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twilights View Drop Down
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Direct Link To This Post Topic: is the game becoming too complex?
    Posted: 19 Mar 2013 at 13:33
is the game becoming too complex? are others finding it too time consuming? with the addition of broken being added and factions coming alive and battle magic are others like myself spending more and more time to not only current game play but concern about new additions making the game too time consuming? what are others thoughts and suggestions to make the game more time manageable? i suggest quicker build time, reduction in allowable castles and quicker delete times for inactive accounts. the game is changing, older game basics need to change also or be corrected.
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Direct Link To This Post Posted: 19 Mar 2013 at 14:01
The game is a complex and time consuming as you make it, the issue here is about players being unwilling to accept that you are meant to specialise your account for a role in this game, which has always been the devs intention and has been stated from the very start.

Yes if you want to manage an account that can hunt, harvest, trade and has strong military and magic capabilities, all on a competitive basis with players that actually bother to specialise; then you will have a hard time, but that is not how the game should be played.

Regarding your views on how to make it more manageable;


I do not see how quicker build times will mean less work as it will mean queuing construction more often, nor can I comprehend how anyone would not see this fact.

A reduction in allowable 'cities' will do nothing that you can not do yourself, if you cant handle 10 cities then dont build 10.  How many times (and how many threads will you make) will you try to have such a limit placed on other players? just cause you cant be bothered to put the time and effort in.

This is and always has been a long term game, setting delete times too quick would be VERY detrimental to its long term player base.



As an aside, from reading through your many posts here I would just like to ask WHY you play illyriad?  You constantly suggest huge changes to this game (which so many people love so much) which would make it like some Evony clone.  If you want a game more like Evony then why not spend your time playing Evony?

P.S. please put any response on this forum thread, rather than sending me a mail, I am tired of the lies that you send to me in mails.


Edited by Darkwords - 19 Mar 2013 at 14:02
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twilights View Drop Down
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Direct Link To This Post Posted: 19 Mar 2013 at 14:09
please stop trolling me
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Aral View Drop Down
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Direct Link To This Post Posted: 19 Mar 2013 at 15:29
Gameplayer, you spend inordinate amounts of time suggesting things that the GMs will probably never implement, and then you take offense when someone disagrees with you about something that you posted on a SUGGESTIONS forum.  The very point of this forum is for ideas to be suggested, and then for other members of the community to agree/disagree about how useful the changes would be in the game. Darkwords did just that.  

Furthermore, when he questions your overall opinion on this game and suggests an alternate game to play, he isn't attempting to troll you.  He is just asserting HIS opinion, and just as you asserted yours, you are fully entitled to respond respectfully with a continuous assertion of YOUR opinion.  Name-calling doesn't help you in the least bit, since it won't sway his argument OR gain respect from other people.

Please note this is MY opinion, and again I say that you are fully entitled to respectfully disagree with it.  
Aral Llc is not responsible for any grievous bodily harm sustained while reading this signature. No rights reserved.
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Direct Link To This Post Posted: 19 Mar 2013 at 16:28
I find the game's complexity to be just fine. It does take me a significant amount of effort to coordinate all my hunting, harvesting, trading and crafting. If the game were simpler I would find it too repetitive. You can reduce complexity by choosing not to hunt, gather and craft. Restrict yourself to five cities if you wish. Many players do that.

I will probably stop at six cities. 1 capital, 1 plate steel crafting city, 1 general equipment city, 1 geomancy city, 1 brewing city and 1 mining city.
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Direct Link To This Post Posted: 19 Mar 2013 at 16:30
P.S. It is unlikely that I will participate in Broken Lands. I think another set of cities would be too much work.
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Direct Link To This Post Posted: 19 Mar 2013 at 17:00
I would like to propose that anyone considering using the word "Evony" (Or, for that matter, "Farmville") take a minimum of thirty seconds to consider whether it is actually leading to productive discussion.  Usually, they just seem to be people telling others with different play styles to leave the game.  And yes, I did this.   
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Darkwords View Drop Down
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Direct Link To This Post Posted: 19 Mar 2013 at 17:24
I took longer than that Aurordan (its been months in which I've resisted saying that to GP), but it was merely honest advice from my viewpoint.  If a player here is constantly moaning that this game takes too much time, has too little combat, etc, etc...

I honestly think they would be best off playing something different, rather than spending their time in the forums moaning that this game should be changed to suit their type of game style.  After all, many of the regular players here, played Evony first and came here to get away from that type of game and its players.

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Direct Link To This Post Posted: 19 Mar 2013 at 17:28
Most of the added additions to the game are welcomed. I was attracted to the harvesting aspects of the game, but it became too time consuming, so I don't really bother with it more than once a day now.

Adding 10 more towns, for a total of 20, is definitely not a good addition. Alliances/Confeds will become too strong and will dictate their rules to all of Illy. Before others comment about this you should know the devs have already said future movements between continents is likely.

The bonuses/penalties in game should be defined better on the official forum, not a 3rd party app.

I agree that build times are fine, but some tweaks could help keep the game interesting and worth playing in the long run...Unlimited queues for levels up to 7 or 12, reducing the exodus penalty to 16, letting towns exodus when they're being attacked or have incoming attacks, letting us terraform our surrounding squares are just a few tweaks that could make the game more enjoyable.
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Direct Link To This Post Posted: 19 Mar 2013 at 18:27
I agree with changes should be made to make the game less time consuming.  I disagree with almost every single suggestion made for that though.  

@GP
You already made a thread about 5 cities, so i'll just point you to it to see everyone's rejection of it.  In fact quicker build time was brought up in another thread as well.  So once again go see that one.
As for delete time, how long it takes accounts to get deleted has no bearing on how much time it takes you to play.  I find 90 days to be fine.

@Epi
Yea I kinda agree the BL 'expansion' seems to just be server 2 in all regards.  Especially given there is 'almost' no interaction between the two.  But Alliances/Confeds will be no more powerful than they are now.  Simple fact is if you play a team game, and come alone the other team will stomp you.  

Yea totally agree there on the bonuses/penalties.  

Actually after that they just seem like ur suggestions rather than actual time saving things.  

I suggest a type of repeat harvest where we can tell our harvesters to return to the herb/min/anat patch.  As well as a similar thing with vans.  Ex 'if maxed wood, send wood to hub x'  

Also for hubs can we have a 'pick up' option.  IE one where we send a van from town x, the van picks up the good and then comes back.  Rather than the current method where we have to send a van, tell it to stay, then ship the van back to town x and tell it to stay again?

I would suggest a auto-fill adv res que, but you can just stack 10k goods in it and not worry about it for a year.  


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