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Salararius
Postmaster Joined: 26 Sep 2011 Location: USA Status: Offline Points: 519 |
Posted: 25 Jun 2012 at 00:14 |
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These JPGs show how units compare (attack vs defense) when on plains given different ways of measuring the relative strengths.
The first shows attack strength over defense strength adjusted for terrain:
The next shows attack strength divided by gold upkeep over defense strength over gold upkeep adjusted for terrain:
The final one shows attack strength times units built/hour over defense strength times units built/hour adjusted for terrain:
I've run these for all terrains but the above are the examples for plains and hopeful give a visual of what the guys are talking about. Higher numbers above one favor the attacker. Lower numbers below one favor the defender (it's basically a ratio).
Obviously, if you have sov (Military Academy, Jousting Yard, Training Ground, Target Range) that boosts your build rates then that would adjust the third table. The same goes if you have tier 2 buildings (Archer's Field, Cavalry Parade Ground, Infantry Quarters or Spearman's Billets) that would adjust the second table. Leaders, prestige, biome buildings (Arctic Warfare College, Jungle Warfare Collage, Desert Warfare Collage) will all further adjust the ratios.
I look at the first table as helpful if you are attacking or defending and need to determine the proper absolute troop ratio. The second gives a feel for static offense/defense (ie. what is the most economical to build and maintain). The third gives a feel for dynamic offense/defense (ie. what is the best to re-build while in a war).
Here are the same comparisons in the Large Mountain terrain:
An example of how to read these, on plains, if I'm attacking with knights against militiamen then I would need more than 10 knights for every 76 militiamen to win. If I'm defending then I need more than 76 militiamen for every 10 knights to win. That assumes that the commander bonuses and biome bonuses are the same for each side and neither side is using prestige.
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Llyorn Of Jaensch
Postmaster Joined: 31 Mar 2010 Location: Sydney Status: Offline Points: 924 |
Posted: 25 Jun 2012 at 02:56 |
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Impressive mate.
Kudos and thanks. |
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"ouch...best of luck."
HonoredMule |
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Salararius
Postmaster Joined: 26 Sep 2011 Location: USA Status: Offline Points: 519 |
Posted: 25 Jun 2012 at 04:00 |
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oh, and city walls will effect everything (I knew I forgot to mention something). A full wall will approx. double the defenders power so just divide every ratio you see by two to approx. the effect of city walls.
There are a lot of match-ups in this game but I think there are some clear directions you should go and not go with troop types...
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 26 Jun 2012 at 00:27 |
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With regard to the orc whose playstyle in PvP is aggressive. One thing that's important to take into account is that in Illy
defensive troops are used in
offense, and
offensive troops are used in
defense in the most serious type of encounter, the siege.
If I am going to use the most serious type of attack against another player, a siege of his/her cities, I am not going to run my cavalry out to babysit the siege (although I might send some cav to wipe out the city's cav protection so it won't hit my siege). What I'm going to do is send a bunch of defensive troops to hang out with my siege engines and protect them. And unless my siege engines are sitting on a nice mountain, which 70% or better of the time they will not be, the best accompaniment is probably going to be ... spears.
I don't think the description of orcs on the main page is terribly accurate, largely due to the slow speed of orc units which is a handicap to slash and burn warfare that might be implied by the description, but the orc spears are indeed a powerful offensive unit when used to defend sieges.
They are also relatively slow to build, and this creates some disadvantages that I will allow others to describe at length.
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geofrey
Postmaster General Joined: 31 May 2011 Status: Offline Points: 1013 |
Posted: 26 Jun 2012 at 01:47 |
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the largest army i have seen is 35k. And I think the highest level commander i've heard of is somewhere in the 90s. anyone top that?
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dunnoob
Postmaster Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 26 Jun 2012 at 04:53 |
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Bonaparta
Postmaster Joined: 03 Nov 2011 Location: Milky Way Status: Offline Points: 541 |
Posted: 26 Jun 2012 at 15:54 |
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Hm. I find that my green orcess avatar has some qualities and is quite aesthetic in brutal kind of style.
Anyways, playing an orc is adjusting your state of mind to horde like thinking, making jokes at expense of other puny races, fighting is considered necessary and so on...
I've constructed little quiz to test your orcish nature. Let's see if you are horde material?
1. You see an elf trespassing on your estates. What do you do? 2. You need some dwarven meat to complete famous orcish dish of dwarven flesh stew (http://www.orcmagazine.com/ORC_MAGAZINE/Dwarf_Flesh_Stew.html), but you are lacking just one pound of dwarven meat. What might your action be in this situation? 3. You are a bit bored and wonder what kind of entertainment would be acceptable this evening. 4. Your commander informs you that moral of your kobold troops is a bit low. You need to act quickly, what do you do? 5. Ashamed quartermaster informs you that some supplies are missing. What do you do? P. S. Be creative in your answers. A,B,C,D are just possible options to consider |
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twilights
Postmaster Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 26 Jun 2012 at 16:43 |
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alot of people are playing with commanders in the 100s, there is a discussion of sending a commander alone or in specialize groups, the specialize groups seem to be superior in killing large groups of npcs, larger than legion size, 35k in troops seem small if u using other castles to supply resources, alot of people are playing around with sov and t2 type miltary buildings to increase army sizes, its getting crazy, there are god like players out there....but there still plenty of sneaky ways to bring them down if they get uppity....any other have observations about what they seen? way to look into other peoples alliance is to have a friend allow u to babysit their account...u be amazed what u find out....wink wink
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Sloter
Forum Warrior Joined: 14 Aug 2011 Status: Offline Points: 304 |
Posted: 26 Jun 2012 at 16:51 |
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Most effectiv off commanders are around 35-45 lvl, def commanders around 55-65.Anything above that lvl decrease ability of army to be deoployed sooner due to dead comms resurection time.
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Ander
Postmaster General Joined: 24 Apr 2011 Status: Offline Points: 1269 |
Posted: 26 Jun 2012 at 18:00 |
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for
that specialized group you are talking about, you need only a level 10 commander.
I let several of my commanders retire during the last tourney, so that i could promote a new commander instantly and not wait for them to resurrect. A level 100 commander isn't as powerful a being as he sounds. ;)
35K troops in one city is not small (unless they are kobolds cohorts!)
It will take you ages to make that many troops. It will take you 324 days to train that many knights, without sovereignty. 162 days, with +100% cavalry sovereignty.
Seriously, there are no gods.
Illy has a cap for everything. The older the server gets, the military power of individual players will become more and more insignificant.
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