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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 08 Jan 2014 at 00:21 |
Bela, I guess my question is ... how many blockades were set up during that time? I know that the "reinforcing" NPCs happened recently for an nCrow blockade. During that time we had at least 7-8 blockades going of various cities. Are you suggesting we should all be banned because ONE of those blockades happened to have NPCs reinforcing? (None of those blockades were of DLords cities as far as I know, so I don't think we're whatever particular alliance you seem to have in mind; my point being, that this is happening in other circumstances of which you may not be aware.)
Correlation does NOT imply causation, particularly when the alleged correlation is based on anecdotal evidence.
I completely understand that this is very frustrating, and the developers should try to fix it. (Or just announce that it's supposed to work that way, which I don't think it is.) I also think that players should give each other the benefit of the doubt.
Absolutely if there is an exploit, particularly if it somehow involves a hack, the developers need to address it and punish anyone knowingly involved. I'm concerned however that witch-hunts not be started based on speculation.
Maybe there is a need for a cooling-off period in this war. This is a game and most of us actually like and respect each other, no matter which side we are on. Let's not lose that perspective.
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Sir Bradly
Forum Warrior
Joined: 12 Sep 2012 Location: Canada Status: Offline Points: 228 |
Posted: 08 Jan 2014 at 00:22 |
Luna, petitions with examples have been provided in the past with no result. This NPC/blockade bug was petitioned and scout reports filed over 6 months ago.
Most might find this no big deal. However, some of us have legions and myriads of poisonous crawlers around them. Wasting troops clearing them is tedious during a war when every troop counts.
I would file another if something will be done. Otherwise, its not worth my time or hassle.
If then Dev team will address it this time around please let us know and fresh examples can be petitioned.
SB
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[04:46]<HATHALDIR> okay,I'm a bully
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Sir Bradly
Forum Warrior
Joined: 12 Sep 2012 Location: Canada Status: Offline Points: 228 |
Posted: 08 Jan 2014 at 00:26 |
Rill, its not too hard to figure out. When an NPC is adjacent to an enemy city, you send a blockade to land on the same tile as the NPC.
When the Blockade lands, the NPC reinforces it. It is a glitch that is being taken advantage of during the war.
SB
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[04:46]<HATHALDIR> okay,I'm a bully
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GM Luna
New Poster
Community Manager
Joined: 22 Oct 2011 Location: Illyriad Status: Offline Points: 2042 |
Posted: 08 Jan 2014 at 00:40 |
Open and update petitions always anyway. We need the documentation and specifics.
Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 08 Jan 2014 at 00:41 |
Sir Bradly, I think Belargyle seems to be implying something different. He is saying that the NPC is not already there (or was not there at the time the army was sent) and then somehow magically appears at the time the army arrives -- and that people are able to predict or even to CAUSE this to occur.
The idea that players are somehow manipulating the game in order to cause this is to my mind an extremely serious allegation. Such manipulation would seem to be against the Terms of Service (unless it is related to a discovery of which I at least am unaware).
With regard to the circumstance you described, whether sending a blockade to a square that is occupied by an NPC is fair play or is not fair play would seem to be a matter of debate, unless the developers make a statement one way or the other.
I find it hard to imagine that the developers would rule that landing armies on top of reinforcing NPCs is an unacceptable exploit. From a practical standpoint, it would be extremely annoying for them to have to police the issue. (What would be the remedy for the player who was blockaded? How could it be proven that a player didn't simply overlook an NPC encampment when a blockade was sent? Would it operate on something like a three strikes principle? If so, three strikes in what period of time? Would it be dependent on how often a player engaged in blockading?)
UNLESS this is a hack OR the developers find a way to prevent this "bug" from occurring, probably it will be up to us as players to come to some consensus as to whether this is acceptable. As players we would again run into the difficulty of proving that someone had purposefully engaged in the behavior. And if the person had, what would we do? Siege them down? Each side is trying to do that to the other anyway -- and I don't see anyone here saying "Someone on my side seems to be doing this very bad thing and I think he should be punished."
I DO hope the developers thoroughly investigate this issue and if it's a bug, fix it, and if it's a hack, both kill it and punish those responsible.
I do NOT see that much is to be gained from pointing fingers at each other on the forum.
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Sir Bradly
Forum Warrior
Joined: 12 Sep 2012 Location: Canada Status: Offline Points: 228 |
Posted: 08 Jan 2014 at 00:47 |
NPCs should be fighting the blockader, not reinforcing them. Easy fix...
I am not pointing figures at players. I am more annoyed that this issue has not been addressed for 6 months.
Anyways...I am not wasting anymore time on it.
I don't see it getting fixed, so not worth petitioning it or arguing about it. We will just have to accept it and move on.
Thanks for the response Luna.
SB
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[04:46]<HATHALDIR> okay,I'm a bully
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Darkwords
Postmaster General
Joined: 23 May 2011 Status: Offline Points: 1005 |
Posted: 08 Jan 2014 at 00:49 |
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Out of interest, why are the devs treating this as a glitch now, when they described the use of the same tactic (through diplos blocking npc's) as an inventive tactic to be commended when it was used against me?
I have to say I am left feeling a little discriminated against here.
EDIT; I have actually read through all the above here, looks like I have explained how to do this to everyone above (and no I am not editing that out). I merely discovered it for myself after the DLords posted about it here, yet they have seemed unable to work it out, so the tactic is pretty straight forward as you should now be able to see, you can use it yourselves if you wish. Are you happy with this now, or are you gonna continue to complain about a game feature that you have used against me and supported in the past.
Edited by Darkwords - 08 Jan 2014 at 00:54
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<Deranzin> I'd agree with darkone on that
[21:59]<ropadope> you know I am perverted
<Bartleby> dark is upsetting some peeps
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belargyle
Forum Warrior
Joined: 17 Jun 2010 Location: USA Status: Offline Points: 401 |
Posted: 08 Jan 2014 at 01:30 |
Dark - here is my question:
How can you determine a legion of NPC's will land at 'x; location (NOT THERE YET) days ahead of time?
THis is my point. and Yes, I have the documentation of it in the petition given. The three I gave were the latest ones that were inbound over 3 days (2 were over 5 days out) and when they landed - magically, so did the legion of NPC's
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belargyle
Forum Warrior
Joined: 17 Jun 2010 Location: USA Status: Offline Points: 401 |
Posted: 08 Jan 2014 at 01:39 |
Elmindra wrote:
Why should people be banned for something the game engine allows for? This has been an issue for quite some time, the devs haven't seen fit to fix it so obviously it isn't high on their list. There is no hack or exploit being performed here. If there happens to be NPC's on a square when a blockade lands then they join your forces. Both sides know this and have known about this for some time, both sides can and have used this to their advantage.
The idea that someone could control the server side game engine to manipulate NPC spawning is just absurd, if that were the case then they could manipulate everything and the game would be broken.
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Purposefully abusing a glitch not once but consistently, like all other issues of this sort of consistent abuse, should follow the same procedure - banning.
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Darkwords
Postmaster General
Joined: 23 May 2011 Status: Offline Points: 1005 |
Posted: 08 Jan 2014 at 01:43 |
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That would be odd, but it is easy to place a block on a legion outside your cities, just because legions are so common there, I would presume they send the block and then monitor waiting for a legion to land and then block it there, but if they are 'magically' appearing at the same time as the block as you seem to describe, then yes I would agree there is something odd happening in the game coding somewhere.
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<Deranzin> I'd agree with darkone on that
[21:59]<ropadope> you know I am perverted
<Bartleby> dark is upsetting some peeps
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