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Anjire View Drop Down
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Direct Link To This Post Posted: 15 Jun 2011 at 20:40
~~ Since there is another area of the map with an extensive section of 0 food, I believe the developers used a game mechanic to prevent players from settling in areas that they wished to put some of the major factions.

954:1000 | 719:798  




Edited by Anjire - 15 Jun 2011 at 20:41
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Direct Link To This Post Posted: 15 Jun 2011 at 20:45
Anjire is quite correct, we saw a similar map disturbance when the faction hubs were coming online.

Edited by scottfitz - 15 Jun 2011 at 20:46
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Direct Link To This Post Posted: 15 Jun 2011 at 23:01
Originally posted by (EOM) Harry (EOM) Harry wrote:

1) The expadition in the Herald that was lost, was lost inside the Melders, these melders kill with a virus or "spores", what produces spores? Plants.
Fungus and mold - not plants, different biologcal kingdom. Might be spot on with rest though...


Edited by surferdude - 15 Jun 2011 at 23:01
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Direct Link To This Post Posted: 15 Jun 2011 at 23:36
Originally posted by Ander Ander wrote:

commanders gone too?! What a horrible place! :O

Hmm...If they haven't returned for resurrection then perhaps they are still alive.  Hmm mind melders I wonder...
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Direct Link To This Post Posted: 15 Jun 2011 at 23:44
It looks like a vine, acts like a vine, it's not spreading out looking for food, it's just growing.  It survives because it doesn't need the food as we know it in the game; it's photosynthesis.    It's getting plenty of water in the rainforest plus sun to convert to food.   It's growing because it's thriving in that climate.      We can't change the climate in the game, we can't burn it and can't starve it.    Troops won't work but I wonder if magic will; the problem is getting close enough and finding the right blight to cast on it?

Has anyone sent a sacrificial caravan to harvest the resources?   I'm going to try to see how close we can get to the ends of the vine.     At least we'll know our limitations on how close we can get.


Edited by Starry - 15 Jun 2011 at 23:48
CEO, Harmless?
Founder of Toothless?

"Truth never dies."
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Direct Link To This Post Posted: 15 Jun 2011 at 23:51
Also I would assume that the armies which were sent were sent at the heart but what would happen if armies were sent at the tendrils?
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Direct Link To This Post Posted: 15 Jun 2011 at 23:56
Originally posted by Carl Zeis Carl Zeis wrote:

Also I would assume that the armies which were sent were sent at the heart but what would happen if armies were sent at the tendrils?


Good point!  Has anyone scouted the edges of the vine?    I'm so far out it would take days for an army but I could sacrifice one if no one else is willing.

Edit:  I have a caravan harvesting resources on the square next to the edge of the vine, let's see if it grows to that square or my caravans survive.    Scouts out on the adjacent square to see if we can scout the edge of that thing.


Edited by Starry - 16 Jun 2011 at 00:09
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Manannan View Drop Down
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Direct Link To This Post Posted: 16 Jun 2011 at 01:22
I'm wondering if when the old UI dies tomorrow we may get a little more info on it. I recall SC saying in GC it needed to die so the game could move on
Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude
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Direct Link To This Post Posted: 16 Jun 2011 at 02:03
hope it...new UI ftw and factions are too important to delay any further
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Direct Link To This Post Posted: 16 Jun 2011 at 05:27
yep....count my 10 spies to the list of the recently lost!

Your diplomatic mission from Cathrach Bheur Cailleach enters Melder territory, heading towards [-994|-824] in Kumala , and disappears without a trace.

You hear nothing from them ever again.

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