Zangi wrote:
EDIT: Another random roll chance, but conforming with the terrain around them.
Purely optional choice by the players on a city by city basis.
|
I'm sorry, but there's no way that this is, was or could be feasible. It would also set a highly unfortunate precedent by allowing players to essentially "opt out" of forthcoming changes.
We very much hope that the future distribution of Factions, trade hubs and allowing players to move their city locations will alleviate many of the current concerns players have with the map changing around them. This is, incidentally, precisely why it was so important to get this change out earlier rather than later.
Aelfric wrote:
Any chance of introducing terraforming in the future? |
and
HonoredMule wrote:
Are there still "someday" plans to allow people to use magic spells to impact terrain and biomes? |
Yes, very much so - as well as other "terrain impacting" possibilities, such as cutting down forests to make plains, and/or building canals to connect to rivers.
We're still thrashing out the details of these, though, so I'm not willing to say more.
Starry wrote:
What disturbs me, is many in my alliance have built up entire hubs and city defenses based on their surrounding terrain and low and behold, that terrain has changed. Yes, some sovereignty squares are still there but others that players may have been interested in taking, are gone. I appreciate all the hard work you do on this game but this change is a bit too much for my liking. Sorry. :( |
We do appreciate this - but there was simply no way of introducing a 'real' world geography without wholesale change to the terrain. The new geography will suit some people better than others.
As mentioned before, I do think that allowing city relocation will alleviate this issue somewhat; although with the new geography I really should mention that a single location that has nearby access to forests, hills, mountains, rivers and plains
all at the same time is going to be extremely hard to find - and, as far as the "new world" is concerned, existing players who have had:
- their sovereign claimed terrain,
- their chosen direct city square terrain, and
- the N,S,E and W squares' terrain around them
preserved from these changes are
much more likely to be advantaged by a multi-terrain immediate environment than any new player from here on.
I also strongly recommend that players spend some time looking at the new world geography and seriously evaluating whether moving elsewhere on the map is, actually, of benefit to them in terms of diversity of terrain.
Of course, this is harder to do when we haven't released biomes, factions and trade hubs - and I'm sure we'll also have people express complaints when these are released as well; when they suddenly find themselves in the "Goblin" heartland whereas they really want to be in the magical Elven forest areas. This is unavoidable, and we hope you understand that.
Aelfric wrote:
Will I be allowed to make my cities submersible? That way, they can be moved to bodies of water. |
It is something that's crossed our mind, Aelfric - there is a Merfolk faction in the works... However, it's not set in stone that we'll allow players to do this, even if I woudn't write it off entirely.
Edited by GM Stormcrow - 14 Sep 2010 at 17:42