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Direct Link To This Post Posted: 05 Jan 2011 at 15:35
Originally posted by The_Dude The_Dude wrote:

The saga at the north flag continues...

04JAN11 23:15 [mCrow] forces sent by ScottFitz arrive with orders to Occupy. 535 casualties inflicted.
04JAN11 22:46 [H?] forces sent by Mr Andersson arrive with orders to Occupy. 483 casualties inflicted.
04JAN11 22:36 [H?] forces sent by Mr Andersson arrive with orders to Occupy. 1561 casualties inflicted.
04JAN11 22:32 [Peace] forces sent by DarthVader98 arrive with orders to Occupy. 0 casualties inflicted.
04JAN11 22:04 [Peace] forces sent by Naper arrive with orders to Attack. 352 casualties inflicted
As we saw in an earlier post...Naper cleared the north flag with the Attack command which left the flag unoccupied.  But this was a well planned attack.  Peace armies (that's ironical) had been hitting this flag for several hours before Naper cleared it.  And just 18 minutes later my neighbor and former alliance-mate DarthVader98 arrived and claimed the flag for Peace.
Not for long...I didn't notice if H? snatched the flag between Peace and mCrow...
 
I think this little snap shot illustrates the ebb and flow of the tourney perfectly.


Thanks for your efforts, TD. Your commentary makes the tourney a bit more exciting.
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Direct Link To This Post Posted: 05 Jan 2011 at 17:15
OK, I'm using midnight server as my start point for this report...
 
North Flag:
22 Armies have hit this flag since then!  That's a busy flag.
 
Northeast Flag:
H? has reinforced, but I also see some H? armies coming through with Attack orders which tells me that H? thought they might lose this flag.  In other words, H? feels a little vulnerable here (hint, hint).  Only 1 small GOON army contested the flag.
 
East Flag:
GOON continues to hold the flag and reinforce.  Peace hit the flag with 6 armies but did not take it from GOON.  A big Dlord army (Flipper) hit and the flag had 16,912 casualties - my very rough estimate makes that a roughly 5K army flipper sent/lost [I encourage GOON to post a copy of the battle report in this thread].  H? sent 2 armies to this flag.
 
Southeast Flag:
Dlord continues their monopoly of this flag.  Reinforcements are still arriving.  VIC has hit the flag hard...Old friend WarriorBunny (Savior of The Alamo!  God bless WB) caused 14,984 casualties here....another large army destroyed.  [I encourage Dlord to post a copy of the battle report in this thread.]
 
South Flag:
H? continues their monopoly of this flag.  VIC has hit it with 8 armies.  And mCrow sent an army here...mCrow is all over the place in this tourney.
 
This is now the bloodiest flag in the tourney.
 
I wonder if VIC has made a mistake in attacking 2 well defended flags...splitting their attacks has left them with no flag to show for their efforts.  Not that concentrating on a single flag would have assured success, but it would certainly improve the odds for the attacker.  We'll see if VIC modifies their strategy over the next few days.
 
Southwest Flag:
Another H? monopoly.  Very quiet at this flag.  No one seems interested in trying to wrest this flag from H?'s mighty grip.  Seems like this would allow H? to send more forces to the South flag as well as make plays on other flags.  (Hint, Hint...perhaps one or more top 10 alliances (Crows?) could pressure H? at the SW while VIC concentrates on the S flag...which I'm sure would tickle Dlord's fancy.)
 
West Flag:
Lots of activity here.  Peace, Curse, T?, Strike Team, and Sir all have sent armies here.  The appearance of ST is notable given their general quietness.
 
Northwest Flag:
Activity is slowing (at least for the moment).  Curse continues to reinforce.   A few small attacks have taken place here.
 
RECAP: 3 Flags have been held by just 1 alliance for the entire tourney.  1 Dlord and 2 H?.  I suspect that if these flags are to be captured, 2 or more alliances will need to work together at each contested flag.
 
