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bartimeus View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 21:41
Originally posted by GM Gryphon GM Gryphon wrote:

But seriously, guys, if you think thieving is devious, just wait until you see some of the higher order diplo skills SC has in store for you coming down the pike... (imagine conducting thieving raids where, if you get caught, you can frame someone else and other similar nefariousness...)
This is getting very very exciting...
Bartimeus, your very best friend.
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fluffy View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 21:58
Originally posted by GM Gryphon GM Gryphon wrote:

Originally posted by Strategos Strategos wrote:

I'd like to report a theft of my own.

Each and every one of you, has stolen a little piece of my heart  Heart
 
Now I need to quickly decontaminate myself... ;)
 
But seriously, guys, if you think thieving is devious, just wait until you see some of the higher order diplo skills SC has in store for you coming down the pike... (imagine conducting thieving raids where, if you get caught, you can frame someone else and other similar nefariousness...)
 
(Gryphon rubs his hands in gleeful anticipation) Evil Smile


woo!  (to both Strat and gryphon)  Heart
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col0005 View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 23:09
I would still like to see sally forth removed from the game and replaced with hourly Assaults from the siegeing army. It would make a lot more sense from a gameplay point of view.
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Direct Link To This Post Posted: 15 Nov 2010 at 23:35
It really wouldn't.  The whole point of siege is not to waste your troops against fortifications--in the game every bit as much as offline.  If you don't want to be a victim, exercise higher level strategy and strike first (politically as well as militarily) so you can choose the operational parameters.  You're not supposed to be safe in your complacency.  And your not going to actively choose disadvantage either, so why then should your enemy?  Removing even more attacking advantage is just asking for stalemate and atrophy.

Attack-favoring mechanics work and work very well.  Whether cold war or actual conflict, stuff happens in this game, and that's the whole point.  It's really quite unworthy of our time and effort when that is not the case.
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Direct Link To This Post Posted: 16 Nov 2010 at 00:00
well as the piont that was discused at the first page of the forum i thoght diplomatic units in real live were like senators peaceful people not thifs assasins or saboutagers
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Direct Link To This Post Posted: 16 Nov 2010 at 00:10
That is one side of diplomacy with ambassadors and talking, then there is the cloak and dagger side of diplomacy.
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Direct Link To This Post Posted: 17 Nov 2010 at 14:54
Complete obliteration of orcs as a race is completely uncalled for. I know every young orc starts out as an urchin and a pickpocket, scavenging for the littlest scraps or food every day and living a very pathetic lifestyle. But all that changes when the troops arrive home. They always turn their enemies into the most flavorful soups. Plenty of it for the entire city. They forget they are renting an empty lot from their chief to sleep on. They forget they don't have any worldly belongings. They forget that only those hired by the state have a place to stay and food to eat. They know that, some day, the city will have a place for them. They could be hired to become professional thieves. They could get their own army of screeching goblins to interogate those that would steal their soup. They could become one of the heroes who bring food back to the city from a land far away. Food for those unfortuante enough not to be fed.
 
You would take away my citizens only joy, only hope? You would murder my children, just because they aren't strong enough to take from the bigger, stronger orcs? You wish they to die in the kobold pits because they tried to get food by brute strength rather than cunning?
 
What kind of monster are you?
I am not amused.
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Direct Link To This Post Posted: 17 Nov 2010 at 15:41
I condone the genocide of elves, but that doesn't mean it would be an easy thing.  Let them try that on the orcs.  See what happens.

Anyways... where did this come from?
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Direct Link To This Post Posted: 17 Nov 2010 at 21:06
Originally posted by Rugre Rugre wrote:

I strongly hate thieves in real life. it is a gutless, dishonorable and disgusting behavior that should be obliterated from this game
Originally posted by Assumed to be GM Thundercat Assumed to be GM Thundercat wrote:

Plunderer
Thievery isn't particularly frowned on in Orcish society - it is almost expected of youngsters to survive. However, only a few Orcs pursue this career (or live long enough to pursue it), and these skilled Plunderers are often dispatched to deprive enemies of their resources.
 
Its assumed that all orcs are thieves. Obliteration of thieves = obliteration of orcs and/or their children.
I am not amused.
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Direct Link To This Post Posted: 17 Nov 2010 at 21:32

I absolutely am against exterminating The Orcs. They are incredibly useful. After all, if we did that, then how would we get our latrines dug?

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