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Tordenkaffen View Drop Down
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Direct Link To This Post Posted: 15 Aug 2013 at 07:26
I think its total bs to say that you dont have time to log in for 3 secs every 14th day not to mention month. You are simply dead meat occupying space, leaving everyone else to simply wait for the day you no longer feel like showin g up at all - great prospect for the game. Forgive me if I am not flooded with compassion for your situation - I work 45 hours a week and I manage to log on at least once a week - you should too or you should play solitaire. Rest is just whining.


"FYI - if you had any balls you'd be posting under your in-game name." - KP
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Llyr View Drop Down
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Direct Link To This Post Posted: 15 Aug 2013 at 08:00
I never realized that some people believe that you're only "active" if you spend all day in GC. Sorry, but I was under the impression that this was a game, not a chat room with a few Farmville buttons attached to it. The truly active players are the ones who play, not chat.

Edited by Llyr - 15 Aug 2013 at 08:32

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Eiche View Drop Down
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Direct Link To This Post Posted: 15 Aug 2013 at 09:25
Originally posted by Tordenkaffen Tordenkaffen wrote:

I think its total bs to say that you dont have time to log in for 3 secs every 14th day not to mention month. You are simply dead meat occupying space, leaving everyone else to simply wait for the day you no longer feel like showin g up at all - great prospect for the game. Forgive me if I am not flooded with compassion for your situation - I work 45 hours a week and I manage to log on at least once a week - you should too or you should play solitaire. Rest is just whining.
I don't get it. What is the problem?

If someone never logs in - the game deletes them.

If someone only rarely logs in - less than once a week, say - you have an immense advantage over them in terms of warfare. If they're sitting on a spot you want you can take it from them using the in game mechanics of armies and sieges. What is the problem exactly?

If you are complaining that people use the ability to co-operate with other players - to form an active alliance - to protect themselves, then the challenge you face is clear. You need to create a more powerful alliance. Again, if the opposing alliance is largely composed of relatively inactive accounts then this is far from an impossible task.

You are allowed to attack people if you want - but people are allowed to defend themselves too.
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bansisdead View Drop Down
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Direct Link To This Post Posted: 15 Aug 2013 at 09:45
There is a mechanism in place to deal with 'large accounts just sitting there'...

"Every 6 hours  ALL accounts that fail these tests will be abandoned. Pre-warnings will be issued via registered email in the circumstances noted:
  • 0 population, last active 4 days, [non-prestige purchaser] = deletion. (No email)
  • Less than 20 population, last active 7 days, [non-prestige purchaser] = deletion. (No email)
  • Less than 100 population, last active 14 days, [non-prestige purchaser] = deletion. (Emails sent at 7 and 1 days)
  • Between 101-500 population, last active 30 days, [non-prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)
  • Between 501-1000 population, last active 45 days, [non-prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)
  • Over 1000 population, last active 60 days, [non-prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)
  • Any population, last active 90 days, [prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)"

http://forum.illyriad.co.uk/03feb2013-account-abandonment_topic4742.html


Really there isn't much of an issue here other than other people trying to control how others CHOOSE to play.

Edited by bansisdead - 15 Aug 2013 at 09:46
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Diomedes View Drop Down
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Direct Link To This Post Posted: 15 Aug 2013 at 10:18
I agree with Eiche and banisdead.... there really isn't much of an issue. An astute and observant player can usually tell with a reasonable degree of certainty if another player is 'active' - and that observation can easily be tested by use of certain types of diplo  Evil Smile. I'm more than happy for any player to play the game however they want - there are consequences for everyone's gameplayer style.
"Walk in the way of the good, for the righteous will dwell in the land"
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Direct Link To This Post Posted: 15 Aug 2013 at 10:20
People are missing the point here.

My original suggestion did not circle around deletion at all - let the server delete what it wants (its still a shame that you can keep a dead accouint ingame for an eternity simply by logging on as sitter every 2nd month or so, but I dont see any easy way of dealing with that problem).

Instead I suggested that players were made visible to others when inactive - like the (i) and (I) i decribed earlier, giving small players a window to score whatever resources were not securely locked away in a hub or the like without fearing immediate retribution - this would help the game, because the inactive cities would/could be the center of active theft, AND tell players which areas are populated by largely inactive accounts - which could mean more exoduses to these parts of the map.

All in all I dont see how Illy can loose by being up front and honest about our activity patterns.

If youre not around then why insist on having privileges that ultimately kills the game.
"FYI - if you had any balls you'd be posting under your in-game name." - KP
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Direct Link To This Post Posted: 15 Aug 2013 at 18:02
I have to agree, make the cites that are inactive for over a month visible to the whole community. I also have to agree that trying to make it a 24/7 game is a really really bad idea. If you want that, go play the games that are already there for just that and stop trying to change this game. There are times of activity with lots of player involvement and times of inactivity with a decrease in player activity. It is a fact of this game. 
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Direct Link To This Post Posted: 15 Aug 2013 at 19:31
So even though everyone loves the fact about how peaceful this game is.  Instead you want to create a situation where it is 'open house' on any account 'inactive' for over a week.  Honestly even if you did put that in there, when those people come back and find their stuff has been taken they will pretty angry and will likely take out the perpetrators through the use of siege engines. 

I know if I came back from vacation to find a thief had stolen a lot of my goods, he would find a large number of siege engines at his door step.  And thieves of course.  

Also marking a player as inactive doesn't get rid of the 10 sq rule and doesn't free up any space, so I fail to see how that would affect exodus.

If your not willing to siege a player to take their spot, then their play style is good enough to keep it.
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Eiche View Drop Down
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Direct Link To This Post Posted: 15 Aug 2013 at 19:36
Originally posted by Tordenkaffen Tordenkaffen wrote:

Instead I suggested that players were made visible to others when inactive - like the (i) and (I) i decribed earlier
I don't have a problem with that, but I don't think it is necessary. There are ways in which you can identify inactive, or less active, players already.

They take a little more effort than the game directly telling you how long it has been since someone has logged in, but that's not necessarily a bad thing.
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Tordenkaffen View Drop Down
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Direct Link To This Post Posted: 15 Aug 2013 at 20:07
Keyword - new players Eiche. Make the knowledge accessible to all - no matter experience or capability.

DD - I think a week is perhaps taking things a little too far. But as Grag suggests, 30 days would be an excellent milestone. It might even mean a few newbies get to clean out some stuff from cities that are up for deletion.

The fact that actions can have consequences is obvious, its mainly a matter of not getting caught. Provided you have the sense to avoid that, there really isnt much threat in a 30 day inactive.
"FYI - if you had any balls you'd be posting under your in-game name." - KP
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