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Topic ClosedFight for your right

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dunnoob View Drop Down
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Direct Link To This Post Topic: Fight for your right
    Posted: 14 Sep 2012 at 14:56


The town is not too shabby, 7 food plains with a 16 food dolmen in distance 3.  The old trade v1 research is sadly incomplete, but basic researches including exodus, estate management, subjects, irrigation network, and siege encampment are ready.  If you are up to a raze or capture go for it.   Some books are on the way to fuel research until that happens, <dream> lots of cotters for lots of hides  </dream>.


  

      
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Direct Link To This Post Posted: 15 Sep 2012 at 19:39
So wait I can kill this city just for fun!?!?!?!?!? With no repercussions on me?

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Direct Link To This Post Posted: 15 Sep 2012 at 19:52
you gotta watch out for the "other" contenders of course.
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Direct Link To This Post Posted: 28 Sep 2012 at 05:36
Status update:  So far there are no contenders at all, and the New Settlement started nearby is supposed to be busy with some terraforming elsewhere soon.  

All siege damages are rebuilt to level 11, round 12 started (excl. 11 cottages).   More research done; scavenging, faction markets, all guilds, military outfitter, next in queue is guild administration (12 days).

Taxes at 95% with everything in the green yield almost 8000 gold per hour.   Trade visibility for a market place at level 15 covers Centrum, Bellingsy, Caer Morock, Grovinton, Pellimont, and Woodsedge.  


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Direct Link To This Post Posted: 25 Oct 2012 at 22:10
A late HAPPY BIRTHDAY! from me.

Many siege engines are busy atm.  Wink  But after the war, you might find some players interested.

Edited by Hora - 25 Oct 2012 at 22:11
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Direct Link To This Post Posted: 25 Oct 2012 at 22:39
After the war could be in 2014, don't hold your breath that the town still exists, or that its trade hub visibility is still relevant when everybody has a dozen bored traders... ;-)  

In 2014 the town might be a good siege training target for col0005, but actually I want to get rid of it earlier:  It blocks another capture, and its grape picking starts to annoy some remote neighbours more interested in grape camping.  FWIW the town is now steamtastic; sadly Audrey collapsed before I could send 125 spies to her temples.  Back to plan B, all surplus diplos feed SunStorm's pet plant. 
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Direct Link To This Post Posted: 16 Nov 2012 at 09:12
BUMP, status update, because there are still no incoming sieges to grab this (meanwhile) large town:

  • Level 01: 11 cottages
  • Level 14: blacksmith, 12 resource plots (upgrade to level 15 in progress)
  • Level 15: barracks, warehouse, mage tower, library, consulate, tavern, brewery, flourmill, common grounds, 7 farms,  3 resource plots
  • Level 16: architect's office, marketplace,  3 clay pits
  • Level 17: paddock, city wall
  • Level 19: storehouse
  • City research: 3 missing (spearsmith, bowyer, plate armourer)
  • Diplo research: 2 missing (assassin's guild, silencer's sanctuary)
  • Quest research: ready
  • Magic research: 1 missing (apocrypha)
  • Military research: ready
  • Trade research: 18 missing, everything after trader and trade office, guild bureaucracy (30d) started
  • Crafting research: workshop specialisation (14d) ready, everything else missing
  • Sovereignty research: 19 rows ready, 6 rows missing, copyholding anf gillnetting missing
  • Troops for sally forth and final capture: 197 units (attack and defense values about 5K)
  • Visible hubs so far: Bellingsy, Caer Morock, Centrum, Grovinton, Pellimont, Woodsedge
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Direct Link To This Post Posted: 16 Nov 2012 at 17:17
Nice city!
Now if only I had the pop to support it... I imagine most people feel the same way D:
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