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El Drem
New Poster
Joined: 22 Apr 2012 Location: Wisconsin, USA Status: Offline Points: 2 |
Topic: Epic Failures! Posted: 23 May 2012 at 04:59 |
> FW: Failed attack against NPC units's forces by El Drem's forces > Received: 23 May 2012 03:44 > Original Message: Two opposing forces clash against each other.
Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.
Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.
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| Commander: Aegis Songblade |
Wardancer |
1 |
Damaged for 100, 0 health remains. |
| Troops: |
Wardens |
100 |
100 |
0 |
Despite your troops' defeat, word reaches you concerning the defenders' forces in this battle.
| Defenders: |
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Alpha Wolves |
20 |
19 |
1 |
| Troops: |
Wolfpups |
152 |
151 |
1 |
| Troops: |
Grey Wolves |
75 |
75 |
0 |
| Troops: |
White Wolves |
36 |
36 |
0 |
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 23 May 2012 at 06:05 |
Memo to self: Rats are spear units. Do not attack rats in woods. Oh, and you might want to scout first if it's outside diplo visibility.
Edited by Rill - 23 May 2012 at 06:06
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Daufer
Forum Warrior
Joined: 14 Jun 2011 Status: Offline Points: 332 |
Posted: 23 May 2012 at 19:52 |
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Wel Rill, the attack bonus for your infantry in the forest is better than the defense bonus of those rats, so it wasn't necesarily a bad call. I hope you weren't expecting mch from your commanders though.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 23 May 2012 at 22:47 |
Daufer wrote:
Wel Rill, the attack bonus for your infantry in the forest is better than the defense bonus of those rats, so it wasn't necesarily a bad call. I hope you weren't expecting mch from your commanders though. |
They don't even have any points in bloodlust. I really need a t2 sword commander in that city if I'm going to run swords from there.
It's on my "to-do" list.
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Hora
Postmaster
Joined: 10 May 2010 Status: Offline Points: 839 |
Posted: 24 May 2012 at 00:09 |
Hasn't there been a restriction on commanders only dealing at max the damage their troops can deal?
I couldn't find the forum thread on that one again... But I thought a commander on his own won't deal any damage at all, or at least only the standard attack value of his sort of unit...
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HonoredMule
Postmaster General
Joined: 05 Mar 2010 Location: Canada Status: Offline Points: 1650 |
Posted: 24 May 2012 at 02:52 |
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The limit on commander damage is based on total damage of all troops in the
army (not division).
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"Apparently, quoting me is a 'thing' now."
- HonoredMule
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 24 May 2012 at 03:52 |
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In the case of that particular army, my commanders got full value of their heroism points since the attack value of the army is far more than the attack value of 60 knights. However, those commanders, which are from a relatively new city, do not yet have division bonuses leveled and therefore the swords did not benefit from any bonus to bloodlust.
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Hora
Postmaster
Joined: 10 May 2010 Status: Offline Points: 839 |
Posted: 24 May 2012 at 14:24 |
Ah, thanks HM, that explains a lot
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 03 Sep 2012 at 19:29 |
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dunnoob's [*SKR*] army arrives at [-23|101] in Middle Kingdom 1 minute ago |
03 Sep 2012 18:23:01 |
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1 from RISE and shine arrived at [-23|101] in Middle Kingdom but were mortally savaged by and have not returned.1 minute ago |
03 Sep 2012 18:23:01 |
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 16 Sep 2012 at 19:14 |
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