Good luck and good gaming to everyone! Clap
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Createure View Drop Down
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Direct Link To This Post Posted: 05 Jan 2011 at 17:30
Interestingly the H? S flag has more defence than the all the GOON/Dlord/Curse stronghold flags combined even after VICs most recent wave of assaults, almost triple the defending army size of any other flag in the tournament...

I wonder if there is a little more motivation VIC has for going for the toughest flag in the tournament than meets the eye?

IMO if VIC just wants a flag to earn a share of the prize they could not have picked worse flags. Possibly VIC leadership has made a very poor decision. I have little doubt that they would have captured any other flag in the map by now if they had shown it the same attention as they have put into 0|-500.
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Direct Link To This Post Posted: 05 Jan 2011 at 17:46
Sometimes being the "Big Dog" attracts attention.  True competitors are drawn to tough challenges.  Best wants to fight the best.
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Direct Link To This Post Posted: 05 Jan 2011 at 18:06
I'm glad they're going after tough flags. That means less pressure on the rest of us. 
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Direct Link To This Post Posted: 05 Jan 2011 at 18:13
Originally posted by Createure Createure wrote:

IMO if VIC just wants a flag to earn a share of the prize they could not have picked worse flags. Possibly VIC leadership has made a very poor decision. I have little doubt that they would have captured any other flag in the map by now if they had shown it the same attention as they have put into 0|-500.


Once you have commited this much troops to a position holding on to it seems the only choice and hoping for the best.
I can understand VIC is holding on to that flag..... I feel if they would change their focus it would feel a little like defeat.
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Direct Link To This Post Posted: 05 Jan 2011 at 19:42
Originally posted by Iduna Iduna wrote:

Once you have commited this much troops to a position holding on to it seems the only choice and hoping for the best.

VIC don't have a position at the moment and haven't had one all tournament... they are attacking a very well defended H? position.. keep up.

Originally posted by Iduna Iduna wrote:

I can understand VIC is holding on to that flag.....

ditto what I just said

Originally posted by Iduna Iduna wrote:

I feel if they would change their focus it would feel a little like defeat.

sure, now they've throw so many troops down the same drain... all I was saying was that if VIC wanted a flag so they could get a share of the prizes then picking ANY other flag would have been easier. Which is why I think either VIC leaders made a mistake... or they have a seperate agenda to just winning flags.
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Direct Link To This Post Posted: 05 Jan 2011 at 19:42
Maybe we can get some input from VIC directly on these topics.  (nudge, nudge)
 
I want to give a shout out and props to my Very Good Friend, The Most Honorable Pasi/Rymis (peace).  He has made his 1st appearance in the tourney at the north flag.  And grand entry indeed!  He captured the flag for Peace with an engagement causing 3,797 casualties.  Word of caution...Pasi fields big armies.


Edited by The_Dude - 05 Jan 2011 at 19:44
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Direct Link To This Post Posted: 05 Jan 2011 at 19:57
Originally posted by Iduna Iduna wrote:

Originally posted by Createure Createure wrote:

IMO if VIC just wants a flag to earn a share of the prize they could not have picked worse flags. Possibly VIC leadership has made a very poor decision. I have little doubt that they would have captured any other flag in the map by now if they had shown it the same attention as they have put into 0|-500.


Once you have commited this much troops to a position holding on to it seems the only choice and hoping for the best.
I can understand VIC is holding on to that flag..... I feel if they would change their focus it would feel a little like defeat.
 
It strikes me as pouring good money after bad...
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Direct Link To This Post Posted: 05 Jan 2011 at 20:52
Sent By: System
Received By: Faldrin
Sent: 05JAN11 09:05
Subject: Victorious defense by Feonite's forces at Square 500|-500 under attack by Warrior Bunny's forces from Larkeslia

Two opposing forces clash against each other.

Swordsmen, and especially cavalry, find attacking into very mountainous terrain difficult - although ranged units can excel.

Narrow passes and gulleys hinder any mounted units' ability to defend adequately. Nimble spear units have no such worries here, and defending bowmen are able to use their height advantage to maximum effect.

