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Let's Discuss the 10 sq rule with settlers

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Nokigon View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Nokigon Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 16:58
Recent experience dictates that cities more than 300 squares from each other are almost useless for mutual defence. As such, you will forgive me for wanting to ensure that my alliance can settle almost exclusively in an area which I have inhabited for almost 4 years now.

It is for our own protection, not from some ego trip.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Halcyon Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 17:12
I think we need more new players to join established alliances. This will both make the top alliances in the game active and will enable the new players to settle or even Exodus and Tenaril into squares even 5 distant from their alliance mates. A 5 square distance ensures that both cities may claim sovereignty 2 squares from the city which will still allow each city its 20 sov squares.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Gossip Boy Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 18:41
Originally posted by Halcyon Halcyon wrote:

I think we need more new players to join established alliances. This will both make the top alliances in the game active and will enable the new players to settle or even Exodus and Tenaril into squares even 5 distant from their alliance mates. A 5 square distance ensures that both cities may claim sovereignty 2 squares from the city which will still allow each city its 20 sov squares.


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Post Options Post Options   Thanks (1) Thanks(1)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 19:42
cross-linking this reference for the convenience of any newbs reading the thread. on page 2 is HonoredMule's response which details H?'s thinking when it posted the 10-square rule as an alliance policy.

http://forum.illyriad.co.uk/epidemic-vs-crows_topic4839_page1.html

because i was there at the time, i best recall mCrow's reaction to the announcement of the rule, which was quite sceptical (and, to be fair, the practice works less well even now as one nears the centre board, where newbs spring unbidden from the very soil and ancient, close-built cities abound), but i think it is fair to say that the major alliances warmed to the idea once they realised that they could use it themselves, and, as a practical matter, there is not much incentive for them to give up privilege now established.

regarding it not being a rule of the game...it certainly is a rule where exodus and tenaril are concerned. what H? did was extend the concept to other sorts of settlements. had the game itself enforced an 8-square radius for exodus, i suspect we would be discussing the draconian nature of the "8 sq rule".
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Rikoo Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 20:23
Originally posted by Angrim Angrim wrote:

regarding it not being a rule of the game...it certainly is a rule where exodus and tenaril are concerned. what H? did was extend the concept to other sorts of settlements. had the game itself enforced an 8-square radius for exodus, i suspect we would be discussing the draconian nature of the "8 sq rule".

Actually, you are correct. I forgot to mention this part. Thanks!

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 20:55
It is a rule for Tenaril only where not confed, and it is a rule with an exception for Exodus -- the exception being that you can claim level V sovereignty and exodus to any settleable square.  The point of my saying this is not to contradict Angrim or Rikoo, but since a GM has spoken, let's get all the facts here in this thread lest someone later say "but GM Rikoo said ..."
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Epidemic Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 22:14
I wonder if the players most vocal for getting rid of the 10 sq rule even know there are things on the map that others harvest, like minerals, herbs, animal parts and such. Do they know there are npcs on the map that players can attack? Do they know factions will become a feature soon? Do they know there is this research called 'Serjeanty' that allows for 150 sovs per town that may be useful at one point? Do they know that congestion will only lead to more violence and abandonments?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Diva Quote  Post ReplyReply Direct Link To This Post Posted: 06 Apr 2014 at 01:10
Originally posted by Epidemic Epidemic wrote:

will become a feature soon? Do they know there is this research called 'Serjeanty' that allows for 150 sovs per town that may be useful at one point? Do they know that congestion will only lead to more violence and abandonments?

The soon part has me hearing echoes... we have no idea when Broken Lands is opening, pathfinding, or any new feature will be "available" if not implemented here at the same time or before. Lots of stuff has been promised. Oh well! LOL  I can't even see the use yet for 120 sov'ed squares in ELGEA or how to get them or pay for them... wouldn't the circumference have to be enlarged? Make people move away? Talk about friction.. 

So my discussion began with what was the reality of what we have now, not promised or soon.


Edited by Diva - 06 Apr 2014 at 01:14
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 06 Apr 2014 at 02:58
No, Epidemic, I don't know anything about Illy.  I've not even been playing it for three years yet.  I have no experience hunting animals, killing stuff, harvesting, or anything like that.  I don't have any experience being part of a large alliance that engages in all of those activities.

/me dislodges tongue from cheek

As for congestion leading to violence, I suggest that it is more likely that irrational responses to perceived congestion that will lead to violence.  Certainly if you are sincere in your "10 squares or death" thing and if lots of other people join you in that attempt, congestion could lead to violence.  On the other hand, of people adopt more of a "live and let live" approach, then congestion could just lead to more fun for everyone.  More neighbors to trade with, for example.  More people to be allies when factions are released.  All that sort of good stuff.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Diva Quote  Post ReplyReply Direct Link To This Post Posted: 06 Apr 2014 at 05:39
There is ONE more thing I'd like to ask... If I land on and have, the ONE spot of 7 food between all the other circles that may have 7 foods, closer to me than you, I have created my 10sq. but away from 3 other 10sq around me, which has put me in the  one place to take from within your outer 10sqs. Do you feel you can push me out as I sov? I am LEGALLY not in your realm and have created my own overlapping into yours. what IS the difference if I'm on sq 9-8 squares in your 10sqs. when I can take it legally that way once I land on an unclaimed 7 food from 11 squares away? The only FREE one? If they met in a square, no problem but since they don't, 3 - 10sq CIRCUMFERENCE will always leave a free opening be it 5 or 7 food square.  This IS all over the map to take a 7 food, and then take from neighbors outer areas of YOUR 10 all the 7's I want, I am legal. Do you still have something to say about over laps? And what is the difference now that I'm IN your 10sq, but I am legal. What is the difference if you say OK new person, you can have the 9 inside my 10 without all the falderol, ITS MINE! The difference IS I can still take it if I'm legal in that 11th square from any of you.



Edited by Diva - 06 Apr 2014 at 05:58
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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