Thank you everyone for the support and feedback! I can't reply to everyone, so I'll pick some of the critical ones to respond to.
Tordenkaffen wrote:
The idea is no doubt born from good intentions, however reality never falls neatly into rulesets and categories such as described above (and neither do people for that matter), and for that reason alone I believe this "theoretical construction" will never work in practice. I wish you the best in your endeavors. |
I can't help but admit this is one of my greatest fears. I've already encountered a few issues that I hadn't considered by talking to players in GC.
This is why I've made it a priority to keep the rules as straightforward and streamlined as possible. I don't want players to have to sift through mountains of rules before making any sort of attack, this is supposed to be OPEN PvP.
gameplayer wrote:
dont think it will work, there too many egos amongst the people controlling the alliances, this is a war game, it looks like it is finally going to be played that way....we do have training alliances, if u dont want pvp u should go into one of them |
Well, I'm not too not sure how to respond. This IS an alliance for players who want PvP. Like I said, and I may be wrong, it seems most players seem to fall near the middle of the PvP spectrum. This alliance will cater to the players that want more freedom than presently accepted by the community when it comes to combat, but who find the thought of having to rebuild cities for months or even YEARS because they lost one battle unappealing.
If you don't fall into that category, then yeah, this probably isn't for you. I appreciate the criticism though, its better that players are honest than lie and give false hope.
Rorgash wrote:
BOOOORING, im all for PvP, and just waiting to get into another war, but i wont ever join something like this. NOT cool, and maybe some want brainless fighting for no other reason then hey i wanna send troops and get reports, fight NPCs, the reports looks the same |
And...you can. Like, that's the whole point. Brainless fighting is totally acceptable here, provided you don't want to siege players out of the game. Refer to my reply to Gameplayer above. Of course, if you think it's boring I get it, I'm not going to tell you how you should want to play.
Ossian wrote:
A good and creative initiative Hadus that ,if successful, might lead to the instutionalisation of conflict within Illy. Being a pessimist I tend to think that project itself might be a tad over ambitious and yet the idea has enough merit to make me say that the community should rally behind it - to see if we can acutally make it work. |
Oh it's definitely over-ambitious. Things really need to fall into place for this to succeed. I'm of the mindset, however, that even if it fails, we as a community can look at WHY it fails and learn something from it. So it's a win-win :)
Deranzin wrote:
Creating two warring factions that will be just in an eternal mock/fake war is imho an intelligent, but pointless idea because the conflict lacks definite purpose and "end-game"/winning condiotions.
Improvements which can be made :
- Once everymonth the recruitment stops and the existing members have 10 days to dish out the most damage to the opposing alliance. The alliance that wins the joust will get a reward/tribute from the one that lost. Thus you create mini tournaments.
- Other mini tournament idea is capturing a hill and whoever holds it for more days or whoever holds it last gets the reward.
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Another idea is fighting for charity. Each alliance will pick a cause (e.g. UNISEF or Red Cross or whatever) and fight it out for a month. A deal will be worked out with the DEVs and half the prestige spent by the members of the alliances at that amount of time will go as a donation to the winner's cause. A smaller portion will go to the losers and the rest stays for the game who wins both money (albeit a bit less) and publicity.
Another idea is trade fights or diplofights ... for example designating one city per person within the alliances and having only 1000 of each resource ... whichever alliance ends up with more resources in those cities, wins ...
etc etc ... it is a good idea all in all ... just add purpose to it and I think that it will go great. :D
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You're beating me to the punch! The alliance combat works on a season format, and includes tournaments at the end of every season. So a likely team goal is to whittle down your rival's forces as much as possible before the tournament, making it harder for them to compete. The tournaments will of course include prizes.
I'm starting to think a lot of this would be cleared up if I just posted a tentative version of the rules. Would people recommend that?
Edited by Hadus - 28 Oct 2012 at 15:06