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Free Tenaril move for expansion

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Beyljr View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Beyljr Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 20:36
I hope that this does NOT happen.

I feel that Tenaril in general is a bad idea. People are already using it multiple times by creating a new account, using it, and then abandoning the account. Using it once to move your first city out of the newbie ring is one thing, but this is already being used to change the map layout. Lets leave tenaril limited, and if anything limit it even more.

A side note, tenaril in general would not be bad if it couldn't terraform. I.e. if it acted just like exodus except without the research being needed.

But tenaril for the purpose of moving to BL is a REALLY bad thing. Let people have to build on BL, and let's not bring all the problems that Elgea has into BL before it even starts. If that encourages players that have built up a huge amount of power in Elgea to remain there, so be it. That is their choice. If they don't like that, then they can move with the exact same limits that everyone else has.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 21:27
Originally posted by geofrey geofrey wrote:

Is that fair?

Not all advantages are unfair.

While I agree that not all 4M squares will be desirable for settlement, I think the number of 7 food squares with adjacent food sov will still be relatively large.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote lethargic0N3 Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 23:57
So why not make it so you can only tenaril to Elgea.. it would be easy to implement..  no one would get any advantage or special treatment whether a Vet or Newbie.

Newbie's would still have the advantage in BL in that they can use settlers and set up multiple cities without crippling exodus times.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 30 May 2014 at 00:09
That's a good idea, lethargicOne -- another way to make the opening of Broken Lands a bit more fair.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 30 May 2014 at 03:21
Limiting Teneril is way more acceptable than giving out new ones.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Corwin Quote  Post ReplyReply Direct Link To This Post Posted: 30 May 2014 at 07:06
I don't like the idea of an extra teneril spell for reasons that are allready pointed out above. In my opinion it's not fair to give players a second tenaril just because they used up their first. Instead I would like to see a complete new teleport school of magic with spells that can be used for settlers caravans and diplomatic and military units. I'm not sure if exodus should be a possible target for these spells, but it could be. Depending on the level of the spell the units can teleport a certain distance, possibly increased by extra mana added. That way we can cut the travel time between the continents.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 30 May 2014 at 12:46
Corwin, that is an interesting idea. I like the direction you took it in but in regards to TBL, it would give established players a distinct advantage over newbs. Just wanted to point out the obvious here.

Just to elaborate a bit on the idea, I would think that a teleport spell, cast by ones own mages should have a chance of failure. Perhaps varying levels of failure. For instance, loosing a percent of the troops/diplo units altogether or perhaps ending up somewhere else entirely, maybe even splitting the group? It might be "fun" to have to send a small army to "rescue" a commander-less group of soldiers 100 squares in the opposite direction from the intended target.

Anyway, I like the idea. Be sure to post it as a separate thread, here in Suggestions.

Edited by abstractdream - 30 May 2014 at 20:53
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Post Options Post Options   Thanks (0) Thanks(0)   Quote geofrey Quote  Post ReplyReply Direct Link To This Post Posted: 30 May 2014 at 14:27
Originally posted by Corwin Corwin wrote:

I don't like the idea of an extra teneril spell for reasons that are allready pointed out above. In my opinion it's not fair to give players a second tenaril just because they used up their first. Instead I would like to see a complete new teleport school of magic with spells that can be used for settlers caravans and diplomatic and military units. I'm not sure if exodus should be a possible target for these spells, but it could be. Depending on the level of the spell the units can teleport a certain distance, possibly increased by extra mana added. That way we can cut the travel time between the continents.

This is a great idea for new magic. Gives a good reason for new school of magic, unused gems, new spells, and a reason to burn through mana. 

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Post Options Post Options   Thanks (0) Thanks(0)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 30 May 2014 at 17:52
Originally posted by abstractdream abstractdream wrote:

I like the direction you took it in but it would give established players a distinct advantage over newbs.


You can say that about almost anything.  E.g. Having to research stuff is unfair because it gives vets an advantage over new people.

It's not always bad thing to give people who have been in game a long time some nice things...
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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abstractdream View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 30 May 2014 at 20:51
Originally posted by KillerPoodle KillerPoodle wrote:

Originally posted by abstractdream abstractdream wrote:

I like the direction you took it in but it would give established players a distinct advantage over newbs.


You can say that about almost anything.  E.g. Having to research stuff is unfair because it gives vets an advantage over new people.

It's not always bad thing to give people who have been in game a long time some nice things...


Lol..I don't hate vets.

I should have specified that my comment was in the context of TBL, which should be as even a new playing field as possible, in my opinion. Although, if I could swing an advantage my way, I would do it in a second.
Bonfyr Verboo
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