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Tatharion
Wordsmith
Joined: 11 Jun 2012 Status: Offline Points: 139 |
Topic: Harvesting Management Posted: 10 Sep 2012 at 17:12 |
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I would suggest for improved and more comfortable playability purposes to offer the possibility for our harvesters, cotters, miners (and maybe also skinners) to be instructed to repeat a sequence of regular orders (harvest, gather, mine, etc...) in a chosen set of destinations (parameters would be coordinates and order of passage if several destinations) at regular period of time (another parameter).
It would avoid Illyriad harvesting "fatigue" that it starting to affect some of us...
Kind regards,
Tatharion
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Kabu
Wordsmith
Joined: 27 Jul 2011 Status: Offline Points: 118 |
Posted: 10 Sep 2012 at 17:18 |
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Seconded. :-)
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Ander
Postmaster General
Joined: 24 Apr 2011 Status: Offline Points: 1269 |
Posted: 10 Sep 2012 at 17:48 |
I think harvesting fatigue is good. That way everyone gets a chance to harvest :) And we all could do with less army encampments around :).
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Kabu
Wordsmith
Joined: 27 Jul 2011 Status: Offline Points: 118 |
Posted: 10 Sep 2012 at 17:52 |
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Hehe, you have a point. Maybe it was the devs' intent all along.
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 10 Sep 2012 at 18:06 |
You can't do this on auto-pilot... I just managed to lose another 40 skinners, because I sent the
rangers instead of the
riders to secure the square, and the over-zealous skinners were faster than my rangers.
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Garth
Forum Warrior
Joined: 10 May 2012 Location: Somewhere, USA Status: Offline Points: 249 |
Posted: 10 Sep 2012 at 19:10 |
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The devs are pretty much adamant against automatic operations, as I understand it. Indeed, this makes Illy a much more "personal" game, as fatigue and fatigue-related mistakes (such as sending the wrong units, sending from the wrong town, neglecting to replace occupying armies, etc.) can have an impact on the game. Not a huge impact, mind you; so I don't think it's that big of a problem. We each just need to decide what the right balance is for us in our relationship to the game; maybe I have to let a mine pass over to someone else in order to keep from yanking out my hair?....
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LadyMack
New Poster
Joined: 09 Sep 2012 Status: Offline Points: 3 |
Posted: 10 Sep 2012 at 19:58 |
bots are bad.
If you want to play this game then you need to be ingame watching your harvesters. If you are not alert then other people get a chance to harvest the spot. I think the developers should move the spots randomly to discourage camping armies. At least for rare minerals and herbs. Almost all the spots are camped
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Granek
Greenhorn
Joined: 13 Aug 2012 Status: Offline Points: 63 |
Posted: 11 Sep 2012 at 20:53 |
LadyMack wrote:
bots are bad.
If you want to play this game then you need to be ingame watching your harvesters. If you are not alert then other people get a chance to harvest the spot. I think the developers should move the spots randomly to discourage camping armies. At least for rare minerals and herbs. Almost all the spots are camped
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I'm almost sure I heard, during the last vid-cast, Stormcrow say that some mineral nodes
can be depleted and that they then spawn somewhere else.
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GM Luna
New Poster
Community Manager
Joined: 22 Oct 2011 Location: Illyriad Status: Offline Points: 2042 |
Posted: 11 Sep 2012 at 21:53 |
Mineral nodes don't move location. Herb nodes do, when depleted.
Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Keiron
New Poster
Joined: 04 Oct 2010 Status: Offline Points: 8 |
Posted: 11 Sep 2012 at 22:03 |
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Second those who do not like armies occupying resource squares. Someone told me it is possible to do that without killing harvesters: which would be a start, at least.
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