5 3 7 5 5
Lonely Peaks 4 5 6 5 5
Sharp Crags 5 4 6 5 5
Treacherous Mountains 5 5 6 4 5
Mountains 5 5 7 3 5

STONE-RICH TERRAIN

Abundant Quarry 3 5 5 7 5
Rich Quarry 5 3 5 7 5
Wooded Quarry 4 5 5 6 5
Rocky Outcrop 5 5 3 7 5
Landslip 5 5 4 6 5
Stony Ground 5 4 5 6 5

FOOD-RICH TERRAIN

Abundant Crops 5 3 5 5 7
Bountiful Land 5 5 3 5 7
Fertile Pasture 5 5 5 3 7
Fertile Orchard 4 5 5 5 6
Alluvial Plain 5 4 5 5 6
Fertile Ground 3 5 5 5 7

NOTE:
When we introduce the biome variations (jungle, arctic, desert etc) there will be further, more radical resource distributions to unsettled & unclaimed (in terms of sov) squares.

For example, a jungle square might be 7|7|2|2|7 or a resource-rich arctic mountain might be 1|7|7|7|3.

These more exotic squares will, of course, be commensurately rarer than regular squares.
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Direct Link To This Post Posted: 21 Apr 2012 at 07:17
Originally posted by SunStorm SunStorm wrote:

Dev's - I have been looking for a new/updated list


not sure how up to date this is


Edited by invictusa - 21 Apr 2012 at 07:19
...and miles to go before I sleep.
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Direct Link To This Post Posted: 21 Apr 2012 at 07:26
ooh getting warmer. thanks!
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Direct Link To This Post Posted: 22 Apr 2012 at 02:57
I have yet to find a 7 food square in the mountains -- are there or will there be any??
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Direct Link To This Post Posted: 22 Apr 2012 at 03:03
you have to make your own by settling a 7-food square, Exodusing your capital and Tenariling your new capital (former second city) to a mountain.
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Direct Link To This Post Posted: 22 Apr 2012 at 03:04
There are some, left by players who use the exodus-then-tenaril trick and then leave.  
"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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