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Bain Elven Trueshot 1 Damaged for 250, 0 health remains.
Troops: Elven Trueshots 5939 5939 0
Commander: Longram Marshal 1 Damaged for 200, 0 health remains.
Troops: Swiftsteeds 140 140 0

Defenders: Unit: Quantity: Casualties: Survivors:
Commander: Gramhald Yeoman 1 Damaged for 91, 109 health remains.
Troops: Yeomen 46 21 25
Troops: Halbardiers 9 4 5
Troops: Axmen 789 360 429
Troops: Stalwarts 19 8 11
Troops: Slingers 12 5 7
Troops: Crossbowmen 10 4 6
Troops: Packsmen 5 2 3
Commander: Daxin Silverhoof Runerider 1 Damaged for 45, 55 health remains.
Troops: Runeriders 123 56 67
Commander: Kabbar Graybeard Halbardier 1 Damaged for 91, 109 health remains.
Troops: Halbardiers 285 130 155
Commander: Gimli Darkforge Axman 1 Damaged for 68, 82 health remains.
Troops: Stalwarts 687 314 373
Commander: Ragknot Stonebow Crossbowman 1 Damaged for 68, 82 health remains.
Troops: Crossbowmen 163 74 89
Commander: Gunthry Packmule Packsman 1 Damaged for 43, 52 health remains.
Troops: Packsmen 83 37 46
Commander: Yeo Yeoman 1 Damaged for 55, 66 health remains.
Troops: Halbardiers 186 85 101
Troops: Axmen 37 16 21
Troops: Stalwarts 159 72 87
Commander: Cross Crossbowman 1 Damaged for 55, 66 health remains.
Troops: Crossbowmen 176 80 96
Commander: Stal Stalwart 1 Damaged for 43, 52 health remains.
Troops: Stalwarts 140 64 76
Troops: Runeriders 8 3 5
Commander: Axel Stalwart 1 Damaged for 53, 63 health remains.
Troops: Halbardiers 191 87 104
Troops: Axmen 3 1 2
Troops: Stalwarts 511 233 278
Troops: Slingers 2 0 2
Troops: Crossbowmen 192 87 105
Commander: Balin Quickaxe Packsman 1 Damaged for 68, 82 health remains.
Troops: Halbardiers 82 37 45
Troops: Stalwarts 107 48 59
Troops: Crossbowmen 133 60 73
Troops: Runeriders 29 13 16
Commander: Buzz Stalwart 1 Damaged for 43, 52 health remains.
Troops: Stalwarts 159 72 87
Commander: Licorice Stick Halbardier 1 Damaged for 45, 55 health remains.
Troops: Halbardiers 72 32 40
Troops: Crossbowmen 143 65 78
Troops: Runeriders 9 4 5
Commander: Turon Stalwart 1 Damaged for 43, 52 health remains.
Troops: Halbardiers 264 120 144
Troops: Axmen 264 120 144
Troops: Stalwarts 702 320 382
Troops: Crossbowmen 391 178 213
Commander: Bombur Crossbowman 1 Damaged for 43, 52 health remains.
Troops: Halbardiers 442 202 240
Troops: Axmen 445 203 242
Troops: Stalwarts 843 385 458
Troops: Crossbowmen 895 409 486
Commander: Balinor Stalwart 1 Damaged for 43, 52 health remains.
Troops: Halbardiers 133 60 73
Troops: Axmen 106 48 58
Troops: Stalwarts 516 235 281
Troops: Crossbowmen 327 149 178
Commander: The Unusual Suspect Crossbowman 1 Damaged for 43, 52 health remains.
Troops: Halbardiers 697 318 379
Troops: Crossbowmen 698 319 379
Commander: Orthwyn Halbardier 1 Damaged for 86, 104 health remains.
Troops: Halbardiers 42 19 23
Commander: Durzo Crossbowman 1 Damaged for 86, 104 health remains.
Troops: Crossbowmen 42 19 23
Commander: Kelsier Runerider 1 Damaged for 68, 82 health remains.
Troops: Stalwarts 55 25 30
Troops: Runeriders 29 13 16
