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Topic ClosedGarrison - keeping armies on the spot

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Albatross View Drop Down
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Joined: 11 May 2011
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Direct Link To This Post Topic: Garrison - keeping armies on the spot
    Posted: 09 Aug 2012 at 11:20
Currently, all armies are despatched for a fixed term of up to 15 days. This can be limiting and difficult to micro-manage for long-term occupation.

Suggestion: Garrison

This option will appear on the Military > Orders drop-downs, resulting in a party comprising:
    • at least one settler.
    • an army large enough to defend the spot.
Other Requirements:
    • One Garrison Support building in the city, per Garrison outpost (e.g. level determines how many armies are supported)
The only benefits to a Garrison are:
  • The garrisoned army does not need to return home after 15 days. It does not allow missions to be launched from the garrison.
  • A small defence bonus.
Some other details which might spice up the action:
  • Garrisons may be sieged. They quickly build to L20, and repair damage according to the number of settlers present.
  • Garrisons may be reinforced, but each army needs one settler unit to remain.
  • Raid/Attack: After all army units are eliminated, the settler units become vulnerable to attack.


Edited by Albatross - 09 Aug 2012 at 11:21
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