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Endgame war statistics & future reference

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asasama View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote asasama Quote  Post ReplyReply Direct Link To This Post Posted: 12 Mar 2014 at 17:02
Great job gathering all that data Deranzin!  Just imagining going through all my battle reports for data like this gives me a headache.  Question though, how are you treating battles where your troops are not the sole defender?  For example in a siege or coordinated town defense.  
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Le Roux Quote  Post ReplyReply Direct Link To This Post Posted: 12 Mar 2014 at 17:07
Originally posted by Praetor Nistiner Praetor Nistiner wrote:

Originally posted by AZADICAN AZADICAN wrote:

Naaa, not that interesting, but I just couldn't hold myself back to say that I like your "after" signature.

Typical Crow  then saying they dont like razing people to the ground lmfao.
 
.. and here I thought a thread without snarky comments from the peanut gallery ...
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Deranzin Quote  Post ReplyReply Direct Link To This Post Posted: 12 Mar 2014 at 17:28
Originally posted by asasama asasama wrote:

Great job gathering all that data Deranzin!  Just imagining going through all my battle reports for data like this gives me a headache. 


The trick was adding the troops to my excel files, just as I read the battle report ... besides they get auto-deleted if you let that work pile up for days. Cry

Originally posted by asasama asasama wrote:

Question though, how are you treating battles where your troops are not the sole defender?  For example in a siege or coordinated town defense.  


That is easy ... I participated in only one siege defense and noone hit that and the only coordinated town defense I was in, it was just me and the person I was reinforcing, so I just made some divisions depending on how many troops where in the town and what kind they were.

Actual Example :

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: knight Knights Knight 1 Damaged for 600, 0 health remains.
Troops: Knights Knights 5437 5437 0
Commander: black knight Knights Knight 1 Damaged for 600, 0 health remains.
Troops: Knights Knights 60 60 0


Defenders: Unit: Quantity: Casualties: Survivors:
Troops: Pikemen Pikemen 1318 219 1099
Commander: tmp1 Pikemen Pikeman 1 Damaged for 16, 584 health remains.
Troops: Pikemen Pikemen 187 32 155
Commander: tmp2 Pikemen Pikeman 1 Damaged for 16, 584 health remains.
Troops: Pikemen Pikemen 187 32 155
Commander: tmp3 Pikemen Pikeman 1 Damaged for 16, 484 health remains.
Troops: Pikemen Pikemen 187 31 156
Troops: Pikemen Pikemen 4703 784 3919
Troops: Pikemen Pikemen 4703 784 3919
Troops: Pikemen Pikemen 3136 523 2613
Troops: Kobold Cohorts Kobold Cohorts 22848 3811 19037
Troops: Kobold Cohorts Kobold Cohorts 1121 187 934
Troops: Kobold Cohorts Kobold Cohorts 1691 282 1409
Troops: Kobold Cohorts Kobold Cohorts 200 34 166
Troops: Kobold Cohorts Kobold Cohorts 200 34 166
Troops: Kobold Cohorts Kobold Cohorts 200 34 166
Troops: Kobold Cohorts Kobold Cohorts 187 32 155
Troops: Kobold Cohorts Kobold Cohorts 8 2 6
Troops: Clan Guardsmen Clan Guardsmen 188 31 157
Troops: Clan Guardsmen Clan Guardsmen 188 31 157
Troops: Clan Guardsmen Clan Guardsmen 1892 315 1577
Commander: Clan guardsman Clan Guardsmen Clan Guardsman 1 Damaged for 16, 84 health remains.
Commander: Clan guardsman in training Clan Guardsmen Clan Guardsman 1 Damaged for 16, 184 health remains.
Commander: Landorth Charioteers Charioteer 1 Damaged for 16, 584 health remains.
Commander: Waeking Knights Knight 1 Damaged for 16, 584 health remains.
Commander: Tarlarion Knights Knight 1 Damaged for 16, 584 health remains.
Commander: Da' Reion Knights Knight 1 Damaged for 16, 584 health remains.
Commander: 3 Wolfriders Wolfrider 1 Damaged for 16, 84 health remains.
Commander: 4 Wolfriders Wolfrider 1 Damaged for 16, 84 health remains.
Commander: 1 Wolfriders Wolfrider 1 Damaged for 16, 84 health remains.
Commander: Wolfrider Wolfriders Wolfrider 1 Damaged for 16, 84 health remains.
Commander: Wolfrider Wolfriders Wolfrider 1 Damaged for 16, 84 health remains.
Commander: Wolfrider Wolfriders Wolfrider 1 Damaged for 16, 384 health remains.