Commander: Thrasyvoulos Stalwart 1 Damaged for 43, 52 health remains.
Troops: Stalwarts 98 44 54
Commander: Montgomery Yeoman 1 Damaged for 43, 52 health remains.
Troops: Crossbowmen 53 24 29
Commander: Leonidas Packsman 1 Damaged for 43, 52 health remains.
Troops: Packsmen 49 22 27
Commander: Rommel Runerider 1 Damaged for 43, 52 health remains.
Troops: Runeriders 13 5 8
Commander: Leader Def Yeoman 1 Damaged for 68, 82 health remains.
Troops: Yeomen 29 13 16
Troops: Halbardiers 29 13 16
Troops: Crossbowmen 29 13 16
Commander: Leader Off Yeoman 1 Damaged for 43, 52 health remains.
Troops: Axmen 42 19 23
Troops: Stalwarts 42 19 23
Troops: Packsmen 42 19 23
Troops: Runeriders 2 0 2
Commander: Delbert Packer Packsman 1 Damaged for 43, 52 health remains.
Troops: Packsmen 9 4 5
Commander: Stokman Axhelm Axman 1 Damaged for 53, 63 health remains.
Troops: Halbardiers 29 13 16
Troops: Stalwarts 140 64 76
Commander: Gilbi Swiftbolt Crossbowman 1 Damaged for 91, 109 health remains.
Troops: Crossbowmen 29 13 16
Commander: Roc Blackaxe Axman 1 Damaged for 58, 69 health remains.
Troops: Axmen 201 91 110
Commander: Titchy Razorslice Stalwart 1 Damaged for 68, 82 health remains.
Troops: Stalwarts 44 20 24
Commander: Arutha Stalwart 1 Damaged for 43, 52 health remains.
Troops: Runeriders 29 13 16
Commander: Nain GrimPacker Packsman 1 Damaged for 43, 52 health remains.
Troops: Runeriders 55 25 30
Commander: Dwain GlimmerStal Stalwart 1 Damaged for 91, 109 health remains.
Troops: Stalwarts 264 120 144
Commander: Dolmak Bolt-Feather Crossbowman 1 Damaged for 68, 82 health remains.
Troops: Crossbowmen 55 25 30
Commander: Nori Ironheart Halbardier 1 Damaged for 43, 52 health remains.
Troops: Halbardiers 55 25 30
Commander: Sir Jerval Stalwart 1 Damaged for 45, 55 health remains.
Troops: Stalwarts 187 85 102
Commander: Sir Torren Stalwart 1 Damaged for 45, 55 health remains.
Troops: Halbardiers 77 35 42
Commander: Sir Eyract Stalwart 1 Damaged for 45, 55 health remains.
Troops: Crossbowmen 79 36 43
Commander: Sir Fraxtal Stalwart 1 Damaged for 45, 55 health remains.
Troops: Runeriders 40 18 22
Commander: Sir Nerval Axman 1 Damaged for 43, 52 health remains.
Troops: Halbardiers 51 23 28
Troops: Axmen 19 8 11
Commander: Sir Tepala Axman 1 Damaged for 43, 52 health remains.
Troops: Crossbowmen 146 66 80
Commander: FCP Yeoman 1 Damaged for 45, 55 health remains.
Troops: Yeomen 98 44 54
Troops: Halbardiers 49 22 27
Troops: Axmen 59 26 33
Troops: Slingers 50 22 28
Troops: Crossbowmen 148 67 81
Commander: Commander Stalwart Runerider 1 Damaged for 43, 52 health remains.
Troops: Yeomen 9 4 5
Troops: Halbardiers 22 10 12
Troops: Axmen 9 4 5
Troops: Stalwarts 71 32 39
Troops: Slingers 9 4 5
Troops: Crossbowmen 16 7 9
Troops: Packsmen 9 4 5
Troops: Runeriders 19 8 11
Commander: Markris Death Rider Runerider 1 Damaged for 43, 52 health remains.
Troops: Runeriders 59 26 33
Commander: Dribble Master Axmen Stalwart 1 Damaged for 43, 52 health remains.
Troops: Stalwarts 146 66 80
