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Topic ClosedJuly 29 Release Bug Reports

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draebor View Drop Down
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Direct Link To This Post Posted: 30 Jul 2012 at 19:03
Originally posted by Rohk Rohk wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by Garth Garth wrote:

Returning Cotters take 20 hours in many cases to come home.
This should now be resolved.

How long should they take to harvest a mineral or herb patch? I sent out one each to two different patches and it says they will be harvesting for 20 hours before returning.


Same here... got a cotter harvesting minerals and it's going to take about 24 hours to harvest.  Is that a bug or a feature?
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Rill View Drop Down
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Direct Link To This Post Posted: 30 Jul 2012 at 20:24
Long harvesting seems to be a feature, in theory we should send more cotters to speed up the harvesting.  They deliberately don't share the harvesting rate for the resources; I imagine we'll all be developing and sharing little tables with that information; it gives us something to do while the devs are working on other features.
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Direct Link To This Post Posted: 30 Jul 2012 at 21:34
I ran into a bug today with one of my commanders.  I'm not sure if it's related to the new commander page, or if was a bug that's been there all along.

Commander was promoted from a Death Pack.  He was level 14, with 10 levels of Heroism and 4 levels of Charge.  On making enough xp for level 15, I tried to level up Charge to 5.  The level up button is present, but when I click it, I get an "unable to complete request" error that says " This Commander has already upgraded this bonus 10 times."

Another commander leveled from 11 to 12 and was able to level up Close Quarter Penetration from 1 to 2 successfully.
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Direct Link To This Post Posted: 30 Jul 2012 at 22:09
The commander skill leveling problem may be occurring when upgrading the "special" skill that allows an upgrade of a division bonus to 15 rather than 10 (even though the upgrades are not to more than 10).  At least, that has been the case for the two people I've heard describe the problem.
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Direct Link To This Post Posted: 30 Jul 2012 at 22:35
So, I'm confused. Currently cotters don't bump other cotters, they al just collect on the same square. Is this the way it's suppose to be? =\
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Direct Link To This Post Posted: 30 Jul 2012 at 23:00
Player Laguna reported being able to use Tenaril's Spell with a cotter from that city out gathering.  This seems to go against the general rule that all units must be in a city for the city to be able to relocate.  Is this an intended effect?
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Myzel View Drop Down
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Direct Link To This Post Posted: 30 Jul 2012 at 23:58
I finished building a herbalist's guild but for some reason I am not able to build a herbalist at my marketplace. Instead, it gives me a cotter. (While I have no cottage in that town.)
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Direct Link To This Post Posted: 31 Jul 2012 at 00:06
myzel, have you researched herbalism as well as herbalist guild? (thanks to quackers & arkenor for that info)
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Direct Link To This Post Posted: 31 Jul 2012 at 00:13
Ah, good catch. That research hasn't finished yet. But I'm still not sure where the cotter came from. Is that normal?
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Direct Link To This Post Posted: 31 Jul 2012 at 01:32
Caravans Caravans
0 p/h
 10  6m 15s
(9.60 p/h)
0 % 6m 15s
(9.60 p/h)

max
Cotters Cotters
0 p/h
10  18m 45s
(3.20 p/h)
0 % 18m 45s
(3.20 p/h)

max

Production Schedule

Unit Built Left Start Progress Complete Time Remaining
Cotters Cotters 0/3 3 31 Jul 00:00:06
31 Jul 00:30:06 27m 58s 0



I think the cotter build times are off or am i just missing something?
It's beyond fairytale, it's inconceivable!
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