In this case 418759 cavalry defense was orcish and 418209 was mine ... so I split the knights in half Smile

(I was actually doing those calculations when maintaining the data, thank God most times I just sent my pikemen to defend and the player dodged with his actual forces LOL)



Just like a "before and after" ad ! ahahahaah :p
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Myzel Quote  Post ReplyReply Direct Link To This Post Posted: 12 Mar 2014 at 21:36
Deranzin, you have been making a point of the fact that the fight over your cities was you vs. whole alliances, but I wonder why this was the case, if you want to share such info. 

Why did you not get backup from H?? Is it because you did not exodus into the west? What about your nearby Dlords allies? 

It is not that strange when people say 'no one saved them' about players who don't get any backup from their alliance.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote BellusRex Quote  Post ReplyReply Direct Link To This Post Posted: 12 Mar 2014 at 22:00
Hats off, by the way, for "prestige monkey" ...that's a winner!
"War is the father of all things..."
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Deranzin Quote  Post ReplyReply Direct Link To This Post Posted: 12 Mar 2014 at 22:30
Originally posted by Myzel Myzel wrote:

Deranzin, you have been making a point of the fact that the fight over your cities was you vs. whole alliances, but I wonder why this was the case, if you want to share such info. 

Why did you not get backup from H?? Is it because you did not exodus into the west? What about your nearby Dlords allies?


I do not see why I shouldn't. I have more or less answered that in GC, but someone cannot be expected to know what is being said there round the days, so I might as well give a more solid explanation here.

If someone had looked at the map at the start of the war between the two sides (at puzzleslogic for example) they would have seen that Turalia was, more or less, a semi-fringe position to be and, in that capacity I did my best to help defend other, mostly smaller players, and help in breaking sieges whenever possible ... as the war progressed my position instead of being near the edge, ended up to be a border one, and an isolated border at that map-wise, so I became an obvious tactical target since H? had only me and another member in Turalia, also being sieged.

Considering now the above and summing up we have :
  • Bad map conditions (noone to blame for that)
  • Huge distance from the alliance hub which made sending troops from it, impossible (my fault)
  • Huge armies in my doorstep ( VICX at some point maintained simultaneously  two siege camps of well over 1.5 million troops each and 3-4 smaller ones, which were the ones that I took down )
The possible solutions where moving my cities, but I didn't want to leave Turalia, plus I had just exodused 3 of them and rebuilt them at great cost both in time and resources. Also the trip to the alliance hubs was 8 days. I would only be able to save one of them, and I did eventually exodus my trader city.

The other nine now ... one I defended, but it fell to 0 pop, which is as good as gone.
For the other 8 I eventually run out of troops and even if I had any, the sieges were too large and with a whole different battle plan like the others, so asking help from nearby allies to deplete all their resources just to make a possible dent on only one siege of the many around my cities would have been, I think we will all agree, selfish, inefficient and quite silly actually ... which is why I didn't do it ... Smile


Originally posted by Myzel Myzel wrote:


It is not that strange when people say 'no one saved them' about players who don't get any backup from their alliance.


It is strange when they comment on a situation with certainty, while they do not seem to have taken the trouble to do the very reasonable thing you just did, which is "ask what happened" Wink

Originally posted by BellusRex BellusRex wrote:

Hats off, by the way, for "prestige monkey"...that's a winner!


ehm ... I do not really understand that sentence ... care to elaborate .?. Smile



Just like a "before and after" ad ! ahahahaah :p
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 12 Mar 2014 at 23:16
Deranzin, I believe Bellus is referring to the creative title bestowed upon you by your alliance.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Epidemic Quote  Post ReplyReply Direct Link To This Post Posted: 13 Mar 2014 at 06:12
Very interesting record, I like how it shows dwarves are by far the strongest race while elves are the weakest.  Thumbs Up
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Deranzin Quote  Post ReplyReply Direct Link To This Post Posted: 13 Mar 2014 at 06:37
Originally posted by Epidemic Epidemic wrote:

Very interesting record, I like how it shows dwarves are by far the strongest race while elves are the weakest.  Thumbs Up


In regards to infantry, sure ... but dwarven Cavalry proved to be not on the same level as from other races (I hope I kept those reports hmm) ... :/

I do not really think that the list shows which race is better, but it shows which troops from each race the community thinks that are better Smile



Just like a "before and after" ad ! ahahahaah :p
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mr Damage Quote  Post ReplyReply Direct Link To This Post Posted: 13 Mar 2014 at 10:05
Its a good read Deranzin, thanks for sharing
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