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Machete View Drop Down
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Direct Link To This Post Topic: Diplo Mechanics
    Posted: 09 Sep 2012 at 20:56
Does anyone know the basics of diplo attack mechanics?

As of now, army attack/defense mechanics are understood. GM Stormcrow posted blockade mechanics.

This is NOT a thread for the STEEL/~NC~ current conflict; however, that conflict does show that the diplo mechanics need a review.

~NC~ could send over 200 diplo attacks. Yet with thousands of captured diplo's STEEL interrogation yielded ZERO results.

I was attacked with 1k T2 thieves. 669 captured. All died instead of revealing info. Really?
In that same attack, I lost ZERO T1 and T2 thieves. Really?

Last, turn on assassinating camped commanders. This would be a game changer for peeps camping armies on adv res plots.

Will any changes make things more difficult for me? possibly. But talk about the game being more exciting..absolutely.



Edited by Machete - 09 Sep 2012 at 22:42
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Rill View Drop Down
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Direct Link To This Post Posted: 09 Sep 2012 at 21:02
Defending diplos currently cannot die.  Interrogation chances do seem dismal.

Unlike military mechanics, it seems there is a healthy amount of random in diplo mechanics.

That's most of what I know about diplo.
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Direct Link To This Post Posted: 09 Sep 2012 at 21:49
I don't know much about it, but as Rill said much of it seems to rely on chance -- weighted, controllable chance, but still chance.
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Direct Link To This Post Posted: 09 Sep 2012 at 21:50
You should check out the April announcement find out more about what the devs have in store for us regarding diplomats: http://forum.illyriad.co.uk/major-release-22apr12_topic3469.html


Edited by Kabu - 09 Sep 2012 at 21:51
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Direct Link To This Post Posted: 09 Sep 2012 at 22:21
Originally posted by Machete Machete wrote:

Does anyone know the basics of diplo attack mechanics?
I don't think that the current Murphy factor is healthy, but if you defeated 1K T2 thieves there should be a very visible effect for your diplo score.   I can't say anything about interrogation, players getting reports about my diplos typically won't or can't read any reports, one infamous  exception not withstanding. Embarrassed

Edited by dunnoob - 09 Sep 2012 at 22:27
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Direct Link To This Post Posted: 10 Sep 2012 at 03:36
Here's what I understand...

Diplo combat is a comparison of attacker strength vs. defender strength with a random event generator in the mix. 

The modifiers are:
Attacker Consulate Level helps attacker
Defender Consulate Level helps defender
Distance between cities - greater distance favors defender
Defender city size - smaller cities notice strangers better
The base attack and defense figures for diplo units are posted elsewhere in the forum.


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Direct Link To This Post Posted: 10 Sep 2012 at 09:38
Random is evil, not healthy ;-)
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Direct Link To This Post Posted: 10 Sep 2012 at 16:35
thank you all for your posts
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