Play Now Login Create Account
illyriad
   New Posts New Posts RSS Feed - Do Riding Horses Survive Battle?
   FAQ FAQ   Forum Search    Register Register   Login Login

Topic ClosedDo Riding Horses Survive Battle?

 Post Reply Post Reply Page  <12
Author
KillianBlack View Drop Down
New Poster
New Poster
Avatar

Joined: 04 May 2010
Location: Nevada
Status: Offline
Points: 28
Direct Link To This Post Posted: 05 Sep 2012 at 08:06
I would think as every battle I have been in so far was to the death.... Then the riding/draught horses at best would be spoils of war, at worst die where they stood when the riders died.
Back to Top
Salararius View Drop Down
Postmaster
Postmaster
Avatar

Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
Direct Link To This Post Posted: 05 Sep 2012 at 16:11
Originally posted by dunnoob dunnoob wrote:

From an odd angle, as long as troops in a town under siege at the time of a raze or capture "attempt" simply desert Beneath the Misted Land, taking the city walls (of all things) with them, I doubt that the behaviour of horses with dead riders is a top priority for the Devs. Dead

The first is an example of a development issue.  I do not believe the game designers want troops to "desert Beneath the Misted Land" but somehow the game developers wrote a program that does that.  It's a bug.

This is a game designer question (not a request, a question).  I did premised the question with logic explaining the context of the question but it was a question (honestly).  I included that logic  because I honestly don't think the game designers will drop any player stuff (let alone consider what should or shouldn't be left and in what quantities) so I wanted to present some context for why I was asking.   Perhaps the inclusion of that logic was a mistake, sorry.  Regardless, game developers deal with trivial issues like checking to see that the number you enter in a field isn't bigger than what might sensibly be placed in that field.  Or, checking to see that a variable isn't longer than the allocated buffer/data field.  Or, determining if a data request has returned or not.  Making sure troops fight after a raze or capture "attempt", etc...  If you're not a developer, you'd be surprised at some of the things that are "top priority" from that perspective.

I believe that from a game designer perspective, what "drops" (or comes into existence or continues to exist) after combat is something the designers thought about (even if in passing).  Animal drops are a major part of the crafting update, I don't believe you think that was something the game developers did by accident.  I do realize the mechanics of my question are different but not entirely so from a game development perspective and somewhat inline with the changes made from a game design perspective.  For a game developer, you have an after combat event or function that checks the combat data (how many were there, how many died, what types, etc...) and then populates the map (or inventory in this case).  The next part of the crafting update (the development part) is to implement additional changes to the player combat mechanics.  I feel  positive that from a game designer perspective they thought up all the production, research and combat changes (and much, much more) at the same time so there is an answer to this question and I was wondering if anyone had come across it.

I realize that the designers and developers are pretty much the same people here (or at least started off that way) but it's two separate skills.  If you've read the developers notes they spend a lot of time thinking up game mechanics long (long, long) before they actually code them.  That's the reason why the word soon™ is a joke here.  Soon  is the time between when a game designer finishes his task and excitedly tells us about it and when a game developer finishes his task and updates the server.

Back to Top
Uno View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 12 Sep 2011
Location: Torino
Status: Offline
Points: 101
Direct Link To This Post Posted: 05 Sep 2012 at 16:26
Originally posted by Salararius Salararius wrote:

Since it's specifically stated that Riding Horses are ridden to battle but not ridden in battle, logically one would assume they wouldn't die just because the troops riding them died.  Logically, if all the troops died, there would be no one left to bring the horses home.  But, if there were troops alive, wouldn't those troops get the horses of the dead along with their own?

I fear this is too much to hope though.


They would rather sell them to the horses black market and claim they were killed during an encirclement manouver ;)



Originally posted by KillianBlack KillianBlack wrote:

I would think as every battle I have been in so far was to the death.... Then the riding/draught horses at best would be spoils of war, at worst die where they stood when the riders died.

You've never been in a raid, then.


Edited by Uno - 05 Sep 2012 at 16:27
Eréc of Caer Uisc
King of Dyfneint
Indomiti Alliance
Back to Top
Salararius View Drop Down
Postmaster
Postmaster
Avatar

Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
Direct Link To This Post Posted: 05 Sep 2012 at 16:35
Originally posted by Uno Uno wrote:

They would rather sell them to the horses black market and claim they were killed during an encirclement manouver ;)

See, now that's clever and logical.   Clap

*maneuver

Back to Top
 Post Reply Post Reply Page  <12
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.