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Elf Dragon
Greenhorn
Joined: 18 Apr 2012 Status: Offline Points: 58 |
Posted: 13 Jul 2012 at 13:31 |
Intresting, another thing to do in Illy.
But will this make army building more complicated?
Great anyway
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Avion
Wordsmith
Joined: 09 May 2012 Location: Meilla Status: Offline Points: 111 |
Posted: 13 Jul 2012 at 14:41 |
Darkwords wrote:
Actually I beleive that tourneys are a good way of game testing something, so really with a release, there should be a relevant pre-release tourney, just to check how it works.
This is not because I am pressing for a tourney by the way. I am currently living in Nepal where we have 'load shedding' this means pre-organised power cuts that can last for several hours, so any tourney they do now, I will probably suck at. |
Perhaps invest in a solar panel or two?
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Suppose they gave a war and nobody came?
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Darkwords
Postmaster General
Joined: 23 May 2011 Status: Offline Points: 1005 |
Posted: 13 Jul 2012 at 14:59 |
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Kumomoto
Postmaster General
Joined: 19 Oct 2009 Status: Offline Points: 2224 |
Posted: 13 Jul 2012 at 15:42 |
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geofrey
Postmaster General
Joined: 31 May 2011 Status: Offline Points: 1013 |
Posted: 13 Jul 2012 at 15:43 |
JimJams wrote:
Not sure if I should be exited or worried...
I am a strong believer of "take it simple", and I fear this will only be another time wasting adding, with no real effect. Balancing this things is so hard... probably one of the weapon and armor will be the "better" and everyone will wear that one, just as it happens in WOW. So you will settle with no difference in the game mechanics and a lot of work and time to waste to get there...
But we have a lot of time to waste atm, right ?
The only pro I see? We will have wars. A lot.
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I tend to agree. This doesn't give us hardly any new functionality, it just complicates the existing combat system. Encouraging us to spend more time on pimping out our armies just so they can do the same thing they've been doing.
The really exciting part to me is the way we acquire resources to craft these items, and the buildings we must create to make them. This has the potential to change the game mechanics in the following way:
Redo city buildings/sov. to allow for specific types of crafting
Encourage territorial disputes/ownership for resource harvesting
All of that said, I would prefer some of the game functions previously listed over military tweaking via crafting... but if this is a gateway to crafting boats, i'm in.
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Darkwords
Postmaster General
Joined: 23 May 2011 Status: Offline Points: 1005 |
Posted: 13 Jul 2012 at 15:59 |
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Kumomoto
Postmaster General
Joined: 19 Oct 2009 Status: Offline Points: 2224 |
Posted: 13 Jul 2012 at 18:10 |
geofrey wrote:
I tend to agree. This doesn't give us hardly any new functionality, it just complicates the existing combat system. Encouraging us to spend more time on pimping out our armies just so they can do the same thing they've been doing.
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I don't agree with this. If we have more options to make our armies more specialized, it significantly adds to breadth of our potential tactics (and also, to a certain degree, to the breadth of strategies available to us). That, in and of itself, is exciting to me (and one of the major reasons I love Illy already). Illy is not a "rock, paper, scissors" game like so many others. There are many interesting tactics one can utilize to great effect and I see this new change as a really exciting further expansion of our options!
(and yes, JJ, I too think it will significantly increase conflict!)
And DW-- solve the Yak laziness by having one of those colossal Tibetan Mastiffs chase it around and around... ;)
Edited by Kumomoto - 13 Jul 2012 at 18:11
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Darkwords
Postmaster General
Joined: 23 May 2011 Status: Offline Points: 1005 |
Posted: 13 Jul 2012 at 18:49 |
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Ahhh Toulo my old pet Mastiff, unfortunately he was taken to Germany to lead a pampered rich life.
and I agree with your assesment of this upgrade Kumo, I think it will add great depth to the tactics available especially on an alliance front as we may work together to specialise members in certain terrain areas. Also I expect it'll spice up the conflict side of the game which has been lacking recently.
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BellusRex
Wordsmith
Joined: 09 Jul 2011 Location: Mountains Status: Offline Points: 156 |
Posted: 14 Jul 2012 at 04:15 |
One possibility that interests me is that at some point you could have race specific crafting...I'm basing this from a Tolkien kind of view, I'm sure you all have others you can think of, but with dwarves you have superior armor, elves ranged weapons, leathers, humans have the bond with horses, orcs in to weapons, etc...
It might never happen, but if there were different crafting abilities associated with the different races, it would make the choice of player race of more significance, beyond what we have already...
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"War is the father of all things..."
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Ossian
Forum Warrior
Joined: 12 Oct 2010 Status: Offline Points: 456 |
Posted: 14 Jul 2012 at 10:10 |
Faldrin wrote:
Hora wrote:
@Faldrin... I think they learned not to post any dates anymore, and I'm sure they thought at least twice for giving out this kind of information. Now the poor GMs will be harrassed by "When will it come online...", "But you promised to do it until....", "Why is Thing 1 out before Thing 2, whereas Thing 3 would be faaaar more important...", etc... until it really is done... 
Thus I'm confident they only do some last refinements before bringing out all at once... 
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I would just like to see something implemented. Don't really care what just something that actually affects game play.
Trade v2
Battle magic
Factions
Path finding
Roads
Bridges
Water units
Crafting
Something to use Alliance gold on...
Etc.
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+1 - Enough of the Dev Chat Vids, Dev Blogs, Player of the month flummery.....just get the game back on track
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