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Is Illyriad a Game or a Playground?

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Mr. Ubiquitous Feral View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mr. Ubiquitous Feral Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jul 2015 at 17:43
RL:   Abbreviation for Real Life, a free MMORPG/FPS that automatically logs you in when you exit all other computer games.  Unfortunately, there's a very steep learning curve, and there doesn't appear to be any respawn for dead players.

Maybe Illy is the Real World, and we play in 'RL'?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 06 Aug 2015 at 21:54
Originally posted by Mr. Ubiquitous Feral Mr. Ubiquitous Feral wrote:

RL:   Abbreviation for Real Life, a free MMORPG/FPS that automatically logs you in when you exit all other computer games.  Unfortunately, there's a very steep learning curve, and there doesn't appear to be any respawn for dead players.

Maybe Illy is the Real World, and we play in 'RL'?


Thanks for the laugh!  Sometimes I do feel like Illyriad takes up a lot of time and energy in the real world that I could spend doing other things...but I'm having way too much fun for other thing to intrude.

On Rill's point I would agree.  It is what WE make it, not what the devs make it or any other group.  If it's to be successful I would think we would want to make it as pleasant a playground as possible.

In response to Brandmeister's thoughtful:

Illyriad is a game about empires. It might not have a developer-defined endgame, but it is still a MMORTS or "grand strategy" game.

I must agree pretty much, except the part about "a game about empires." It may be about empires if your goal is empires, but one could play in the sandbox without a desire to have an empire.  Just as you might describe a playground as "a grade school playground with swings, seesaws, four square and basketball courts, you don't therefore exclude the playing of other things like hopscotch, badminton and curling (well, maybe curling...LOL).  As Rill said, we make of it what we want, a position I think includes making empires or just hanging out typing away in the forums all day because that's what we enjoy.

The "strategy" part of it depends a lot on what you are aiming to accomplish. I can imagine a player with the goal of having a 50k city sneaking over into a corner somewhere and quietly building that one city all by himself or herself.  Or another wanting to reach the 40 city limit first.  Or another wanting to greet all the new players and make them feel at home.  Lots of strategies for doing what you want.  That's just like a playground, isn't it?

AJ

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 06 Aug 2015 at 23:17
I find the playground metaphor inaccurate. People might set personal goals or enjoy specific activities within Illyriad, but everything is in the context of empires. Every building in your city is to produce troops, decrease their cost, or produce the items necessary to build and arm them. All the rare materials on the map exist to make munitions, or are presently useless. Magic, research, sovereignty, crafting, diplomacy, trade--they are all ultimately present to support armies. Players like myself might specialize in a few aspects like trade and crafting, but the whole of the game mechanics are oriented directly or indirectly around troops.

How those troops are used is the crux of Illyriad. Many enjoy hunting and tournaments, a few enjoy wars. The existence of some pacifist options doesn't change the fundamental nature of the sandbox--Illyriad is a game about empires.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Venita Quote  Post ReplyReply Direct Link To This Post Posted: 07 Aug 2015 at 00:44
You all think too much, debate too much.   Plain and simple ,  Illy is a war game . Some may not engage in military activities,  but every aspect supports troops. From harvesting , crafting, and on.  It is all to support/build/armour your troops.  

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 07 Aug 2015 at 00:50
War isn't the only outlet for empires to use troops. Tournaments probably consume more troops than wars.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote jcx Quote  Post ReplyReply Direct Link To This Post Posted: 07 Aug 2015 at 03:56
Hi Aj,

Illyriad is a game, but the play style depends on the player (yourself) if you wanted to play it militarily or whatever you wish to do with it - go on. Nobody will stop you from pursuing it. 

I'm enjoying the game even without military action for the past year through building, hunting, solving mysteries (ahem), etc. that triggers my interest and I am playing at my own pace.

War is a tedious task - it requires time, rl money and etc. for players wanted to be on the war side its fine they can play until they ran out both of game and rl resources and we don't mind.

Piece of Advice, enjoy the game - explore or do whatever you wish to do so. Personally it doesn't matter to me if you enjoy the game by debating about the game itself it works it both ways either too. lol

have fun and happy hunting!
Disclaimer: The above is jcx|orcboy's personal opinion and is not the opinion or policy of Harmless? [H?] or of the little green men that have been following him all day.

jcx in H? | orcboy in H?
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 07 Aug 2015 at 13:51
Originally posted by Venita Venita wrote:

Plain and simple ,  Illy is a war game . Some may not engage in military activities,  but every aspect supports troops. From harvesting , crafting, and on.  It is all to support/build/armour your troops.
you might as easily say that illy is a game about the accumulation of wealth, and that all military units do is protect one's resources. the military endgame is the one the devs have spent the most time on. there might be many other opportunities to spend one's gold, were the devs interested in expanding illy rather than their other endeavours.

ajqtrz is attempting to build an analogy that will force the forum audience into a position that individual players, and by extension groups of players, have a "right" to play without interference from other players; i.e., to set up islands of play protected by "universally accepted" principles (e.g., the 10-square rule). i actually accept the analogy but reject his regimented view of playground activities. i do not think this argument is likely to change many minds.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 07 Aug 2015 at 20:22
Angrim,

As usual you see the connection between what is being discussed and implications of the answer you give to the question.  Very good.  But that, in itself, does not answer the question.  Motives for answering the question one way or the other do not make the answer given true or untrue.  Only the actual answer is relevant.

