Like I said, I don't get how people here are jumping to conclusions about things going bad.
Yea, this is a social game.
It is also a game of war and diplomacy on the tin. A lot of new players join this game expecting to go out and make war, if not 'now', they would later. There will be players itching to use the army they build on others.
Of course, it comes out to be a different sort of game for different people. City builders, socialites and fighters.
Heck, in other 'war' games, you barely even need to talk to your enemies. Here, you just attack people and you will get your stuff messed up.
Brids17 wrote:
So as long as they're not destroying new player's cities it's ok then? |
Thats fine with me. If someone isn't willing to cut a deal... and DLord is offering a reasonable one, I wouldn't want them as my neighbor. Plus, most people who would be moving into that territory would be new players and new settlements. One being able to move, the other being easily compensated for and replaced.
Brids17 wrote:
This is a completely ignorant statement. I don't know if you have noticed but there is a massive gap between those who play the game and those who go on the forums. If pathfinding comes into the game and borders and walls are made, I'm sure those things will be seen in game. In this case, DLord is setting up an invisible border that no one has any idea where exactly it ends and are expecting people to stay out of it. |
Any player prospecting a new spot for their capital city should be looking at the surrounding squares to begin with. Heck, it is a one time thing which will effect the players future play experience very heavily. Someone lacking the common sense to do that and being a mule about any sort of talk/negotiation really had it coming.
At least this invisible wall is a forewarning to the actual physical wall that will be set up in the future.