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Topic ClosedIllyriad App for Android/Apple markets

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Brandmeister View Drop Down
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Joined: 12 Oct 2012
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Direct Link To This Post Posted: 12 Feb 2013 at 14:26
I find myself wanting the map to fill the whole screen on my iPad, and things like scout reports to be integrated into the display, along with a more elegant way of issuing commands. The current GUI is useful and well formatted, but the use model is definitely centered around a mouse.

Of course, extending another platform would rather defeat the purpose of having an HTML5 front end that is 100% cross-platform.

I'd settle for that frustrating map re-centering bug to get fixed.
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Yeesha D'ni View Drop Down
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Direct Link To This Post Posted: 13 Feb 2013 at 22:45
An Illyriad app would be fine, as many functions (eg. map, mails, chat) can't be used in Android, even with a modern Samsung Galaxy S3. I think, it would help Illyriad to get better known and to develop. I would really appreciate such an App.
One of our biggest german  browser game publishers ( Gameforge) just tries that with some of their games like "Grepolis" and "The Tribes".
But: it would cost a fortune to design such an app. Big publishers maybe can afford this time consuming and quite costly process . I think, it would eat up all our devs ressources to work on that. And speaking for me:  I would see ingame development as a priority.
Another thought: there is a trend, which could destroy the Indie games development to the benefit of large publishers with much capital in stock. It's the free apps, which you can download without paying a penny. Only large firms can afford that risky thing, as it is not sure, that players will use ingame shops for more playing fun (to refinance that project). And Illyriad, who never wanted to be a pay to win couldn't install such a shop, at least with not much more prestige features then now.
A buy app (which at least I would spend money on) would be the alternative. If it could compete and be profitable. Don't know, if that would work in the end.
Another thing about apps is, at least android apps, you need to develop several apps for different android devices (due to the display resolution and different android OS like Tegra). With IOS this is not that problem. That's one reason, why recently Baldurs Gate II Release on Android devices has been delayed without a release date in sight, whereas it works fine on IOS.

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