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Salararius View Drop Down
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Direct Link To This Post Posted: 25 Jun 2012 at 00:14
These JPGs show how units compare (attack vs defense) when on plains given different ways of measuring the relative strengths.

The first shows attack strength over defense strength adjusted for terrain:

The next shows attack strength divided by gold upkeep over defense strength over gold upkeep adjusted for terrain:

The final one shows attack strength times units built/hour over defense strength times  units built/hour adjusted for terrain:


I've run these for all terrains but the above are the examples for plains and hopeful give a visual of what the guys are talking about.  Higher numbers above one favor the attacker.  Lower numbers below one favor the defender (it's basically a ratio).

Obviously, if you have sov (Military Academy, Jousting Yard, Training Ground, Target Range) that boosts your build rates then that would adjust the third table.  The same goes if you have tier 2 buildings (Archer's Field, Cavalry Parade Ground, Infantry Quarters or Spearman's Billets) that would adjust the second table.  Leaders, prestige, biome buildings (Arctic Warfare College, Jungle Warfare Collage, Desert Warfare Collage) will all further adjust the ratios.

I look at the first table as helpful if you are attacking or defending and need to determine the proper absolute troop ratio.  The second gives a feel for static offense/defense (ie. what is the most economical to build and maintain).  The third gives a feel for dynamic offense/defense (ie. what is the best to re-build while in a war).

Here are the same comparisons in the Large Mountain terrain:

An example of how to read these, on plains, if I'm attacking with knights against militiamen then I would need more than 10 knights for every 76 militiamen to win.  If I'm defending then I need more than 76 militiamen for every 10 knights to win.  That assumes that the commander bonuses and biome bonuses are the same for each side and neither side is using prestige.

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Llyorn Of Jaensch View Drop Down
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Direct Link To This Post Posted: 25 Jun 2012 at 02:56
Impressive mate.

Kudos and thanks.
"ouch...best of luck."
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Direct Link To This Post Posted: 25 Jun 2012 at 04:00
oh, and city walls will effect everything (I knew I forgot to mention something).  A full wall will approx. double the defenders power so just divide every ratio you see by two to approx. the effect of city walls.

There are a lot of match-ups in this game but I think there are some clear directions you should go and not go with troop types...

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Direct Link To This Post Posted: 26 Jun 2012 at 00:27
With regard to the orc whose playstyle in PvP is aggressive.  One thing that's important to take into account is that in Illy defensive troops are used in offense, and offensive troops are used in defense in the most serious type of encounter, the siege.

If I am going to use the most serious type of attack against another player, a siege of his/her cities, I am not going to run my cavalry out to babysit the siege (although I might send some cav to wipe out the city's cav protection so it won't hit my siege).  What I'm going to do is send a bunch of defensive troops to hang out with my siege engines and protect them.  And unless my siege engines are sitting on a nice mountain, which 70% or better of the time they will not be, the best accompaniment is probably going to be ... spears.

I don't think the description of orcs on the main page is terribly accurate, largely due to the slow speed of orc units which is a handicap to slash and burn warfare that might be implied by the description, but the orc spears are indeed a powerful offensive unit when used to defend sieges.

They are also relatively slow to build, and this creates some disadvantages that I will allow others to describe at length.
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Direct Link To This Post Posted: 26 Jun 2012 at 01:47
the largest army i have seen is 35k. And I think the highest level commander i've heard of is somewhere in the 90s. anyone top that?

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Direct Link To This Post Posted: 26 Jun 2012 at 04:53
Originally posted by geofrey geofrey wrote:

I think the highest level commander i've heard of is somewhere in the 90s. anyone top that?
Innoble did. Thumbs Up
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Direct Link To This Post Posted: 26 Jun 2012 at 15:54
Originally posted by Cleopatra Cleopatra wrote:

 
I didn't want to be an ugly green orc anyways.  No girl deliberately picks the ugly character.  I was chagrined at having to be the ugly one when I didn't know the pretty one was better!!!  Angry lol. Vain but true.
 

Hm. I find that my green orcess avatar has some qualities and is quite aesthetic in brutal kind of style. 
Anyways, playing an orc is adjusting your state of mind to horde like thinking, making jokes at expense of other puny races, fighting is considered necessary and so on... 
I've constructed little quiz to test your orcish nature. Let's see if you are horde material?

1. You see an elf trespassing on your estates. What do you do?
A   WAAAAGH;
B  Passively look at elf and ignore him;
C  Invite him to a friendly drink and discuss the finer points of diplomacy and etiquette with him;
D  Charge and scream: "I will fight you! I will chase you down. I will hunt you like a pig. I will kill you, skin you, eat your guts. From your skull I will drink your blood!"

