Examining "the 10 Square Rule" as a cause of war |
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Jenin
New Poster Joined: 16 Dec 2011 Location: Philadelphia Status: Offline Points: 16 |
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Quote Reply Topic: Examining "the 10 Square Rule" as a cause of warPosted: 01 Mar 2014 at 19:05 |
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By request (to start a new thread):
From the other forum posting on this topic (at http://forum.illyriad.co.uk/a-short-treatise-on-the-early-history-of-illyriad_topic5454_page1.html) I spent quite a bit of time reading a lot of partial facts and attempts to clarify the conflicts which have come to a head over NC. Mind you as a victim of their "play"; I can lend a bit of perspective with that regard; but I found that Halcyon pretty much summed it up:
"22 Feb 2014 at 09:25
Before the war Dark and Harmless were still allies and we conveyed to H? leadership our unwillingness to stand by while NC continued their campaign of aggression. The answer was always the same: any action against NC will result in full support to them by H? and The Coalition.
When H? leadership declared war on EE they did so in support of NC and TVM and were beginning to make good upon that promise/threat.
They actively supported NC and TVM aggression and have no real cause to claim the high moral ground.
They expected to win this war as they did all those who came before it. They were wrong.
While Illyriad and Elgea will be poorer without H?, NC, TVM and Dlords, if these alliances remain active after the war, they surely need to consider a major change in leadership. Arrogance fueled by past victories led them into very poor choices. They were not the benevolent rulers who HM is attempting to paint them."
Frankly I was contacted by Janosh in the early days of the confederation and while in charge of diplomacy in OCON, had grave misgivings as to the unwillingness of both to modernize their stance over the 10 square rule; which even as early as January of 2012 was squeezing new players excessively over land that would never be used; and therefore turned overtures by both down. Because of abuse by newbs of training alliances of larger ones and the aggression by non-allied farm accounts of both; we had to take a strong stand as well in our training alliance Plantagenet. I think that we can trace the whole of this current conflagration to the greed over the new special resources as well as the
10 space rule. Both represent a mentality of "I was here 1st and do not have to share" & I think we need to temper that a bit.
I think the 10 square rule should be reduced to 8 & we cease this scorched earth policy which began with Black & continued with the likes of players once or now contained in the alliance NC. That NS (their training alli) cheers them on so often and actively participated in the dog pile on SirRazer at the start of the NC-BANE war is still troubling; as is the frequency of training alliance leaders forgetting to educate their players in basic diplomacy, such as ask first and don't attack ANY player for ANY reason without permission. We have a lot to do to keep this a fully newb friendly game (which is why I and many of my alli-mates are still here 2+ years after becoming an Evony SS66 refugees). I am still extremely proud to be an Illy player, but have to admit seeing GC denigrate to the likes of Evony was sad - no way I could have my grandson be playing here with me seeing that stuff. I am glad that is turning around a bit, but the forums still have plenty of that vitriol. Let's come to terms with the major irritants that keep fueling war, why don't we?
The 10 square rule needs to be the first to be examined in my opinion.... I'd like to see replies to this post and some thoughts on what the irritants have been, not who said what, please?
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Angrim
Postmaster General Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Quote Reply Posted: 01 Mar 2014 at 19:10 |
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could the OP be clarified to state what war the 10-square rule is accused of causing? there are territorial disputes in play in the current war and some alliances have taken the opportunity to expand their holdings thereby, but the idea that the 10-square rule is a motivating cause of this war seems to me a great stretch from the facts i know.
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Myzel
Wordsmith Joined: 19 Feb 2012 Status: Offline Points: 101 |
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Quote Reply Posted: 01 Mar 2014 at 20:36 |
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Like Angrim I don't see in your post how the '10 square rule' is causing any grief. Sure, there are a few alliances that deny anyone from settling within their holy 10-sq radius. Individual players, on the other hand, are often reasonable people. Many, including me, will allow players to settle closer if they have the courtesy to ask. I think this group is far larger than the group who denies new neighbours, so I think to say it's 'squeezing newbs for land' is stretching it a bit.
I think having this 'rule' is useful even if we don't follow it strictly. It fosters some diplomatic care. What we don't want, after all, is players planting their cities wherever without even contacting other nearby players. An unpleasant neighbour can really impact your game, so it's good to have some control over who moves near you.
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Jenin
New Poster Joined: 16 Dec 2011 Location: Philadelphia Status: Offline Points: 16 |
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Quote Reply Posted: 01 Mar 2014 at 21:04 |
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I think that the 10 square rule has been the root cause of a lot of anxiety in this game. I think that the few who will never allow a player to settle within 10 squares are not as few as you might think and even 2 years ago they already had 10 cities. While Elgea is a much larger map than say a game like Evony, there are limited spaces upon which to place a new city which give a nice balance of sov space to have an efficient game with. Though I must admit the recent rash of city razings has opened up a lot of space; I just don't think it should be like that; that older players be broken down so that new players can get a chance. I think that people should definitely be communicating more in this game and that being a good neighbor is important so that all of us can enjoy the time we take here. I do however maintain that the 10 square rule is a source of issue & needs to be examined as to how a good number of players handle it bey either not answering or just flat out saying no, when they don't even build past 3 squares and the cities are nearly 3 years old now. That said I ALWAYS write a player within 10 squares and always tell them I am up for negotiation...many other alliances have NOT done this for me & simply taken up where their alliance rules say they are allowed and bully me into accepting them...not really fair...this needs to change.
