Victorious battle against Gruntfuttock's forces at 1. The Solar Hifi System by The_Dude's forces from King Ranch
Sent By: System
Received By: The_Dude [RES]
Date:
05 Mar 2013 19:24
Two opposing forces clash against each other.
Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.
Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.
Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Knight Knight 1 Damaged for 86, 514 health remains.
Troops: Knights 4000 3451 549
Defenders: Unit: Quantity: Casualties: Survivors:
Troops: Men-at-Arms 344 344 0
Troops: Knights 322 322 0
Troops: Longbowmen 422 422 0
Troops: Militiamen 422 422 0
Troops: Pikemen 73 73 0
Commander: Sir Charge Knight 1 Damaged for 600, 0 health remains.
Troops: Knights 1403 1403 0
Commander: Chariot Charioteer 1 Damaged for 350, 0 health remains.
Troops: Archers 230 230 0
Troops: Charioteers 422 422 0
Troops: Catapults 26 26 0
Troops: Swordsmen 200 200 0
Troops: Knights 1926 1926 0
Troops: Archers 782 782 0
Resources Seized from outside the City:
Resources: Amount:
54900 Commander Sir Charge narrowly avoided a fatal blow, and lives to fight another day.
Commander Chariot narrowly avoided a fatal blow, and lives to fight another day.
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Victorious battle against Gruntfuttock's forces at 1. The Solar Hifi System by The_Dude's forces from Santa Fe
Sent By: System
Received By: The_Dude [RES]
Date: 07 Mar 2013 19:56
Two opposing forces clash against each other.
Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.
Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.
Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Pikeman Pikeman 1 Damaged for 2, 198 health remains.
Troops: Catapults 15 0 15
Troops: Men-at-Arms 50 2 48
Troops: Battering rams 15 1 14
Troops: Knights 2000 43 1957
Defenders: Unit: Quantity: Casualties: Survivors:
Troops: Swordsmen 262 262 0
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So, there was about 31 hours between the Scout report and the clearing attack. The clearing attack killed all the units in the scout report. No new units appeared on the clearing attack report. So if no new units are produced during 31 hours on the inactive account, then there were no units in the barracks queue.
Also, Level 20 Barracks with no Sov produces 6 Swordsman per hour. About 48 hours interval between clearing attack and storming attack - 288 units should have been produced if this was barracks queue.
Gruntfuttock was unaligned and there was no Cmdr/Army so these could not have been reinforcements that arrived post clearing attack.
So where did the 262 Swordsmen come from?
They're ghosts, I say! Ghosts!