2. You need some dwarven meat to complete famous orcish dish of dwarven flesh stew (http://www.orcmagazine.com/ORC_MAGAZINE/Dwarf_Flesh_Stew.html), but you are lacking just one pound of dwarven meat. What might your action be in this situation?
A   WAAAAAGH;
B   Go to obese dwarf and try to negotiate with him on liposuction;
C  Use pig meat instead of dwarf meat;
D  Brutally attack nearest dwarven settlement and after violent and a totally excessive carnage pick up pound of dwarven meat that lies in endless pile of corpses in big blood pool.

3. You are a bit bored and wonder what kind of entertainment would be acceptable this evening.
A   WAAAAAGH;
B  Go quietly to sleep counting the virtual sheep to help with insomnia;
C  Empty all reserves of strongest orcish alcohol beverages that would dissolve other puny races to big smelly pool of goo;
D  Pick up an exe and start slaughter your non-orchish neighbours indiscriminately singing well known orchish light poetry “Skin, fry, toss the dwarf, gently down the hill, merrily, merrily, merrily....”

4. Your commander informs you that moral of your kobold troops is a bit low. You need to act quickly, what do you do?
A  WAAAAAGH;
B  Go to the barracks and make a long philosophical speech about meaning of life, general purpose of existence and educate your kobolds in special and general theory of relativity, so every kobold would feel at home in vast and infinite universe of Elgea;
C  Pick up your heaviest axe and execute all commanders for being too lenient towards kobolds;
D  Pick up your special double handed blood soaked axe, go to the barracks and brutally extinguish life of every pathetic little kobold, so no kobold will ever dare to feel demoralized, even though this logic is a bit flawed, since no kobold will survive the righteous fury. But leading by good example is paramount.

5. Ashamed quartermaster informs you that some supplies are missing. What do you do?
A  WAAAAGH;
B  Go to the warehouse and manually recount every piece of clay, wood, iron,... in your stores. After several months of careful counting, come to conclusion, that your stores might be missing some resources but this is probably due to statistical counting error or due to the fact that your quartermaster can’t count past the number three...
C  Whip all your subjects so harshly that resource deficits will be replenished in no time;
D  Pick up your spiked club, terrorize and torture all  the neighbours, until someone actually confesses to the theft. After confession impale his lifeless carcass in front of your main city gates alongside all other neighbors that didn’t survived your truth seeking crusade and may have actually been innocent, if in some imagionary world innocence is even possible... After this little operation send out all the thieves and plunder back 10 times the stolen resources from other few neighbors that actually survived...


P. S.

Be creative in your answers. A,B,C,D are just possible options to consider Wink


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Direct Link To This Post Posted: 26 Jun 2012 at 16:43
alot of people are playing with commanders in the 100s, there is a discussion of sending a commander alone or in specialize groups, the specialize groups seem to be superior in killing large groups of npcs, larger than legion size, 35k in troops seem small if u using other castles to supply resources, alot of people are playing around with sov and t2 type miltary buildings to increase army sizes, its getting crazy, there are god like players out there....but there still plenty of sneaky ways to bring them down if they get uppity....any other have observations about what they seen? way to look into other peoples alliance is to have a friend allow u to babysit their account...u be amazed what u find out....wink wink
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Direct Link To This Post Posted: 26 Jun 2012 at 16:51
Most effectiv off commanders are around 35-45 lvl, def commanders around 55-65.Anything above that lvl decrease ability of army to be deoployed sooner due to dead comms resurection time.
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Direct Link To This Post Posted: 26 Jun 2012 at 18:00
 
Originally posted by gameplayer gameplayer wrote:

alot of people are playing with commanders in the 100s, there is a discussion of sending a commander alone or in specialize groups, the specialize groups seem to be superior in killing large groups of npcs, larger than legion size, 

for that specialized group you are talking about, you need only a level 10 commander. 

I let several of my commanders retire during the last tourney, so that i could promote a new commander instantly and not wait for them to resurrect. A level 100 commander isn't as powerful a being as he sounds. ;)

Originally posted by gameplayer gameplayer wrote:

35k in troops seem small if u using other castles to supply resources, 

35K troops in one city is not small (unless they are kobolds cohorts!)
It will take you ages to make that many troops. It will take you 324 days to train that many knights, without sovereignty. 162 days, with +100% cavalry sovereignty.

Originally posted by gameplayer gameplayer wrote:

its getting crazy, there are god like players out there.

Seriously, there are no gods. Smile Illy has a cap for everything. The older the server gets, the military power of individual players will become more and more insignificant.



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