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Kompanion
Greenhorn
Joined: 08 Jan 2012 Location: USA Status: Offline Points: 53 |
Topic: Failed Siege Posted: 27 Feb 2013 at 18:39 |
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I sent troops to clear: http://elgea.illyriad.co.uk/#/World/Map/-778/14/4
My alt then sieged the city and selected the storm and capture. However, they were greeted by forces who destroyed them. I lost 500 soldiers and 30 catapults.
Approximately three hours after my failed siege, the clearing army from my alt attacked the city and found no defenders.
Where do these phantom defenders come from? Have the devs activated ghost troops to defend the accounts of the abandoned?
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 27 Feb 2013 at 18:50 |
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Komp - I have seen several cases where a clearing army encounters no troops then a seige army arrives shortly later and engages troops - this has happened at inactive cities.
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Elmindra
Forum Warrior
Joined: 10 Sep 2012 Status: Offline Points: 464 |
Posted: 27 Feb 2013 at 23:16 |
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I have seen this happen, a friend cleared some infringing troops from a rare res but the ghosts still killed his harvesters. Sent more troops and nothing there, scouts and nothing there.
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manochandar
New Poster
Joined: 03 Jan 2013 Location: india Status: Offline Points: 40 |
Posted: 28 Feb 2013 at 12:45 |
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the same happened to my friend this morning he cleared the troops in the town later the siege army went in to capture he had troops in the town.and failed.why does this happens so?
Edited by manochandar - 28 Feb 2013 at 12:46
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Darkwords
Postmaster General
Joined: 23 May 2011 Status: Offline Points: 1005 |
Posted: 28 Feb 2013 at 13:26 |
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I have found this before (even with npcs), in my experience it only occurs when the clearance attack and proper attack are timed within the same 90 secs or so.
This prooved very problematic for me during the elemental tourney when I was co-ordinating cav clearances with small occupations. I just learnt to give a little more time between each attack.
I guess that this maybe purposefull so as to give defenders a chance to organise troops, by forcing the attacker not to co-ordinate attacks just seconds appart.
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manochandar
New Poster
Joined: 03 Jan 2013 Location: india Status: Offline Points: 40 |
Posted: 28 Feb 2013 at 13:31 |
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dark the clearing army was 1 day before the capturing army went in
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Kompanion
Greenhorn
Joined: 08 Jan 2012 Location: USA Status: Offline Points: 53 |
Posted: 05 Mar 2013 at 16:31 |
It sounds like I am not the only person this has happened to with the difference being that my clearing army cleared the town quite a while before my storm & capture.
25 Feb 2013 02:36:53 I cleared Purgatory's Gate with Kompanion.
26 Feb 2013 02:28:05 I sieged Oenomaus's town of Purgatory's Gate with my alt.
26 Feb 2013 21:39:37 My alts army stormed to capture Purgatory's Gate.
26 Feb 2013 21:59:36 My siege army was destroyed after having cleared an inactive town.
27 Feb 2013 01:29:35 My alts army arrived at Purgatory's Gate and found no defenders.
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 05 Mar 2013 at 16:36 |
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The glitch seems to "hide" defenders from armies that do not include siege machines only to "reveal" these defending troops when an army with siege machines enters the city.
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Darkwords
Postmaster General
Joined: 23 May 2011 Status: Offline Points: 1005 |
Posted: 05 Mar 2013 at 17:03 |
manochandar wrote:
dark the clearing army was 1 day before the capturing army went in |
OUCH, you sure the account was inactive?
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 05 Mar 2013 at 18:16 |
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Darkwords, we've seen this many times on inactive accounts.
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