Commander: Crass the Deadly Sting Crossbowman 1 Damaged for 43, 52 health remains.
Troops: Crossbowmen 59 26 33
Commander: Kibrik the Stave Lord Halbardier 1 Damaged for 43, 52 health remains.
Troops: Halbardiers 59 26 33
Commander: Balin Longaxe Runerider 1 Damaged for 68, 82 health remains.
Troops: Halbardiers 68 31 37
Commander: Thrain Biteblade Runerider 1 Damaged for 68, 82 health remains.
Troops: Stalwarts 95 43 52
Commander: Thror Steelbolt Runerider 1 Damaged for 68, 82 health remains.
Troops: Crossbowmen 95 43 52
Commander: Commander Halbardier Runerider 1 Damaged for 53, 63 health remains.
Troops: Yeomen 8 3 5
Troops: Halbardiers 49 22 27
Troops: Axmen 8 3 5
Troops: Stalwarts 172 78 94
Troops: Slingers 8 3 5
Troops: Crossbowmen 49 22 27
Troops: Packsmen 7 3 4
Troops: Runeriders 25 11 14
Commander: Thye Oman Yeoman 1 Damaged for 45, 55 health remains.
Troops: Yeomen 107 48 59
Troops: Halbardiers 133 60 73
Commander: Captain Swarthy Stalwart 1 Damaged for 45, 55 health remains.
Troops: Axmen 82 37 45
Troops: Stalwarts 107 48 59
Commander: Nock Darrow Slinger 1 Damaged for 45, 55 health remains.
Troops: Slingers 107 48 59
Troops: Crossbowmen 133 60 73
Commander: Jack Assaddle Packsman 1 Damaged for 45, 55 health remains.
Troops: Packsmen 55 25 30
Troops: Runeriders 107 48 59
Commander: Wengalf Runerider 1 Damaged for 86, 104 health remains.
Troops: Halbardiers 82 37 45
Commander: Logan Stalwart 1 Damaged for 53, 63 health remains.
Troops: Stalwarts 55 25 30
Commander: Kylar Runerider 1 Damaged for 86, 104 health remains.
Troops: Crossbowmen 82 37 45
Commander: Nuramon Crossbowman 1 Damaged for 53, 63 health remains.
Troops: Runeriders 29 13 16
Commander: Faldrin Stalwart 1 Damaged for 43, 52 health remains.
Troops: Halbardiers 64 29 35
Troops: Stalwarts 486 222 264
Troops: Crossbowmen 389 177 212
Commander: Yrsdal Stalwart 1 Damaged for 43, 52 health remains.
Troops: Stalwarts 185 84 101
Troops: Crossbowmen 237 108 129
Commander: Sir Baxter Stalwart 1 Damaged for 43, 52 health remains.
Troops: Stalwarts 195 89 106
Commander: Sir Gabriel Axman 1 Damaged for 45, 55 health remains.
Troops: Halbardiers 246 112 134
Troops: Crossbowmen 335 153 182
Commander: Sir Norman Runerider 1 Damaged for 68, 82 health remains.
Troops: Runeriders 57 26 31
Commander: Holgar Firestone Yeoman 1 Damaged for 43, 52 health remains.
Troops: Halbardiers 29 13 16
Troops: Crossbowmen 24 10 14
Commander: Fergal Tonhefter Axman 1 Damaged for 43, 52 health remains.
Troops: Yeomen 4 1 3
Troops: Axmen 29 13 16
Commander: Harmful Halbardier 1 Damaged for 43, 52 health remains.
Troops: Halbardiers 484 221 263
Troops: Crossbowmen 484 221 263
Commander: Commander Stalwart Runerider 1 Damaged for 43, 52 health remains.
Troops: Stalwarts 62 28 34
Troops: Crossbowmen 123 56 67
Commander: Stalwart 2 Stalwart 1 Damaged for 43, 52 health remains.
Troops: Stalwarts 54 24 30
Troops: Crossbowmen 98 44 54
Commander: Cross Crossbowman 1 Damaged for 43, 52 health remains.
Troops: Crossbowmen 82 37 45
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