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Deranzin
Postmaster Joined: 10 Oct 2011 Status: Offline Points: 845 |
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Quote Reply Posted: 01 Mar 2014 at 21:41 |
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I never understood why it was a 10 square since the effective sov distance is at most 3 ...
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Just like a "before and after" ad ! ahahahaah :p |
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Angrim
Postmaster General Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Quote Reply Posted: 01 Mar 2014 at 21:56 |
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seems the title of the topic is a misnomer, then. more aptly "Examining the 10 Square Rule as a cause of anxiety".
i've come to appreciate the ten square rule, though it wasn't my favourite when it began. if this seems to generate a lot of controversy, i'll consider an opposing topic entitled "how i learned to stop worrying and love the ten square rule". |
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Epidemic
Postmaster Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
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Quote Reply Posted: 01 Mar 2014 at 22:20 |
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A lot more active players would quit this game if the 10 sq rule was taken away. All who would be left are part-timers who never bother to open the world map and huggers...
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Alcie
Forum Warrior Joined: 02 Dec 2012 Status: Offline Points: 308 |
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Quote Reply Posted: 01 Mar 2014 at 22:22 |
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I don't really see the problem with asking people if you can move to a spot. I always say yes when people ask me unless they want to move to an exact square I already had plans for which is rare. And most people I have asked have allowed me to move less than 10 away to them (yes, this includes people from both sides of the current war who have happily agreed to have a city move closer to them). I have made a fair amount of friendly acquaintances from these types of polite emails. If someone moves closer than 10 without asking me, it annoys me a bit, and I tend to warn them that they should ask in the future and mention which spots I plan to sov, but I am rarely aggressive about it. Obviously some people are less forgiving than me... but the exact same problems would happen with a 8 square rule or any other rule.. In my experience people who don't ask first are just as likely to move 3 away as 8 away... normally new players who just don't have a good sense of how illy works or the occasional rude player who just can't be bothered. And if there weren't any 'rules' (meaning guidelines that much of the illy community agrees to abide by) there would be even more conflicts because people would snitch spots without ever asking and it would be hard to plan ahead in your region. I agree 10 squares seems a bit arbitrary at first and perhaps larger than is really necessary for things like sov. On the other hand, it agrees with the 100 percent official built-in rules about how exodus and teleport works... which makes it pretty convenient and actually less arbitrary than making it some other number. I would be fine with the rule-of-thumb changing but after playing illy for awhile I have been pretty won-over to the side of thinking that the current 10 square rule does more good than bad. Like any rule it is meant to stop trouble but can of course still occasionally cause trouble if not everyone agrees with the rule. Edited by Alcie - 01 Mar 2014 at 22:29 |
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Jenin
New Poster Joined: 16 Dec 2011 Location: Philadelphia Status: Offline Points: 16 |
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Quote Reply Posted: 02 Mar 2014 at 00:00 |
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I actually agree with 90% of what has been posted here with replies...Just I also think that the 10 square rule for settlements it taken too seriously by some very large players who can't be bothered to actually help newbs and they mostly seem never to take more than 3 miles out, so it does look pretty selfish to a smaller player. I could never be like that with someone, though I have had a lot pf pretty unreasonable things happen to me and that my leadership had to let me down on, to avoid conflict. I know they took the high road and pushed me along so I don't really feel bad about it, just I think that level of selfishness over space never used is wrong & a big source of issue with newbs who have a hard enough time getting out of the ring to start with. I wish it would move more often the way I am rather sure it used to, so that all players get to experience newbs popping up all round their precious 10 squares. Of course the population of Elgea seems to have dropped quite a bit since the first few months I started playing over 2 years ago as well... I don't see that as healthy for any of us if we want a long term place to relax & unwind in our spare time, so I think being more accommodating would be helpful...
Edited by Jenin - 02 Mar 2014 at 00:02 |
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Le Roux
Wordsmith Joined: 30 May 2012 Status: Offline Points: 151 |
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Quote Reply Posted: 05 Mar 2014 at 04:07 |
Hah ! Everything that Epi is opposed to causes players to quit !
So exactly how would a modification of the 10 square "rule" ever cause anyone to quit?
I mean, do you read the stuff you write and believe it afterwards?
Now, of course we all know you want a 10.99 square rule . . . would that prevent people from quitting ? or perhaps draw more people in?
Many reasonable minds suggest a much smaller radius, and then there is you, the only person I can recall actually advocating more than 10sq . . . always the contrarian . . .
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