Still, it's good you see the connection as those who see Illy as a playground may be more persuadable in other matters.  So the more that become convinced of the playground nature of the game the better for my position on other matters.

But I don't intend and don't envision any sort of "islands of play protected by 'universally accepted' principle" I envision a time when all of Illy is protected from players intimidating other players with threats of coercion for what they have said in the forums or where they plant their cities.  In other words, no islands, but two continents (at this time) of freedom. 

In the end if Illy is more of a playground then such a vision may be the only moral choice one can make as on a playground it is assumed that each person present should be able to go about their business without being unduly or unfairly treated by the others on the playground. 

And as far not changing minds... sadly sometimes people wish to follow their emotions rather than the logic and even if you show them the logic they find a way to squirm out of where the logic would take them.  Most people are driven by the logic of their emotions rather than of their minds.

So is Illy a playground or a game?  And if you answer one or the other, do tell us why you think the way you do.

AJ
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 07 Aug 2015 at 20:46
Originally posted by Venita Venita wrote:

You all think too much, debate too much.   Plain and simple ,  Illy is a war game . Some may not engage in military activities,  but every aspect supports troops. From harvesting , crafting, and on.  It is all to support/build/armour your troops. 


You think to little and debate not at all.   Plain and simple.  Illy is a playground.  Some may engage in military activities, but every aspect supports whatever goal you have, from harvesting, crafting and so on.  It is all to support/build/create whatever it is you want to support/build/create.

You see the problem?  When you only make statements without evidence or reasoning to back them up all I have to do is state the opposite and we fail to progress in our understanding.

But allow me to explain my statements.  That Illy is a complex location is obvious since we wouldn't be discussing this question if it were obvious to all.  What is obvious to you is not always obvious to all, or even to many.  I would argue that if you wanted to actually engage in the question at hand you would find that both the "game" and the "playground" descriptions have some evidence in and reasoning in support, but that you would need to actually do more thinking to comprehend that to be so.

You say "Illy is a war game" because you can make war in Illy.  That is like saying my 2008 Chevrolet Impala is a taxi because I can use it like one.  Illy is a structure of web pages in cyber space used by some to simulate wars and used by others to simulate other human (and non) activities.  It is a simulation in one sense, but an incomplete one since is sets up an imaginary world where real people can explore differing roles, from warrior to trainer, trader to merchant and so on and shape to some degree whatever it becomes.  As it is now, it is no more a "war game" than the world is a "war world."  Of course if you mean by "a war game" that you cannot exist in Illy without going to war, I would beg to differ with you as there are hundreds of players who have never gone to war, and some of us have only done so because we were attacked.

So if it is a war game, it is because you CHOOSE to make it so.  I have no problem with you doing so, so long as you leave me the freedom to CHOOSE to not make it a war game.  The point being that you can choose to make it a war game and I can choose to do otherwise just as on a playground you can choose to play basketball or choose to play hopscotch.  And if you choose to one or the other if you force others to play what it is you are playing, then you have taken their choice away.  So a playground may emphasize baseball and have baseball diamonds, but we can all choose to play Frisbee golf on it, or football or whatever.   Illy is a place of choices. 

In addition, while every aspect does support troops, every aspect also supports hunting NPC's, trade, quests, and the like.  The designers may have spent more time and energy on the warfare aspect of it, and perhaps it's because they want to attract warriors, but that doesn't mean they built it to be a war game.  I can build a playground with 200 basketball courts but that doesn't mean the skate-boarders are not allowed to skate board.

So Illy reflects a simulated playground.  A playground with all kinds of tools for real people to use with their imagination to create a whole range of things, including wars, peace treaties, harvesting, roads, forum discussions, quests, tournaments and the like.  Just like a playground its a cyber space playground.

Now how about expanding on your post and giving us some reasoning upon which to chew.

AJ
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 08 Aug 2015 at 01:55
Originally posted by ajqtrz ajqtrz wrote:

But I don't intend and don't envision any sort of "islands of play protected by 'universally accepted' principle" I envision a time when all of Illy is protected from players intimidating other players with threats of coercion for what they have said in the forums or where they plant their cities.  In other words, no islands, but two continents (at this time) of freedom.
if you like, i can amend my comment to read "single monolithic culture supporting only his play style". it would be accurate in a sense, but i think it misses the point you are attempting to make here that *separate* activities are pursued in a playground. in that sense, the sandbox really is the better analogy, as the sandbox provides no structure for play and no preordained divisions between participants involved in different activities.
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