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Sloter
Forum Warrior Joined: 14 Aug 2011 Status: Offline Points: 304 |
Posted: 11 Aug 2013 at 18:20 |
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For those who do not know how it works-
for exmpl you have 8 cities and get to 130k pop, then you send siege to capture 9th town, then you send settlers.You must make sure that siege is finished before settlers arrive at designated location, but they must be sent before siege is finished.So both sieged/captured city and newly settled city is in players control.From 8 cities you get to 10 with minimal effort .It can be used in different combinations, some can probably result in having 12 cities. I have not used that personally so i am not 100% sure if that is how it works, it has been long time since i was explained how it can be done.Last i hear about it was that devs have removed that bug many months ago.As far as i know no VIC player has ever used that.I would not mention it here if not for players that i know who have used all effort to get to 10 city in fair way and according to game rules. |
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GM Luna
New Poster Community Manager Joined: 22 Oct 2011 Location: Illyriad Status: Offline Points: 2042 |
Posted: 11 Aug 2013 at 19:45 |
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If we catch anyone purposefully using this exploit to gain towns, for any other reason than to expressly help us locate and fix the bug, there will be problems for that person.
We are in the process of investigating it further, because I was under the understanding it was already resolved.
GM Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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DeathDealer89
Postmaster Joined: 04 Jan 2012 Status: Offline Points: 944 |
Posted: 11 Aug 2013 at 19:49 |
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Since we have't seen any names of people with 12 or 11 cities I will assume its just one person thinking it wasn't cleared up. If you can't give us a name for a problem we can obviously check to see if its true, then we would have to assume that your just rambling.
If it isn't, give us the name of the player with 11 or 12 cities then we can all siege their extra cities and fix the problem and the devs won't have to do a thing.
As for the NPC bug, it seems those of you who hunted all your nearby animals to extinction now have a very slight advantage over those who didn't. 4th school of beast magic it turns out is more powerful than you thought.
Edited by DeathDealer89 - 11 Aug 2013 at 19:50 |
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MoguI
New Poster Joined: 07 Feb 2013 Status: Offline Points: 28 |
Posted: 11 Aug 2013 at 19:55 |
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There are some players that used this bug to get more towns then they should.
But with illytools population history, evidence is available. The way how this bug works is that one player creates 2 or more new towns within one day (usually within few minutes) and town creation date and time are part of official xml data. So I created a list of suspicious towns and check some of those suspicious players in illytools. Some are of course ok but some are not. Like this guy here: 18th August he had 7 towns and 80k pop. Then next day he captured one and created another town so had 9 towns with population not even near to 130k. http://www.puzzleslogic.com/illy/downloads/1.png Or this player with 10 towns and around 160k pop. He got last 2 towns 9th July evening within 1 hour. http://www.puzzleslogic.com/illy/downloads/2.png Sometimes it may look like exploit but in fact it could be ok. Like this player with 1 town and 1k pop and next day with 4 towns but it is actually possible to do. http://www.puzzleslogic.com/illy/downloads/3.png I think there are not so many exploiters. Edited by MoguI - 12 Aug 2013 at 12:28 |
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twilights
Postmaster Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 11 Aug 2013 at 21:42 |
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its pretty simple getting 10 castles with team work anyways and some find that having ten isnt always an idea situation
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Mr Damage
Postmaster Joined: 01 Jan 2011 Status: Offline Points: 598 |
Posted: 12 Aug 2013 at 06:35 |
Haha, you've discovered my latest occupation, I'm a mercenary for hire to the alliance of mercenaries for hire. Damn, guess I'll need to look in the classifieds again.
Good to see your sense of humour remains intact SB, hope the war is going well, whatever its about. I had assumed it was just a war by arrangement, did not think there was real angst among the two combatants.
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The Duke
Forum Warrior Joined: 22 Jul 2011 Location: Indiana Status: Offline Points: 464 |
Posted: 12 Aug 2013 at 17:29 |
As for the NPC issue- Im sure its received enough attention that it will be resolved "soon". Its a bug we just recently learned about. The town exploit has been known for a long time and nobody ever closed the loop
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"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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GM Luna
New Poster Community Manager Joined: 22 Oct 2011 Location: Illyriad Status: Offline Points: 2042 |
Posted: 12 Aug 2013 at 19:03 |
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If you truly know of "many people" using exploits, yes, I'm going to need to hear names so we can investigate. Put it in a petition please.
Luna |
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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The Duke
Forum Warrior Joined: 22 Jul 2011 Location: Indiana Status: Offline Points: 464 |
Posted: 12 Aug 2013 at 19:17 |
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"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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The Duke
Forum Warrior Joined: 22 Jul 2011 Location: Indiana Status: Offline Points: 464 |
Posted: 12 Aug 2013 at 19:43 |
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"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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