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eowan the short
Postmaster Joined: 03 Jan 2016 Location: UK Status: Offline Points: 937 |
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Quote Reply Posted: 17 Sep 2021 at 03:37 |
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Always interested in data
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
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Quote Reply Posted: 22 Sep 2021 at 00:48 |
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New menu entry: Account Search
Added the Account Search page to the menu. This allows you to search for historical accounts as well as current players. Even after a player has left the game and all their towns are gone their profile page still exists. This tool lets you find and view those pages. Note that you need to be logged in to illy for this page to be able to retrieve and display the page.
This should now be fully up to date and (if I got it right) will also update each day after the datafiles have updated.
tens
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
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Quote Reply Posted: 12 Oct 2021 at 10:49 |
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Update/Bugfix: Custom Map
The biome and Combat Terrains options in the Custom Map tool on IllyStuff is now working again. Note that the data for all of the overlays are stored as bitmap images that are 'full size' for Illy (2001 x 4301). This means that they can actually show an individual tile but at the same time are fairly large and this means the page takes a bit of time to load all the images at the start. The Rare Terrains option doesn't work and will probably never work - these are mostly single buildings which means they would be single pixels at 100% zoom so would be almost impossible to see anyway.
If anyone has any (reasonable) need for their own copy of a particular overlay please let me know and I'll get them listed somewhere when I can.
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
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Quote Reply Posted: 16 Oct 2021 at 17:47 |
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Pathfinding experiments
Made a couple of minor changes to the
public page for my experiments with pathfinding using the world map in Illy. It now gives 3 different distances for the requested path:
Please note that at present the code cannot handle long paths and if you ask it to do one that is too big then it will simply ignore you (hey I'm used to my code ignoring me!).
Currently I'm working on creating a network of pre-defined paths which should then allow the calculation of paths from one corner of the map to the other.
Feel free to have a play around and post any suggestions.
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
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Quote Reply Posted: 25 Nov 2021 at 08:42 |
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IllyStuff downtime
IllyStuff may be unavailable for approx an hour from 09:00 GMT on 25 Nov 2021 while I (attempt?) some maintenance and upgrades. I'll post again when it is back up and running fully.
Apologies for any inconvenience caused.
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
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Quote Reply Posted: 25 Nov 2021 at 10:16 |
Should be back up and running now. Upgrade failed so have restored everything back to the previous state. Off to go do some very complex reading on OS Upgrading...
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
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Quote Reply Posted: 19 Feb 2022 at 08:53 |
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The current situation in the UK means I'm having to do some major re-thinking on all aspects of my budgeting (50% increase in energy bills and 10% increase in rent plus food prices rising by up to 40% with a 3% increase in income).
One of the few things I can cut back on is the money I spend on things like hosting of various websites etc. While this doesn't mean I'm closing DurcTools or IllyStuff I do need to look at ways to reduce the costs. To help me make a decision on what to cut back on/remove I'd really appreciate it if folks could let me know what parts of IllyStuff/Durctools you think are not really of any use/won't be missed.
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
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Quote Reply Posted: 27 Feb 2022 at 13:11 |
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Faction Action
With the upcoming changes to factions I'm wondering if there would be any interest in re-activating the
Faction Action page? I'd need to write something to allow easy reporting of any sightings of faction troops and also update the UI to allow filtering of what factions to display.
With the current setup it allows you to see where a faction has been seen and an idea of how far from each of their hubs they tend to operate (that part is a it buggy) however it is difficult to see what radius is refering to a given hub. The sightings data is also several years old so is probably not that much use anymore.
Perhaps the new GM can manage to get another data feed set up for Faction encampments?
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
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Quote Reply Posted: 07 Apr 2022 at 22:57 |
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World Map File Search - Update
I've fixed the glitch that didn't display the results of a valid search if there were no matches.
Still working on the bigger issue of invalid searches (either missing comparison type or parameter). Trying to remember how I did stuff that long ago is pretty difficult. I'll keep plugging away and will eventually get there.
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