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Topic ClosedInter-city troop movement

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Albatross View Drop Down
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Direct Link To This Post Posted: 24 Oct 2011 at 11:27
I remain to be convinced (but am not against) the idea. As usual, there would have to be substantial costs with each move.

There are lots of sensible ways of doing it though - here are some suggestions:

1. A migrating army must camp 1 square outside the 'away' town for 2 days.
Justification: while adjustments are made within to accommodate them, it's different from Sally Forth, and it makes them vulnerable to attack in some situations.
 
2. Their upkeep costs are split 60:60 (yes, that's 120%) between the home town and the away town.
This might not work for small fees, unless there's a hidden fractional precision for gold; maybe settle for +1 gold per unit payable as a fee by the away town.

3. Commanders still belong to their home towns.
This would limit the amount of lending, and although units can be re-assigned to commanders, this rule prevents the really big transfer of commander-to-division bonuses. If migration were introduced, I'd expect an additional military research option to increase the number of commanders to 6.
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Yso Sris View Drop Down
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Direct Link To This Post Posted: 25 Oct 2011 at 11:49
I want to be clear, I am not talking about passing off troops to other players. The scenario I feel ought be a reasonable option is simply, say I want to maintain one center of power, ie., my capital city, which houses my military while supported by outlying towns, including the shipping in of fresh recruits.

This makes perfect sense. Don't muddy up my common sense and very simple point simply by way over complicating and obscusifieing which most negative replies seem bent on weird extrapolations.

The current mechanics strike me as an artificially imposed ancient greek like 'city-state' structure which does not suit all players, in what is supposed to be a city/empire-building SANDBOX.


Edited by Yso Sris - 25 Oct 2011 at 11:54
-Molg
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Albatross View Drop Down
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Direct Link To This Post Posted: 25 Oct 2011 at 12:31
@Yso Sris

My suggestion was just for the player's own cities.

The straight transfer of troops (no questions asked, no cost) from one city to another would significantly change the game balance (badly), so there needs to be an obstacle, not necessarily to over-complicate, but to maintain the finely-tuned game balance.
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[ZF]GeoffGoB View Drop Down
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Direct Link To This Post Posted: 18 Jan 2012 at 15:51
Its something I'm after simply because I'm using sov and specialization to train certain types quickly in one town or another, however I don't want an army or Crossbows in one town and and army of Cavalry in another, I'd like to be able to take advantage of my sov to build armies then transfer them to my own towns.

Clearly if a town is under attack then you can't just have troops popping up, however assuming a town isn't under attack/siege I'm not sure what the issue would be.
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